Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4313460 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | AlterStaff Inc. |
| Publisher | AlterStaff Inc., Pluto Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!
About this game
⚠WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure. 🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥 "Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator , was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch —the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords. Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel. 🎮 Core Gameplay: If It Fits, It Ships Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0" , nothing is impossible! Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes. Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition , and tell yourself: "This is GOTY (Game of the Year) material." 🤯 Office Survival: The Boss & The Investors Your job isn't just making games; it's surviving the office politics. Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm? Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder." 📉 Launch on "Stim": The Real Internet Experience When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres,…
Supported languages
English, Japanese, Simplified Chinese
