Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4310110 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $12.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $12.99 |
| Current price USD | $12.99 |
| Release date | Q2 2026 |
| Developer | Cpt.Arche |
| Publisher | Aesthmaris Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 7 user reviews |
| Positive review percent | 86% |
| Positive reviews | 6 |
| Negative reviews | 1 |
| Total reviews | 7 |
| Steam recommendations | Not available |
| Achievements | 31 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4310110/ |
Short description
A Joseon-era survival strategy game where even goodwill becomes a resource. Manage companions and scarce supplies during a great famine. Every crucial decision is resolved by dice. There are no perfect choices—only surviving today and preparing for tomorrow.
About this game
Dawn Village A Joseon-era survival strategy game where even goodwill becomes a resource in the face of starvation A great famine in the Joseon Dynasty. There are no perfect choices. You simply endure today and prepare for tomorrow. What This Game Is Dawn Village is a survival strategy game set during a great famine in the Joseon era, where you assign companions, manage resources, and bear the consequences of your decisions . You are neither a hero nor a commander. You are simply someone trying to keep people from completely falling apart amid hunger and disease. Dice Decide Fate All major decisions are resolved by dice—just like in a TRPG. Even the same choice can lead to different outcomes every time. Who steps forward, what condition they are in, and what the current situation is all change the result. Succeed, and you overcome the crisis. Fail, and you lose resources—or face even greater danger. Success and failure affect not only immediate outcomes, but also resources and companion conditions days later. You cannot control the dice. You can only choose what you are willing to endure. Managing People It’s not just about resources. You must watch over your companions as well. Each person has a different disposition and physical condition. Everyone has strengths and weaknesses. Hunger makes them weaker. Continuous danger erodes their minds. Sometimes they grow stronger by overcoming crises—but growth always comes with anxiety. You must decide where to assign each companion, when to let them rest, and who to send into danger. You cannot protect everyone forever. Sometimes, you must let someone go. That choice is yours. A Day Shaken Six Times One turn unfolds across six phases. Roll Call Morning. You distribute food and steady your companions’ morale. If necessary, this is also when you send someone away. First Incident Something happens inside the village. Companions assigned to security respond. A fight may break out, resources may be gained, or a new companion may appear. Journey Companions assigned to a journey leave the village. They gather resources, fight, or get caught in unexpected events. Environmental Incident An unavoidable back…
Supported languages
English, Japanese, Korean, Simplified Chinese, Traditional Chinese
