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Rise of the Insurged

Rise of the Insurged Steam news

Destiny Forge Studio | Mar 27, 2026 | game

Released

0players observed · 25 September 2026 - 13:16:47 UTC

RPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Rise of the Insurged news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMar 27, 2026
  • DeveloperDestiny Forge Studio
  • PublisherDestiny Forge Studio

Genres: RPG, Strategy, Early Access

Company pages: Developer: Destiny Forge StudioPublisher: Destiny Forge Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rise of the Insurged Steam news

Rise of the Insurged news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 🎮 Devlog #4 – Update V0.5.0 - 22 April 2026

    Hello everyone! This week, we continued improving the game with several fixes, adjustments, and important new additions 👇 🛠️ Fixes & Improvements Fixed a bug where the Scroll Soldier was shown as available even when it was already owned. Fixed an item duplication bug occurring during save/load. Fixed several issues related to spell creation to make the system more reliable. The "Exit" button during missions has been replaced with "Abandon" for better clarity. Removed the skill upgrade icon from the character edit screen for a cleaner interface. ⚖️ Balancing Adjusted overall damage values to improve combat pacing and the game’s general balance. 🆕 New Content Added a new playable class: Squire ⚔️ 🔜 Next Step We are now continuing with: Adding the Block skill Thank you for your support 🙌

  • Devlog #3 – Update V0.4.0 - 15 April 2026

    Hello everyone! This week, we worked on a key aspect of the game: stat balance and progression 👇 🆕 Stat system improvement Rework of how stats behave when leveling up ➡️ Previously, each stat only increased a single attribute (Strength = Health, Wisdom = Stamina, Dexterity = Dexterity). ➡️ Now, every point invested improves all stats, with an additional bonus applied to the chosen primary stat. ➡️ Result: smoother progression, more flexible builds, and choices that always matter! 📊 Balance adjustments Implementation of a proper stat cap ➡️ This helps better control progression and prevents late-game imbalance. 🔜 Next steps We’re now focusing on: 🧪 Continuing balance adjustments based on your feedback ✨ Adding new skills and new classes Thanks for your support 🙌

  • V0.3.1 - 10 April 2026

    Hello everyone!This week, we mainly focused on fixes and improvements to make the experience smoother 👇🐛 FixesFixed a translation issue on the camp screen➡️ Text now displays correctly in all languages.Fixed game loading without having unlocked the dungeon➡️ Progression is now properly taken into account.Fixed UI overlapping issues➡️ Interface elements no longer overlap when returning via the title screen.⚖️ BalancingAdjusted the camp rest balancing➡️ The system is now more consistent with overall game progression, so you won’t go broke just to heal!Thanks for your support 🙌

  • 🎮 Devlog #2 – Update V0.3.0 - 8 April 2026

    Hello everyone!This week, we continued improving the game with some important new features 👇🆕 New ContentAdded the first step of a semi-procedural dungeon➡️ For now, the dungeon is still static, but this foundation will allow us to gradually introduce procedural generation.📊 New SystemAdded a recap screen at the end of missions and arena runs➡️ You can now clearly see your rewards at the end of each session!🔜 Next StepsWe are now focusing on:⚖️ Overall game balancing🐛 Fixing several minor bugsOur goal is to improve stability and make the experience even more enjoyable.Thank you for your support 🙌

  • 🎮 Devlog #1 – First Update V0.2.0 - 1 April 2026

    Hello everyone! This week, we worked on some core improvements that will enhance the overall game experience. ✅ Fixes Fixed a transition bug between menus (especially between settings and other pages). ➡️ Navigation is now much smoother and more stable. 💾 New System Implemented a save and load system ➡️ You can now keep your progress and resume your game anytime. 👤 New Content Added the first recruitable character ➡️ This is an important step as the recruitment system is starting to take shape! 🔜 Next Step We are currently working on a new dungeon exploration mission with partially procedural generation. Here’s what to expect: 🧟 Zombie-type enemies to fight ⚠️ Traps to avoid 🎁 Chests to discover The goal is to bring more variety and replayability to exploration. Thank you for your support 🙌 Feel free to share your feedback on the new save system!

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2026🎮 Devlog #4 – Update V0.5.01830797770231576
215 April 2026Devlog #3 – Update V0.4.01830163047255739
310 April 2026V0.3.11829528821310457
41 April 2026🎮 Devlog #1 – First Update V0.2.01828894815555852

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