Rural news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4300820
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperCiocan Mihai Cristian
- PublisherCiocan Mihai Cristian
- Parent gameNot available
Genres: Casual, Indie, Simulation
Company pages: Developer: Ciocan Mihai CristianPublisher: Ciocan Mihai Cristian
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Rural Steam news
Rural news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update – Collections System, Minerals & Boar - 20 August 2026
Hello everyone,We have added a Collectibles panel, which has tabs for different categories of collectibles. So far, we have Crops, Food, Animals, Fish, and Minerals.The items in these panels are unlocked the first time a certain crop is harvested, a certain fish is caught, a certain animal is hunted, a domestic animal is sacrificed, a monster is killed, or a certain mineral is found.The Fish panel also keeps a record of the biggest fish you've caught for each species.Be sure to collect them all!We've also added Minerals — another reason to go mining.And we've added a new wild animal to the forests: the Boar.The boar is an aggressive animal, more dangerous than the wolf but not as dangerous as the bear. It is also a source of meat, like the bear, but it provides pork, while the bear provides red meat.More updates coming soon!Demo coming really really soon!
- Development Update – House Upgrades & Shed Storage System - 7 August 2026
Hello everyone,This update introduces the House Upgrade System, along with several new features.When upgrading to a higher-tier house, all the furniture from the previous house is automatically transferred to the new one. The same applies to chests placed inside the house—they are transferred as well, together with all the items stored inside them.Houses can now have multiple floors, and I've also added a Move Furniture action, allowing you to reposition furniture after placing it.Furniture can only be built and placed inside houses.Upgrading a house also allows the player to reposition the new house. It doesn't necessarily have to be built over the old one, giving you more freedom when planning your farm.Another new feature is the Shed Storage System. This is a special type of storage whose contents are taken into account from anywhere in the world when checking whether you have the re…
- Music, 3 Camera Modes Polished, Winter Refactored, Relations & Ranged Combat - 16 June 2026
Hello everyone,We're glad to announce a new update, a major one this time!Music: We've added music to the game, and this makes such a difference! I can't wait to share it with you guys!The 3 camera modes now all feel and play right.Top-down camera was the original camera mode, kind of like in Stardew Valley, but with the possibility to rotate the camera because this is a 3D game.1st-person camera will definitely please Minecraft lovers (my kids are also big Minecraft fans, and it's a feature they've requested).3rd-person camera: holding right-click orbits the camera while left-click still controls selectable actions, and the middle mouse button controls the zoom level.Making sure the game is playable in all 3 camera modes took a lot of bug fixing for all the edge cases generated by this design decision.Winter has been refactored. Right now, winter doesn't just add a penalty to energy an…
- Development Update – Mine Systems, Fridge System & A Personal Note - 14 May 2026
Hello everyone,This update introduces several new gameplay systems related to mining, storage, and food preservation.Mine Levels Generator – allows us to control:The size of the mine levelsThe size and shape of cavesThe number of entities generated in a level (enemies, treasures, etc.)Mine Elevator System – similar to the elevator system in Stardew Valley.Global Storage System – this is basically the mining wagon functionality. It differs from other storage types because it can be accessed from all scenes. This means you can store items in the wagon while inside the mine levels and later access the same storage back at the surface.We’ve also added food durability and Fridge & Cellar functionality.Food durability works through a spoilage system — food slowly loses durability over time when stored in chests, the player inventory, or backpacks. However, storing food inside a cellar or a fr…
- Development Update – Fishing System - 25 April 2026
Hello everyone,This update introduces a more in-depth and rewarding Fishing System, designed to add variety, progression, and discovery.Each species of fish now responds to different types of bait, which can be placed in the fishing rod’s bait slot. On top of that, every fish has its own behavior patterns and catch difficulty within the fishing mini-game, making each encounter feel distinct.Fish also come in different quality tiers — bronze, silver, gold, and diamond — which directly influence both their weight and selling price.To add a sense of progression, the game now tracks fish weight records per species. Your best catches are stored, giving you something to aim for (and brag about).You can also process fish after catching them. A new action allows you to turn fish into fillets, with the number of fillets directly proportional to the fish’s weight and quality.Fish can be found at…
- Dev Update – Trough System & Proximity Sounds System 🔊 - 7 April 2026
Hello everyone 👋This update focuses on improving animal feeding mechanics and making the world feel more alive through sound.Trough System & Feeding 🪵A new Trough System has been added, along with an “Inspect Trough” action, allowing you to check what quantity of grains/hay is currently inside.Livestock is now divided into two categories based on diet:Chickens & Rabbits eat grainsCows, Sheep & Pigs eat hayThe trough can hold either grains or hay, but they cannot be mixed. If a trough contains one type, you’ll need to wait until it’s empty before adding the other.You can now place:Corn, Wheat, and Sunflower into the trough, which are converted into grains (for chickens and rabbits)Hay into the trough to feed cows, sheep, and pigsThis adds a bit more planning to how you manage and feed your animals.Proximity Sound System 🔊I’ve also introduced a Proximity Sound Manager along with a prox…
- 🐄 Development Update – Animal Livestock Weight System - 31 March 2026
Hello everyone 👋I’ve added a new system that brings more depth to animal care and progression: the Livestock Weight System.Each domestic animal now has its own weight, which changes over time depending on how well it’s fed. Every time an animal eats, it gains weight, making feeding an important part of efficiently raising livestock.There is a weight increase value and a maximum weight value that are unique for each species, shaping how animals grow over their lifetime.This also means that if you don’t feed your animals, they won’t gain weight.You can now also use a “Show Weight” action when clicking on a livestock animal, allowing you to check its current weight at any time.Livestock Currently, livestock includes:ChickensRabbitsPigsCowsWhite sheepBlack sheepEach of them also has their corresponding babies.The horse and dog are not considered livestock, as they have their own unique int…
- 🍎 Development Update – Fruit Trees System & Fruit Products - 23 March 2026
Hello everyone!I’m excited to share a new addition to Rural: the Fruit Trees system, along with new fruit-based foods.🌳 Fruit TreesFruit trees bring a different rhythm to farming compared to vegetables.They can be planted only in spring and autumnThey don’t require wateringInstead of growing based on when you plant them, they follow seasonal cyclesEach tree progresses through several stages:Growth stages (until fully mature)Flowering stage 🌸Green fruit stage 🍏Ripe fruit stage 🍎 (ready for harvest)🍏 Seasonal HarvestingFruit trees can be harvested twice per year - not all fruits ripen at the same time, just like in real life.Harvesting yields a random number of fruit baskets, reflecting how some years are more abundant than others.🌿 Variety & Seasonal CyclesCurrent fruit tree types include:ApplePearPeachPlumCherryQuinceEach type follows its own seasonal rhythm. For example:Cherries…
- Development Update – NPC Schedules & Weather System - 16 March 2026
Character Movement & Scheduling NPCs now have a more advanced movement and scheduling system. Characters can follow different routines based on:Daily schedulesWeekly schedulesSeasonal schedulesYearly eventsUnique one-time schedulesThis system allows characters to move between locations and behave differently depending on time and context, making the world feel more alive.Weather Manager The new weather system allows full control over seasonal weather patterns. I can now configure:The number of rain events per seasonThe number of snow events during winterAdditionally, there are new watering parameters that control how rain affects farming:Watering delay – how long after rain begins before soil tiles start getting wateredRandom watering range – a time range that determines when different soil tiles become watered, creating a more natural and less uniform effect.More updates coming soon!
- Development Update – Saves & Difficulty Settings - 10 March 2026
Hello everyone!I’d like to share a recent development update and some of the new systems that have recently been added to Rural.Multiple Save SystemThe game now supports multiple save slots, making it easier to manage different playthroughs. You can now:Save your progressSave As to create a new save slotLoad any existing saveThis allows you to experiment with different approaches to your rural life, try new strategies, or simply keep separate farms.Difficulty ModesA difficulty system has also been implemented with two modes:🌿 Cozy Mode A more relaxed experience where managing your homestead is forgiving and focused on the peaceful side of rural life.🔥 Survival Mode For players who want a greater challenge. In this mode:Actions consume more energyHunger drains fasterCold weather has a stronger impact on your character during winterPlanning ahead and preparing supplies becomes much more…
- 🔥 Temperature System Added – Seasons Now Matter - 3 March 2026
🔥 New Feature Update: Temperature System AddedHello everyone,I’d like to share what’s new in the development of Rural!We’ve added a seasonal temperature system to the game.Temperature now changes throughout the year, and each season affects daily life on your homestead. Colder weather makes outdoor work more demanding and increases energy and hunger drain, giving real meaning to preparation and long-term planning.Why store wood, hay, and supplies during the warm seasons if you could gather them just as easily all year round? Now, preparation truly matters. A well-organized homestead allows you to work smarter and stay comfortable when conditions become harsher.The goal is not to punish the player, but to make self-sufficiency feel meaningful — planning ahead, managing resources, and building a life that can sustain itself through every season.Here in Romania, we have a saying:“A good h…
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