- EmoteLab v0.9.0 - 22 September 2026
Custom-texture and character workflow optimization, auto-backup custom texture pages, browse Steam Workshop in-app, export WebM, CoffeeBean new animations.New Graphic API SupportAdd Vulkan support. This is a potencial fix to a reported crash due to graphic API and hardware incompatibility. Due to the lack of detailed crash reports regarding this issue, there is no guarantee that using a different graphics API will fix the reported crash.Launch options (d3d12, d3d11, vulkan) can be choosed on startup.Workshop BrowserYou can now browse Steam Workshop from inside EmoteLab, instead of leaving the app to subscribe. Browse tab: shows public Workshop items. Search and page through results, then open an item to read its description, subscribe or unsubscribe, and rate it.Subscribed tab: lists items you already follow, allowing manage them without opening external browser.Published tab: lists ite…
- EmoteLab v0.8.0 - 13 August 2026
This update adds support for WebP and image sequence exports, as well as new model rendering options for adding an outline and mirroring the model.ExportWebP: Added support for WebP export, with settings for lossless/quality and loop count.Image Sequence: Export animations as a sequence of images to a folder.Model RenderingOutline: Add an outline to the model to improve readability. Some platforms require a white outline when uploading stickers. The outline width and color can be adjusted.Mirror: Mirror the model horizontally.How to use: Go to the Layer tab and select the model layer. The Mirror and Outline settings will appear below the camera properties. UI ImprovementProgress Popup: Improved the progress popup shown when loading and saving characters. Progress updates are now reported more frequently, allowing the progress bar to update faster and providing more detailed progress inf…
- EmoteLab v0.7.1 - 28 July 2026
Bug FixCoffeeBean V1.6 hairband B position fixModel list minimum size adjustment
- EmoteLab v0.7.0 - 23 July 2026
This update introduces a new Layers system for adding text overlays, a scene-based workflow for saving and exporting setups, batch export tools, and improvements to color editing and camera control.Layers Tab — Text Overlays & Camera ControlLayers Panel: A new Layers panel has been added, allowing you to place text directly into your scene.Text Style Editing: Customize color, outline, and shadow styling of the text.Text Layer Order: Control layer stacking order by dragging layers above or below the model row. Text layers can be placed on top of or behind the model. Currently supports built-in fonts only.Camera Control Panel: A camera control panel has also been added to the Layers tab, allowing fine adjustments to: zoom, position, and rotationIMPORTANT: Layer setups must be saved as a Scene to persist. Text edits and other layer operations are not undoable at this time.Playback Tab — Sc…
- EmoteLab v0.6.0 - 15 June 2026
This update introduces Steam Workshop publishing tools, expands model format support, and adds new languages, parts, and animations.Steam Workshop Publishing Publish to Workshop: You can now publish local models and local characters to Steam Workshop directly from the main menu. Publishing features include creating new Workshop items, updating existing ones, setting Workshop title, description, visibility, and other Steam metadata, using a custom preview image or viewport capture, and automatic detection of previously published content for easier updates. Content is uploaded in the .elpack package format.Character Publishing Compatibility: To upload a character created in a previous version of EmoteLab, please save the character again using the newest EmoteLab version before publishing.Model Publishing: Models published to Steam Workshop must use Spine 4.3 and include a model.meta.json…
- EmoteLab v0.5.0 - 14 May 2026
This update added new parts to the built-in model, changed the character loading system, and added new languages. Behaviour Changes (important!) Unified Character Data: Different versions of the same model now share the same character folder, license, and translation data. Characters are forward and backward compatible, but if a character uses parts introduced in a newer version, those parts will not appear when loaded in an older model. It is recommended always to edit and save characters using the newest model version (the one without a version number in the model list) whenever possible. For CoffeeBean models, the characte data must be placed in C:\\Users\\ \\Documents\\EmoteLab\\Characters\\CoffeeBean (path may vary depending on your settings).Custom Texture Folder Changes: Each model version now uses its own custom texture folder, including the newest model. The generic “CoffeeBean…
- EmoteLab v0.4.0 - 1 April 2026
This update added new languages.New LanguagesCommunity translations: German, Spanish, Japanese Machine translations: Hungarian, Korean, Russian, French, Chinese (Traditional) Thanks to our community contributors for helping make this possible! See all contributors. CoffeeBean ModelUpdated model with new parts and animations added.OtherSmall bug fixes.
- EmoteLab v0.3.0 - 14 March 2026
This update brings improvements to editing, exporting, and the UI. New parts and animations are also added to the CoffeeBean model.EditorUndo/redo: Undo and redo support for editor actions. Note that this does not apply to custom textures, as the atlas PNGs need to be edited in external tools.Color palette: Added a color palette to the color picker. You can now save and persist selected colors. Click the + button to add the current color to the palette, and right-click a swatch to remove a saved color.Custom TextureCustom texture interface: Updated the custom texture UI. Custom texture options and utilities are now located in the Texture tab (between the Color tab and the Player tab).Fix outline (alpha bleed): Option to apply alpha bleed on atlas PNGs. This fixes the white/black outline issue when editing textures with certain external programs.Reset atlas: Added the ability to reset th…
- EmoteLab v0.2.0 - 15 February 2026
This update introduces new export options, animation playback improvements, and updates to the CoffeeBean model.ExportAdded static PNG export.Added animated APNG export.GIF encoder: added option to use a global color table. Use this option to fix flashing colors.Export workflow: export controls are now located in the Export tab, next to the parts and colors tabs.Animation PlayerAdded playback controls: play, pause, next, previous, first, last buttons, and adjustable playback speed.Recording now begins at the current frame when the animation is paused, and from the first frame when it is playing.Color PickerAdded eyedropper tool to pick colors directly from the screen.CoffeeBean ModelUpdated model with new parts added.In the model list, a version number indicates a historical version, while models without a version number are the newest.Saved characters will transition to the new model s…
- EmoteLab v0.1.1 - 6 February 2026
FixedTexture packing when overwriting characters: Resolved an issue where using custom textures and overwriting an existing character could cause texture packing behave incorrectly.⚠️If you encountered this issue, please save your character as a new character (with a different name) after the update and delete the old one.ImprovedLog display privacy: File paths are no longer shown in the in-app log area (editor tab status bar). Paths that may contain usernames or other sensitive locations are replaced with a placeholder. Full paths are still written to log files in the Logs folder for debugging.Credits / Info tab: Added an “Open log folder” button so you can open the application log folder directly from the Credits tab.UpdatedEULA: The End User License Agreement has been updated to allow community-created mods. See the full EULA for details.
- EmoteLab Now Available in Early Access - 2 February 2026
We’re happy to announce that EmoteLab is now available in Early Access on Steam.This release represents a functional version of EmoteLab’s core features. As an Early Access tool, you may encounter bugs, incomplete elements, or unexpected behavior.Your feedback is very important to us. To help us review and prioritize efficiently, please use the following sub-forums on our community hub:Bug reports and technical issues: Bug ReportFeature suggestions and ideas: Feature RequestOur immediate development focus is on fixing critical issues and improving overall stability. We will review all reports and release updates as quickly as possible. Some complex issues may require additional time to resolve, and we appreciate your patience.Thank you for supporting EmoteLab during its Early Access phase. Your feedback and reports will directly help guide its ongoing development.