- Changelog v2.0.25092.4 - 28 November 2013
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone! Critical Fixes Fixed fleet transfer CTD while in the mission select mode. Fixed end combat CTD due to Suul'ka leaving player control. Fixed end turn CTD. Unused industrial output will now generate a revenue. Other Fixes Fixed wrong ETA display for reaction movements. Fixed ETA not considering node lines. Fixed 0 cost level 2 Hiver naval station. Fixed morale clamping order issue. Fixed applying morale losses for cruiser sized flag ships. Fixed AI getting stuck in "Conquer" mode when no one around. Fixed AI declaring war each turn. Ensured AI has a default delay before activating a Node Maw. Fixed node maw (and Loa accelerator gate) time delays for player. Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction…
- Changelog v2.0.25092.4 - 28 November 2013
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone! Critical Fixes Fixed fleet transfer CTD while in the mission select mode. Fixed end combat CTD due to Suul'ka leaving player control. Fixed end turn CTD. Unused industrial output will now generate a revenue. Other Fixes Fixed wrong ETA display for reaction movements. Fixed ETA not considering node lines. Fixed 0 cost level 2 Hiver naval station. Fixed morale clamping order issue. Fixed applying morale losses for cruiser sized flag ships. Fixed AI getting stuck in "Conquer" mode when no one around. Fixed AI declaring war each turn. Ensured AI has a default delay before activating a Node Maw. Fixed node maw (and Loa accelerator gate) time delays for player. Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction…
- SotS2 changelog 2.0.25003.9 - 27 August 2013
Critical Fixes: - FIxed end turn CTD from Suulka getting destroyed by encounter - Fixed node line end turn CTD - Fixed destroyed node line end turn CTD - Fixed CTD when trying to build a bore ship for a fleet already on a mission - Optimized LOA pathing to reduce turntimes - Fixed lag entering empire manager Other Fixes: - Fixed government actions stacking when changing tax rate - Fixed missing Loa combat - Fixed AI not filling fleets with ships from reserve - Improve AI to prevent them from going into debt - Fixed Loa not redesigning ships with remaining loa cubes - Fixed modules not loading weapon battle riders (eg: boarding pods) - Fixed Loa and Zuul AI slow boating - Fixed paramilitary training - Fixed Zuul devourer node speed - Fixed missing event images - Fix plagues not killing civilians - Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired lo…
- SotS2 changelog 2.0.25003.9 - 27 August 2013
Critical Fixes: - FIxed end turn CTD from Suulka getting destroyed by encounter - Fixed node line end turn CTD - Fixed destroyed node line end turn CTD - Fixed CTD when trying to build a bore ship for a fleet already on a mission - Optimized LOA pathing to reduce turntimes - Fixed lag entering empire manager Other Fixes: - Fixed government actions stacking when changing tax rate - Fixed missing Loa combat - Fixed AI not filling fleets with ships from reserve - Improve AI to prevent them from going into debt - Fixed Loa not redesigning ships with remaining loa cubes - Fixed modules not loading weapon battle riders (eg: boarding pods) - Fixed Loa and Zuul AI slow boating - Fixed paramilitary training - Fixed Zuul devourer node speed - Fixed missing event images - Fix plagues not killing civilians - Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired lo…
- Sword of the Stars 2 Update Released - 26 June 2013
SotS2 - 2.0.25003.3 Critical Fixes - Fixed AI economic destruction Other Fixes - Fixed Loa gate spawning in center of sun - Fixed missing Tarka images - Fixed duplicate colony morale items in the tool tip list - Fixed not able to start diplomacy once you encounter a Loa gate - Fixed handful of text strings
- Sword of the Stars 2 Update Released - 30 May 2013
SotS2 2.0.25003.2 Critical Fixes - Fixed post combat CTD - Fixed end turn CTD - Fixed Zuul trying to be peaceful too early on in the game - Fixed not able to accelerate time when there are only planets - Fixed not able to intercept Loa gates - Optimizations for node-using factions (Human, Zuul, and Loa) Other Fixes - Fixed Loa having accelerator gates in their fleet composition - Fixed slave disks being listed as assault shuttles - Fixed Loa not expanding fully - Fixed AI invading then returning without combat - Zuul node lines no longer collapse when a bore ship fleet is transiting the line - Fix Hiver not advancing when no systems in range - Fixed AI humans not using node lines New Maps - 3 Brawl - Brushfire - Command School OST DLC - Soundtrack now includes FLAC track files as well as MP3
- Sword of the Stars 2 Updated - 25 March 2013
2.0.24917.6 Critical Fixes - Fixed end of turn game freeze Other Fixes - Fixed case where "Random System" used as system name - Fixed case where AI would prefer initial ship designs - Fixed protectorate treaties adding to player support costs - Fixed economy value in empire manager not showing correct value Other changes and additions: - AI will now retreat fleets that are badly damaged in combat The SotS2 Super-list changelog can be found here; http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704
- Now Available - Sword of the Stars: The Pit, 10% off! - 8 March 2013
Sword of the Stars: The Pit is Now Available on Steam and is 10% off! Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it before the monsters got you?" Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory! *Offer ends March 15th at 10AM Pacific Time
- Sword of the Stars 2 Updated - 21 January 2013
2.0.24759.1 Critical fixes: - AI decision-making tuned. - Fixed an end turn CTD - UI now handles its memory much better - Fixed CTD caused by crit hits list - Fixed CTD on completion of reserves transfer - Fixed a combat CTD Other fixes: - Fixed Liir_Zuul battle cruiser not launching assault shuttles - Fixed Liir getting battle cruiser sections on cruisers - Fixed database handling of unicode characters - Fixed not getting research project for super novas - Fixed issue where ship toolip would not show up in starmap - Fixed frequency of supernovas - Fixed node cannons not firing when moving - Fixed subverted drones attacking friendly ships after docking - Fixed swarm queen not firing - Fixed group list not showing up when using the number group select in combat - Fixed new fleets not being able to deploy on the turn they were created Other changes and additions: - Loa fleets now presente…
- Sword of the Stars 2 Updated - 20 December 2012
2.0.24645.1 Critical fixes: - Fixed combat CTD. - Fixed destroyed system CTD. - Fixed CTD in build screen. - Fixed Loa CTD when doing NPG gate mission from destroyed planet. Other fixes: - Fixed able to set missile to PD. - Fixed selected groups ignoring combat planes to which they are set. - Fixed "stop" speech event. - Fixed "defeated pirate base" being spammed 3x when it is defeated. - Fixed AI colonizing hostile systems. - Fixed case where AI would have a fleet with no command ship. - Fixed issue that would cause too many locust scouts. - Fixed case where randoms could be flagged as neutral. - Fixed VN Pyramids not firing at planet. - Fixed Loa not spawning next to their gates. - Fixed AI not launching battlecruisers and battleships. - Fixed AI not launching riders in some cases. - Fixed Loa not properly removing cubes for ship damages. - Fixed ships flying into locust moons. Other…
- Sword of the Stars 2 Updated - 5 December 2012
2.0.24413.1 Critical fixes: - Fixed Locust end turn CTD - Fixed crash transferring ships to new fleet - Fixed crash deleting invoices as Loa - Fixed Neutron Star CTD Other fixes: - Optimized transitions to starmap - Fixed bug allowing Zuul to see Loa paths - Fixed issue with AM burst torpedo - Fixed Loa SDB's not appearing in defense manager - Fixed bug that would allow biosphere to go below 0 - Fixed ship production cost not displaying correct value in some places - Fixed bug where Loa production costs were not being calculated correctly for armor selections - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen - Fixed bug that would allow Loa to continue researching while in debt - Fixed Loa audio not changing volume - Fixed Loa not dropping gate in origin system when on NPG mission - Fixed bug that would cause Loa to build gates in wrong order -…
- Sword of the Stars 2 Updated - 3 December 2012
2.0.24320.2 Critical fixes: - Fixed CTD when loa system destroyed - Fixed endturn CTD caused by locust scout - fixed gardener waypoint CTD - Fixed rare mission CTD - Fixed suulka repair CTD - Fixed CTD entering battlemanager - Fixed CTD entering research screen Other fixes: - Fixed NPG moving in autoresolve combats - Fixed not being able to scrap stations - Fixed being able to edit accelerator fleets and scrap the NPG - Fixed loa fleets not including production cost bonuses when forming ships - Fixed loa construct station ui not presenting composition selector when manually placing station - Supernovas will now follow max number of GM's rules - Fixed issue where Deploy NPG fleets could get stuck in space - Fixed bug causing loa to secretly pay corruption expenses 1.1.24320.1 Critical fixes: - Fixed SotSverse map - Fixed crash related to station memory augmentation modules - Fixed crash…
- Now Available - Sword of the Stars II: Enhanced Edition - 30 November 2012
Sword of the Stars II: Enhanced Edition is Now Available on Steam! The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included. Additionally, all owners of the original Sword of the Stars II have been automatically upgraded to the Enhanced Edition!
- Sword of the Stars II: Lords of Winter Update Released - 19 November 2012
1.1.23976.4 Critcal fixes: - Fixed multiplayer CTD's related to very large turn update messages - Fixed a CTD related to station modules - Fixed late game ctd caused by defeated player still running a debt - Fixed CTD in empire manager Other fixes: - Fixed humans able to see zuul node lines - Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time - Fixed bug that would cause news events for slot 1 to show when loading a game in another slot
- Sword of the Stars 2 Updated - 17 November 2012
1.1.23976.3 MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015 Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships - Fixed Suul'ka leaving when tribute station is destroyed - Fixed bug allowing Hivers to build gate stations without the required tech - Fixed issues with assimilation plague - Fixed client being sent…
- Sword of the Stars II: Lords of Winter Update Released - 19 October 2012
1.0.23741.2 Critical fixes: - Fixed crash when entering a multiplayer game with a dead player. - Fixed CTD caused by Nodecannon. - Fixed MP post combat CTD. Other fixes: - Fixed beams not rendering when origin is not on the screen. - Fixed news events for meteors being shown for every colony in system. - Fixed bug making platforms un-scrappable. - Fixed Colony Established dialog population slider not working properly. - Fixed Independents not showing up in star system dialog. - Fixed Meson Projector beams not hitting planets. - Fixed repair widget issues. - Fixed trade stimulus not building freighters for all dock slots. - Fixed bug causing dialogs to hang on screen after being disconnected from host. - Fixed Locust behavior. - Various fixes to Assimilation plague. - Fixed strings related to plagues. Other changes and additions: - Hotkeys + Hotkey editor in menu. - Hooked up many missin…
- Sword of the Stars II: Lords of Winter Update Released - 15 October 2012
1.0.23640.2 ------ Critical fixes: - Fixed bug that may cause hangs in multiplayer games. - Fixed MP weapon bank crash. - Fixed a crash involving plagues. - Fixed a crash after exiting combat. - Fix to prevent stations from being spawned in the center of a planet. - A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks. - Suul'ka fleets can no longer be dissolved. - Fixed MP not syncing ai state. Other fixes: - Crit hits table now correctly shows after combat. - Fixed estimated arrival time calculations. - Command Ships larger than cruisers are now more aggressive in combat. - Players can now scrap stations in the fleetl-ist. - Players can now scrap battleriders from the battlerider manager. - Fixed not being able to pirate with battle riders in fleets. - Fixed cloaking not working in multiplayer. - Fixed VN beserker behaviors. - Freighters can now be built…
- Sword of the Stars II: Lords of Winter Update Released - 19 September 2012
1.0.23262.1 ------ Critical fixes: - Fixed random CTD when entering combat or design screen - Fixed crash when viewing Suulka admiral info (note: if obtained Suulka in old save, the screen will look blank) Other fixes: - Fixed bug causing Suulka admirals to not be assigned to the player - Added tooltips to weapon fire mode and weapon filter mode - Set default cloaking type in design screen for cloaked ships - AI will now more intelligently respond to demand/request diplomacy actions. - Fixed a bug causing demands for slaves to have no effect.
- Sword of the Stars II: Lords of Winter Update Released - 18 September 2012
1.0.23222.1 ------ Critical fixes: - Fix crash with mirage psionic. - Fixed a crash related to multiplayer combat. - Fixed a crash when encountering slavers. - Fixed a crash when exiting the multiplayer lobby. - Fixed a crash when host entering combat with an AI player. Other fixes: - Fixed display bug showing incorrect empire as being defeated in lobby. - Fixed bug where gate stations could be built without the necessary tech. - Fixed Hivers using up gate points while committing missions to their home systems. - Fix ships going into overdrive when not set to overthrust speed. - Turret damage will now be saved corrently between combats. - Fixed multiple missing / incorrect strings. - Turns to complete research now show correct suffix and are no longer displayed for research techs. - Fixed riders not syncing to carriers properly in multiplayer games. - AI now repair fleets at systems. -…
- Sword of the Stars II: Lords of Winter Update Released - 10 September 2012
1.0.23069.1 ------ Critical fixes: - Fix SK crash - Fixed an Alien Habitation module slotting bug that prevented stations from being upgraded. (See known issues below.) Other fixes: - Addressed recent long turn times. - AI now uses full command point limit when constructing fleets. - Fixed beam vs planet lengths. - Fixed bore ships firing node cannon when targets are out of range. - Fixed stations spawning in center of planet during rebellion. - Fixed VN discs not shooting. - Fixed fleet interception teleport bug. - Fixed ship acceleration modifications based on modules not being applied. Other changes and additions: - Added government effects when a system is opened or closed in a turn. - Adjustments to colony and biome ships. Known issues: - Stations that cannot be upgraded in old save games will remain locked. Stations in new games will be fine.