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Azimuth

Azimuth Steam news

TheRooklet | Coming soon | game

Coming Soon

GameSteam Store content

Simulation

  • Steam app typegame
  • Steam App ID4314090
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTheRooklet

Azimuth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4314090
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTheRooklet
  • PublisherTheRooklet
  • Parent gameNot available

Genres: Simulation

Company pages: Developer: TheRookletPublisher: TheRooklet

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Azimuth Steam news

Azimuth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Hotfix 0.9.18 - Under-the-Hood - 28 June 2026

    Before getting into the patch notes, I want to give a massive thank you to every single person who played the demo, left feedback, and wishlisted the game during Steam Next Fest. The response was incredible to watch, and genuinely heartwarming to see so many positive reactions from you all to the concept!I also want to apologize for this update rolling out a little later than planned, I had to step away for a business trip right as the festival was wrapping up. We are back at the desk and ready to keep buildingWhile you have all been busy pushing the boundaries of the game, it was time to take a step back and look at the game's engine. As Azimuth grows, so does the math running behind the scenes. This patch serves as a massive code audit. You won't see any new buildings or buttons in this one, but you will certainly feel the changes. We spent five separate rounds tearing the engine apar…

  • Demo Hotfix 0.9.17 - Module Sets - 17 June 2026

    It is Day 3 of the Steam Next Fest! Interacting with the jigsaw puzzle that is the modules system can feel a bit chaotic sometimes, and the time has come to fix the absolute mess that is module sets.Today’s patch is dedicated entirely to quality of life and visual changes related to modules and module sets.Here's what's new in version 0.9.17:AddedModule sets have received a big overhaul. Active sets now receive extra visual features when activated, as well as an "ACTIVE" badge indicating exactly how many copies of that set are currently placed on the grid.Hovering over an active set's card will now highlight its exact position on your grid. This drastically reduces visual clutter compared to having the entire grid glowing at all times, especially when overlapping multiple module sets.ChangedModule placement now works through drag and drop instead of clicking to select (Note: you can sti…

  • Demo Hotfix 0.9.16 - Grid Swapping and Visual Polish - 16 June 2026

    It's now Day 2 of the Steam Next Fest!The response to this game keeps growing and improving as more and more issues are fixed, and enough thanks cannot be given for the feedback all of you have given to make it possible!A common point of concern was that managing the module grid was too clunky and slow. Today's patch introduces neat quality of life changes to module placement controls, alongside some much needed visual and bug fixes.Here's what's new in version 0.9.16:ChangedThe way you interact with the module grid has been refined and improved. You can now click to select a module already on the grid and click another spot on the grid to move it there seamlessly without it jumping back into your inventory. (You can still right-click a module to return it to your inventory).Updated resource tooltip description texts.FixedThe sprites for Solaris Prime and Phanes have finally been fixed,…

  • Demo Hotfix 0.9.15 - Module Math and UI Fixes - 14 June 2026

    Hello again builders!We are still hard at work squashing bugs and monitoring your progress. Today's patch focuses heavily on fixing the math behind the module system, but we also have a few updates lined up just in time for the start of Steam Next Fest tomorrow!Thank you to everyone who provided logs and save files to help sort out these issues.Here's what's new in version 0.9.15:AddedCloud saves should be enabled now. It may take some time for this to appear globally as Steam seems to be having a few syncing issues on their end. Whether you are playing on your desktop or laptop, your universe and your settings will sync automatically.ChangedModule effects have been heavily rebalanced. Production and cost reduction multipliers have been tuned down across the board to accommodate the previous balance changes.Increased the font size of the module instructions.FixedMany of you noticed that…

  • Demo Hotfix 0.9.14 - Module Loadouts and UI Updates - 13 June 2026

    Many thanks to all of you who have continued to do your best to break the game, provide feedback, and submit bug reports!Today's patch attempts to directly address the problem of exponential runaway many of you were experiencing in the second star system. The midgame economy has been rebalanced, as well as the prestige system. We also have some new UI improvements to help you track your factory's efficiency.Here's what's new in version 0.9.14:AddedHovering over any resource in the resources panel now tells you exactly which buildings contribute the most to its production and consumption, which should make tracking down bottlenecks a lot easier.New options in the accessibility settings tab let you change the number of decimal points shown in resource amounts, as well as letting you switch between regular short form and scientific notation.ChangedThe formula for awarding prestige points w…

  • Demo Hotfix 0.9.13 - Module Loadouts and UI Updates - 9 June 2026

    Thank you all for the ever-continuing feedback and bug reports! It has been a tough day full of constant bug reports, but this update offers massive improvements that were only possible thanks to your testing and support!Today's patch brings one of the most highly requested features to the game: Module loadouts! Along with a whole bunch of extra goodies, quality-of-life improvements, and UI improvements.Here's what's new in version 0.9.13:AddedModule loadouts can now be unlocked through the prestige tree. Save your favourite grid setups to hot-swap them on the fly. You can also export and import loadouts to share your builds with other players.Made a mistake in the helix tree? You can now undo helix upgrade purchases! This refunds the full point cost for an upgrade and will automatically refund any dependent upgrades further down its branch.Added a new playlist menu. You can now view th…

  • Demo Hotfix 0.9.12 - Metrics and Inputs Overhaul - 8 June 2026

    Thank you to everyone continuing to work your way through the demo! Reading your feedback has been valuable, so please keep it coming! Today's update is packed with highly requested features, specifically focusing on giving you more readable data in the Metrics screen, as well as more control over your... well, controls!Here's what's new in version 0.9.12:AddedAdded a new Controls tab in the settings menu that lists all keybinds. You can now freely rebind any key to fit your preferences.Pressing ESC now toggles the settings menu open and closed. If you have another menu open, ESC will also close it.The Research Archive menu now neatly separates your purchased upgrades into tabs based on their tech tree.Building cards and upgrade tooltips now explicitly list exactly how much of each resource you still need to gather to afford them.Hovering over the x10 and x100 bulk-buy buttons will now…

  • Demo Hotfix 0.9.10 - Accessibility, Countergains, and UI Polish - 6 June 2026

    The response to the Next Fest demo has been absolutely incredible to watch so far! Thank you once again to everyone who has been playing, streaming, and providing feedback!This is a new hotfix to address some immediate quality-of-life requests from playtesters, specifically focusing on UI readability and introducing the first wave of accessibility options.Here are the patch notes for today's update:AddedIntroduced a new accessibility tab in the settings. This includes a suite of colourblind filters as well as a hover-to-click assist to reduce clicking fatigue.ChangedIncreased text size and tweaked the layout of countergains to make the effects easier to read at a glance.Rewrote description text for countergains.Adjusted the rendering and positioning of tutorial popups to ensure they are more readable.Adjusted visual positioning and layout of certain prestige upgrades.Switched all music…

  • Demo Hotfix 0.9.9 - Economy Tweaks & The Research Archive - 6 June 2026

    Thank you to everyone jumping into the demo so quickly! Your initial feedback over the last few hours has been closely monitored and the first hotfix has been released.Here is what has changed in version 0.9.9:AddedAdded tooltips for resources so you can easily view their names and descriptions.Added the Research Archive, allowing you to view all upgrades you have purchased during your current run.Added new prestige upgrades that let you have multiple countergains active at once.ChangedBuildings and upgrades are now significantly more costly to account for player feedback regarding pacing.Countergains can now only be activated one at a time by default.Disabled modules now get greyed out for better visual clarity.Updated module rule descriptions to be much clearer.Moved tutorial popups to more centralized locations on the screen.FixedFixed an issue where countergains were not disabling p…

  • Azimuth Next Fest Demo is Live! - 5 June 2026

    Steam Next Fest is upon us! We are incredibly excited to open the gates to the first public demo of Azimuth.Whether you are a veteran of management games, or a casual idle gamer, this demo is built to give you the opportunity to test out the game flow, provide feedback on bugs, balancing, and performance. Azimuth is an intricate engineering puzzle, but it is also meant to be an ambient experience.What's in the Next Fest demo?Full access to the first two star systems, covering 9 unique locations. This represents roughly 50% of the planned content for the full game.Upgrades for all buildings. Currently only 50% of the available upgrades are unlockable in this demo, to match the content availability.Prestige mechanics, including a unique tech tree with powerful permanent upgrades.Multiple unique mechanics related to productivity.What can you expect?Upcoming features for the full release in…

Patch notes and updates

S.noRelease datePatch nameGID number
128 June 2026Demo Hotfix 0.9.18 - Under-the-Hood1836506165558807
217 June 2026Demo Hotfix 0.9.17 - Module Sets1835871199301416
316 June 2026Demo Hotfix 0.9.16 - Grid Swapping and Visual Polish1835236783574087
414 June 2026Demo Hotfix 0.9.15 - Module Math and UI Fixes1835236783568403
513 June 2026Demo Hotfix 0.9.14 - Module Loadouts and UI Updates1835236783566298
69 June 2026Demo Hotfix 0.9.13 - Module Loadouts and UI Updates1835236783556063
78 June 2026Demo Hotfix 0.9.12 - Metrics and Inputs Overhaul1834602721200132
86 June 2026Demo Hotfix 0.9.10 - Accessibility, Countergains, and UI Polish1834602721194668
96 June 2026Demo Hotfix 0.9.9 - Economy Tweaks & The Research Archive1834602721192906

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