HOLD THE LINE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews30
- Release dateFeb 2, 2026
- DeveloperArt Equilibrium
- PublisherArt Equilibrium, Россия
Company pages: Developer: Art EquilibriumPublisher: Art Equilibrium, Россия
HOLD THE LINE Steam news
HOLD THE LINE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.4 — Upgrade Tree, Stars & UI Improvements - 6 March 2026
Patch 1.4In this update I focused on progression, UI clarity, and fixes based on player feedback.What’s new:Upgrade Tree System: added upgrades for turrets and support abilities (mines, napalm, artillery).Revamped Star System: improved both the logic and how progress/results are displayed.UI Improvements: updated UI in the menu and in-game, added damage feedback when an enemy slips through.Player Feedback Fixes: addressed a number of small issues and rough edges reported by players.Audio: added new sounds and improved audio feedback in several places.
- Patch 1.3.1 — Achievements & Encyclopedia - 19 February 2026
In Patch 1.3.1, I polished the achievements system and added handy in-game reference menus.Achievements & Progress — without leaving the gameOn the Level Map, I added an Achievements button.Inside, you can see the achievement list and progress/percent completion, including stats (for example, enemies killed).If an achievement shows 0 progress, it means it doesn’t track gradually: it completes instantly to 100% once the condition is met (e.g., “Beat Level 1”).EncyclopediaI added an Encyclopedia with descriptions for all turrets, all upgrade levels, and all enemies.AudioI improved audio so it no longer gets muffled and remains clear across the whole scene.These changes were done via Unity Audio Mixer and audio logic tweaks.Achievements are now fully obtainableI tested everything and made sure all achievements can be earned.I also slightly increased the difficulty of some achievements that…
- Patch 1.3 Changes Based on Player Reports - 12 February 2026
UI / Screen FormatsAdded proper UI scaling and layout adjustments for different screen formats (including ultrawide).AudioAdded enemy voice SFX (idle/life sounds and death sounds).Added mute while fast-forwarding / speeding up time.Added Win and Lose SFX.Fixed flamethrower audio logic (audio now plays in sync with VFX).Fixed machine gun audio logic: one continuous SFX without overlapping layers during frequent shots.Also fixed some audio-related logic issues and many small sound bugs.LocalizationUpdated the tutorial/instructions and translated them into English.The game now remembers the last selected language between sessions.Gameplay / Controls / LogicAfter upgrading, turrets/guns keep their previous facing direction.Fixed some gameplay logic issues and a lot of small bugs.Models / VisualIncreased the machine gun model size.Settings PersistenceAudio settings (volume levels) are now sa…
- Patch 1.2 - 6 February 2026
The menu now shows which difficulty each level was completed on.Separate volume sliders have been added: Master, Music, SFX, Voice.Localization issues have been fixed.The intro video now plays once per game session.Achievements have been fixed and adjusted (some were too difficult or inconvenient to obtain).
- Game Discussion: Suggestions and Bugs - 6 February 2026
This is the official discussion thread for the game. Here you can:Suggest ideas and improvementsReport bugs and technical issuesShare feedback about balance and gameplayAsk questions about the gameMessages will be reviewed periodically, and important feedback may be addressed in future updates.
- Patch 1.11 - 5 February 2026
In patch 1.11, separate volume sliders for music, voices, and sound effects have been added to the game.This allows for more flexible audio balance customization based on personal preferences and different gameplay conditions.
- Patch 1.1 - 4 February 2026
Detailed changelog (v1.1 — Turret Rebalance):Flamethrower TurretIncreased damage dealt.Cannon TurretIncreased damage dealt.Raycast / Input FixesImproved Raycast logic: clicks/taps are processed more consistently, reducing issues where inputs felt “hard to register.”Level Start TimeIncreased the starting time on all levels.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 February 2026 | Patch 1.2 | 1823825466499903 |
| 2 | 5 February 2026 | Patch 1.11 | 1823825466496211 |
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