Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4297710 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Veritas Studios |
| Publisher | Verity |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Interstitial is a first-person psychological horror game that dives into the unease of liminal spaces, blending environmental storytelling, exploration-driven gameplay, and slow-burning dread to create an experience where the world itself becomes the threat.
About this game
Movement through the Interstice Facility is dangerous by design. Floors can give way, paths can shift, and environments may not behave as expected. Traversal requires careful timing, awareness, and restraint — rushing forward can leave you exposed or trapped. Sound plays a critical role in survival. Footsteps carry. Objects creak. Distant echoes may signal danger, or something drawing closer. Every action has the potential to reveal your presence, and sometimes staying still is safer than moving at all. Progress depends on reading the environment — and listening to it. The facility is built to confuse and destabilize. Corridors loop back on themselves. Familiar spaces may subtly change. Landmarks can disappear, shift, or lose their meaning over time. Orientation is never guaranteed. Some routes only exist from certain angles. Others vanish once you leave them behind. The sense of place becomes unreliable, forcing players to rely on memory, intuition, and pattern recognition. Getting lost is easy. Finding your way back is not. Psychological pressure builds as time is spent in hostile, unfamiliar spaces. Prolonged exposure to darkness, isolation, and distorted environments begins to affect perception. Vision may blur. Sounds may feel closer than they should. Shadows may appear where nothing exists. The world can feel unstable — or your understanding of it may begin to shift. Sanity functions as a fragile mental state. Ignoring it can alter how the environment is experienced, making survival more difficult the further it deteriorates. Not everything you see — or hear — can be trusted. Interstitial will release episodically, beginning with a main Prologue and continuing through a series of Sectors, each composed of multiple levels, environments, and evolving threats. Every Sector pushes deeper into the Interstice Facility, revealing new areas, mechanics, and fragments of the organization’s past. As the experience unfolds, players will uncover scattered evidence, hidden records, and environmental clues that gradually piece together the purpose of the Interstice Program and the events that took place within its walls. The story is told through exploration,…
Supported languages
English * * languages with full audio support
