Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4310810 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Feb 3, 2026 |
| Developer | Ernst Krogtoft |
| Publisher | Moose Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 100% |
| Positive reviews | 2 |
| Negative reviews | 0 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | 9 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4310810/ |
Short description
Droid Must Deliver is a classical logistics puzzle game where a low-rank delivery droid proves its worth by pushing supply crates through increasingly challenging levels of an empire at war.
About this game
-A small bug that, in some cases, unlocks the game has been fixed! DROID 2-43, across the cosmos, our Imperial War Droids engage in a relentless campaign for dominance. Glory and honor are reserved for them. You, however, have been assigned to logistics. Deliver supplies. Follow directives. Increase efficiency. Rank up through obedient service, and you may one day be acknowledged by the system. Droid Must Deliver is a Sokoban-style puzzle game set in a cold, dystopian sci-fi universe. You play as Droid 2-43 , a low-rank logistics unit tasked with pushing supply crates to designated locations across increasingly complex environments. The game features 80 levels , divided into 8 areas , each representing a step closer to interstellar war logistics. From planetary training bays to deep-space supply nexuses. As you progress, puzzles grow more demanding, introducing new hazards while challenging your planning, efficiency, and patience. Classic Sokoban Gameplay Carefully push crates into position; one mistake can ruin an entire plan. 80 Levels Across 8 Areas Progress from ground-level training facilities to interstellar supply hubs. Rank Progression System Rise from Initiate to Prime Unit as the system grudgingly "acknowledges" your usefulness. Sokoban, Japanese for “warehouse keeper,” is a grid-based puzzle game created by Hiroyuki Imabayashi in 1981 and first published commercially in Japan in 1982 by Thinking Rabbit . The player controls a character inside a warehouse, viewed from above, and must push boxes onto designated storage locations. Boxes can only be pushed, never pulled, and only one box can be moved at a time. This simple rule creates deep, often fiendishly clever puzzles where planning is essential, and a single wrong move can make a level unsolvable. The game’s minimalistic mechanics have made it one of the most influential puzzle formats in video game history, spawning thousands of clones and variants.
Supported languages
English * * languages with full audio support
