- 50 Main Quests, Trial Lands & Spears! | Soluna Explorers v0.32 - 18 September 2026
Hello Fellow Slimus,Explore the new map - Trial Lands and get yourself on a spear, a new melee weapon that rewards you for hitting an enemy!A lot has went into the back end, including quest database and quest unlock. Look forward to more quests in the future. Scroll merchants got a massive update to their path finding system but they wont be joining us until next week. Hopefully.Version 0.32-Added 50 main quests in the journal for easier game guide-Added new map: Trial lands-Added Faction banner UI when faction controls map-Added Veiled item from Flamebearer Explorers-Added Knowledge of blackrose crafting to Murka-Added new monster: Draco Gobo-Added new monster: Draco Gobo Leader-Added new monster: Phantom Slimus-Added owl flying in and away when new mail arrives-Added new quest: Yhago and Cadets-Added new weapon type: Spear-Added 4 new spears, crafting recipe and knowledge to craft spe…
- I Added a Codex That Tracks Every Item in My Indie RPG | v0.31 Update - 11 September 2026
Hello Fellow Slimus,The Explorer’s Guild has finally decided that remembering where every single piece of loot comes from is an unreasonable thing to ask of you.So Wakaku has been put to work.Version 0.31 introduces the Wakaku Codex, allowing explorers to browse every currently available item, see where it can be obtained, and track what they have already collected. If you have found an item before, the Guild will mark it with a check.For those who insist on collecting everything that is not nailed to the floor, the Guild has also prepared new Item Hunter Bronze, Silver, and Gold achievements.Achievements themselves are easier to track now. Once one begins, it will be added directly to your Journal so you can follow your progress alongside your usual quests.We have also spent a considerable amount of time cleaning up reports from the field. Loot that refused to drop has been corrected,…
- Version 0.3 - Chapter 1 Completed - 5 September 2026
Hello, my fellow Slimus,The Explorer’s Guild has received several new reports concerning your journey.The Explorer’s Guild has rewritten the record of your first journey. The old story animations have been removed and replaced with a more cohesive Chapter 1, with new scenes, stronger character motivations, and clearer mysteries surrounding the Tether Curse, Magnolia, Mike, and the Judgement Gates. If you have already traveled these roads once, do not assume you know what waits there now.A new Explorer, Ilya, has also been recorded in the Guild registry, along with her Butterfly Greatsword, Ilya’s Ring, Sword Dance, and Butterfly Dance.Mike has also begun wandering on his own.The Guild has decided not to ask why.If you are still on the fence about the game, here is a new video where I paid my friend to play my game!Version 0.3 Update Log-Added whole new story progression-Added new title…
- Version 0.29 - We've got Radiant AI! - 28 August 2026
Hello Fellow Slimus,So much have happened but I'll only show the cool parts.So much has been added but hopefully you are excited for 0.3. Version 0.29-Added Wakaku RADIANT AI-Added Wakaku Rune Essence gamble-Added Golden Slimus outfit in Murka-Added basic cooking knowledge to Murka-Added Tier 1 to Tier 3 equipment knowledge to Murka-Added More character portraits-Added New Passive: Wand Attunement-Added Veiled Drops to Ember Ranked Explorers-Added outfit unlock condition clearly-Added Phantom Desert new music-Added collider to Goddess statue-Added BEGINNER FRIENDLY progression simplification-Updated Phantom Desert West Infinite desert progression and optimization-Updated rune quest drops for better progression-Updated Spirit Chest drops-Updated Potion Drinking animation for clearer potion-Updated level reward fighting higher level monsters-Fixed Audio - Normalized All sound effects-Fixe…
- Version 0.28 - Does this make the game prettier? - 21 August 2026
Hello Fellow Slimus,This week is another immersion focused update.Definitely not preparing for the big big update coming up soon. Heh.Version 0.28-Added new weapon: Friar Wand-Added new gate art-Added water shimmer effect-Added cloud reflection in water-Added water reflection toggable in settings-Added cursor size in settings-Added character portrait for conversation-Added Susie new art-Added Wakaku new artLove,Swineboss
- Version 0.27 Hot Fix - 16 August 2026
There was a problem with old saves and the new item drops. It should be fixed now. Included some upgrades suggested by my brother! I'll include all the new updates in this Friday's update log.
- Version 0.27 - Throw your potion! - 14 August 2026
Hello fellow Slimus,This week is slower- as we approach version 0.3. Keeping it short, but I really like the cursor!Version 0.27-Added Cursor-Added Chuck Stone-Added Chuck Red Potion-Added Chuck Blue Potion-Added Kum Tile Set-Added Friar Theocracy Tile Set-Added Reduced Accuracy to Berserk Passive-Added Back/Esc button to exit double screen fail safe-Added Veilbreaker into Kana’s shop rotation-Added Pitfall-Fixed UI Event Log - Transparent Background-Fixed Father Tai’s exchange dialogue-Fixed double weirdly large chat detection-Fixed scripts and added null guards to HUD Love,Swineboss
- Version 0.26, You can now share loot with your friend! - 7 August 2026
Hello Fellow Slimus,This week, you can now share the best loot you've unveiled with your friend by sharing the code! Will this be exploited? For sure. Will that be ok? Yes absolutely. Weekly updates going strong! Version 0.26-Added Veiled Item Share System-Added Veiled Items drop from Kindling Explorers-Added Mike Sprite-Reworked Reward Item Dial Box-Fixed Summoner SpriteLove,Swineboss
- Version 0.25: Stay awhile and listen identifying in our game! - 31 July 2026
Hello Fellow Slimus,This week, Slimus will now start dropping Veiled accessories. But if your crafting level is above 50 then.... A lot of back end system will make v0.3 a big big update. :)Version 0.25-Added Veiled item can now drop by Slimus-Added chance to craft veiled item after lv50-Added veil breaker mini game-Added animation implementation setup-Added Veilbreaker tutorial animation-Added looming clouds to raid map-Removed birds from flying around at night-Fixed Halo toxic hit animation-Fixed Event Log Sorting Layer-Fixed Birds sorting layer under looming cloud shadow Love,Swineboss
- Version 0.24, We've got BORBS! - 24 July 2026
Hello Fellow Slimus, This week is one of my favorite updates. As you can probably tell, I've been working on the airborne system.Something big is coming for 0.3. `Version 0.24-Added BORBS.-Added new map: Mallow’s Farm-Added new NPC: Mallow, the Gardener-Added Farming Fertilizer Mechanic-Added looming clouds-Added new Ability: Jump-Added new Ability: Warrior Leap-Added new Halo Glacia animation-Added standardized dynamic Map Title trigger and rune quest Ui activator-Increased AOE Damage trigger-Increased AOE attack charge time-Reduced Drink Mana potion cooldown to 5 seconds-Reduced Ambush to 2 explorers max-Fixed Seed timer so they are all different now-Fixed AOE Particle scaling-Fixed Achievement System organization with FarmingLove,Swineboss
- Version 0.23 - How I make defeating monsters feel better! - 17 July 2026
Hello Fellow Slimus!Tons of great work to make the moment to moment gameplay feel fantastic. I have also included a big update to summoning builds- summoned monsters now scale off of player's luck and intelligence. So they will remain useful throughout the game! Here is the full update log.Version 0.23-Added Dark Cadavers that arrive at night in Trial Forest-Added Mummies that arrive at night in Phantom Desert-Added monster death check so only player kills drop items-Added second page to item detail popup and buttons to toggle-Added exp text jump when gaining exp-Added flash on hitting an enemy-Added launch force on defeating an enemy-Added gold drop animation when opening a chest-Added Event Log v2 for better design-Added Boss UI Progression v2-Added SUPER DUPER MEGA COOL LOADING TEXT whilst loading-Added Luck and Int scaling to Summoned Monsters-Added AI alignment targeting-Fixed Lock…
- Version 0.22 Rune Essence for Max Health! - 10 July 2026
Hello Fellow Slimus,Im beginning work on making sure everything you do will make you stronger!Lots of back end work as well for future-proofing. Hopefully this exploration clean up will make everything you do to make yourself stronger. Ball x Pit has inspired me quite a bit!Version 0.22-Added Chuchumine statue Rune Essence > Max Health-Added Power Scrolls to all Mob drops in Exploration-Added Clues Collected Text under dungeon map-Added Arrow buttons in shop inventory so you can access further pages in inventory-Added Particle when completing Rune Quest-Added SFX on Tether Pausing Orb when collected-Added Good Aligned NPC conversation-Added Tree nodes for branch and worm collection-Reworked Lock Picking UI-Reworked Reward Box UI-Refracted code for several repeating functions -Fixed Good Aligned NPCs ignore collision with player-Fixed new cross road no monster spawn-Fixed Garden Cross Du…
- v0.21 Explorers talk audibly! - 3 July 2026
Hello Fellow Slimus!This week I've added voice files for all the explorers. Many of which might change the next month but now going into a camp raid wont feel so lonely. :)My goal has always been to create something more lively. Hopefully you all can sense why. winkVersion 0.21-Added voiced lines for all explorers-Added 5 new rooms into procedural dungeon-Updated Demo save system to current save system-Nerfed Blackrose Archer Speed-Nerfed most explorers speed-Increased all rider speed-Increased all Rune Scroll percentage to 90%-Fixed Forest Rider Sprite-Fixed Witch Rider Sprite-Fixed Boss Arena 1 Love,Swineboss
- Version 0.2 Phantom of Blackrose Keep dungeon is out now! - 23 June 2026
Hello Fellow Slimus!I can finally show you what I've been working on.You will get a mail about a mystery after lv 10! You will then get the scroll to teleport to the dungeon keep. Once players can enter the Dominion of Kum territories, you will also randomly stumble upon the keep and go through the dungeon normally. Bring food. When working on a the dungeon, I wanted to bring in something special for our dungeon. Instead of just going in, finding the lever, and defeating the boss and getting loot - I thought a procedural MYSTERY would be cool as well. Since this is the first time we will have INTERIORs in the game, I had to work plenty on art assets. On top of all of that, there was plenty of small fixes that I found while going through the game for this update so hopefully the game will be a little bit cleaner as well. I did spend a day working on optimizing more, but I had to discard…
- Version 0.19 Preparing the Dungeon to be launched Next Week - 19 June 2026
Hello Fellow Slimus,Small patch so no videos for 0.19. That is because v0.2 is coming next week and it will be a big patch. big big patch. Here is another tease and dungeons will come along with the June Steam sales!Version 0.19-Added new experimental title screen-Added seed drop to farmed plot-Fixed chest to only show dropped item-Fixed locking game will now use Back button to quitLove,Swineboss
- Version 0.18 - Main Menu Ballad and Scene Transition - 12 June 2026
Hello fellow Slimus, Version 0.18 is out now! Small polishing work so v0.2 procedural dungeon will be a big deal and I can run some ads without feeling horrible. :)Version 0.18-Added victory music after successful raid-Added Black Rose Knight to Explorer Camp-Added new title ballad music-Added scene transition-Fixed Ashen Warrior stats Love,Swineboss
- Version 0.17 Forest Rider and Save Diagnostics - 5 June 2026
Hello Fellow Slimus,I've spent quite a lot of work on the procedural dungeon, but it is still not ready for launch. I'm aiming for version 0.2. That being said, I've still included some cool things this version.Also for weekly updates I'll be using the small updates format and only use large update format with larger updates.Love,Swineboss
- Survival game mode added! v0.16 Murka Nightmare! - 29 May 2026
Hello fellow Slimus,v0.16 arrives! Procedural dungeon is still being worked on and will not be released until I feel it is at its best. That being said, here is a completely new game mode in collaboration with Murkaverse on the app store!Murka nightmare survival is actually a slightly dangerous design - it is fun and fast enough for a quick gameplay session that will also help every Slimus at every level! However, rather than worrying about it- I've learned that there are many different players with different playstyles. I was especially surprised by the good feedbacks from the farming update.Anyhow, hopefully next week I'll have more to share about the procedural dungeon!Version 0.16-Added Murka Nightmare Survival Game Mode-Added new NPC Murka-Added new enemy Murka Nightmare Ground-Added new enemy Murka Nightmare Air-Added Dream King Pendant-Added conditional passive Dream King-Added m…
- Version 0.15 Fimmel the Hero Arrives! - 21 May 2026
Hello Fellow Slimus,It is a much smaller update because I'm cooking up something good and that will take time.I've also included clips of a game I've made in a couple days. I thought it is great but Apple didn't quite like it for some reason. I might just put it into this game as our new potion crafting system. We shall see.Procedural dungeon first.Love,Swineboss
- Change Outfits in Version 0.14! - 15 May 2026
Hello Fellow Slimus!Version 0.14 has arrived. This patch is a lot of back end work.I'm preparing for Steam achievements though. Although I am currently in another country, I've spent 80% of my waking time working on the game. I've actually made a whole new game originally meant for a mini game for crafting. Instead, I've ported it to iOS and it will be its own game soon. I'll make another mini game for crafting. Hopefully that will come next week.Anyhow, miss you all and thank you for all the support!Love,Swineboss