Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4310170 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Feb 2, 2026 |
| Developer | FloridaRizzLab |
| Publisher | FloridaRizzLab |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4310170/ |
Short description
A precision-based vertical platformer inspired by Jump King, where you charge jumps to climb a deep pit, risk losing progress with massive falls and no checkpoints, avoid hostile water snakes, earn rewards from failure, and leverage deeper, cheaper shops to push higher through skill and persistence.
About this game
Game Overview Fall. Learn. Climb again. Someone has sent you to the bottom of the pit. You climb not because you are chosen, but because you refuse to stay down. Avoid the attacks of water snakes and return to where you belong. The Climb The pit is filled with narrow platforms, tricky gaps, and unforgiving layouts. Every jump must be intentional. Rushing leads to failure. Failure Matters Falling is part of the experience. Your audience cheers when you fall. The bigger the fall, the louder they cheer. Every fall earns you money. Progress may be lost but you gain more power—or items—to climb again. Shops & Pricing Multiple shops appear throughout the pit. Shops located deeper are cheaper than those higher up. Taking greater risks and climbing higher before falling can lead to better prices later, rewarding players who push further before retreating. Controls Jump: X (charge-based) Run: Z (hold) Cancel jump charge: Z Interact: C Menu: Tab (Needs unlock) Control Difficulty High (Default) – Slight sliding after landing Medium – Landing slide reduced by half Low – No landing slide Levels are designed assuming landing slide. Lower control difficulty can significantly reduce challenge. Game Difficulty Normal (Default) Easy – Fewer water snakes, larger tight platforms Hard – More water snakes AI-Generated Content Disclosure Procedural and AI-assisted tools may be used during development. All final content is created and approved by the development team.
Supported languages
English
