- Fall Off Reach - 27 August 2026
DRIFT INTO ETERNITY WAS ONLY THE BEGINNING Years ago, Drift Into Eternity left you alone in the cold silence of space, fighting to stay alive against the odds. Now, that journey continues. FALL OFF REACH ARRIVES DECEMBER 13 Fall Off Reach is the sequel to Drift Into Eternity—a new survival experience shaped by everything we learned while creating the first game. A new ship. New dangers. The same unforgiving void. The Steam store page is now live. You can watch the first trailer, discover the game, and add it to your wishlist today. VISIT FALL OFF REACH ON STEAM To everyone who played Drift Into Eternity, shared feedback, or simply kept the game in their memory: thank you. This next chapter would not exist without you, and we cannot wait to welcome you aboard again. — We Are Bots
- Version 1.2g (2) - 15 August 2026
Bug fix:Linux version has been updated to have the correct file libsteam_api.so, depending on architecture (32 or 64 bits)We are preparing some big news for the end of the year. Stay tuned!
- Version 1.2g - 27 July 2023
Bug fixes : Big bug fix when the event "Nerd Stash" was triggered while every cabins in the game were on fire. Thanks to Audrax for finding the bug and helping us fixing it. Small FPS improvements (especially on x86 machines) Lightning fix in room Sector 2 of floor T|-01
- Version 1.2f - 5 May 2022
Bugs corrections : Added security to "action-time" which could become negative and made a bug where the acrycine purifier couldn't be used anymore. Now, even with all researches and all glove upgrades, the action time cannot become negative. Thanks to Shawn (again) for finding this major bug Graphical options are now saved everytime the player exits the options. It does not solve all problems related to loading graphical options, but it's a beginning. Debug posters that could be null in cabin. There already was a security for this so it didn't broke anything, but now there shouldn't be any more null poster in the game. Added even more debug messages to help find bugs in the future.
- Version 1.2e - 24 April 2022
Bugs corrections : The research panel of R-14 now appears correctly in one of the two secondary labs of the ship. Thanks to Shawn for finding this major bug Debug sounds in main menu that were repeating way too fast Added some debug messags to possibly help in the future
- Version 1.2d - 5 November 2020
Bug fixes : Massive FPS improvements (Special thanks to nor7hy5) The researches "Positive thinking" 1 & 2 don't require the object "salad oil" anymore, which you can not find in any container (thanks again nor7hy5) Removed a bug where temperature was not calculated correctly if you had an advanced research "Cooler Potency" Removed a bug where the event "Data corruption" could indeed corrupt a save file by removing process from an already finished research. An event name has never been so real! ((thanks to...you guessed it...nor7hy5) Multiple "stuck zones" have been modified to avoid player being stuck. Most of them were found by nor7hy5 The roof of R59-Communication Room has been remade in order to avoid a graphic glitch. The restart can now be returned from by using the cancel (espace) key without bugging the interface.
- Version 1.2c - 18 December 2019
Additions : There are 2 new panels in R54-Communication Room : you now have a summary of all fires and all hull-breaches of the ship. Good place to look at when you don't know where to start a busy day! These panels will not show up in hardcore mode! Improvements : The temperature console has been improved. There are a lot of informations you can gather by understanding what is displayed on the upper console. The pressure console has been improved too! Hint : for humans, 1013 hPa is the perfect atmosphere pressure. The saves files format has changed from ".hull" to ".die". The switch will be completely invisible for players. Bug fixes : Reactivated the main menu "UI activate" sounds which were missing. Fixed some interface buttons had wrong text color when switching from menu to menu in some panels.
- Hotfix version 1.2b - 21 September 2019
Improvements : Massive optimization of frames per seconds by deleting a bugged gameobject that made the FPS drop every time the player moved the camera.
- QuickFix version 1.2a - 18 September 2019
Miscellaneous Fixes : The misplaced minimaps are now fixed. The T|00 minimap had an incorrect "big teleporter" position. This is fixed.
- Version v1.2 - 16 September 2019
Following the difficulty update, now we offer you a new ending. Improvements : The endgame "crash" is now fully functional. 2 new leaderboards (1 hardcore and 1 easy) for the crash ending. These leaderboards are in reverse order of time of survival, meaning the longer you take to crash the lower your rank will be. It will also automatically submit to the "regular" leaderboard just in case. "Development build" is now off on LINUX version (and hopefully it's stable). Additions : Added an informative message when a player dies because health reach zero. The new message displayed on the death screen now reveals the probable cause(s) of the death. Bug Fixes : The Save/Load system shoud no longer hang indefinetly, preventing the player to make another save and/or crashing at load. To eternity and beyond! Or not.
- Linux version stable - 25 August 2019
Version v1.1d Improvements : Linux/SteamOS version is now a lot more stable. Since a big leaderboard/stats update is coming, there is already some content hidden in the game. Let's see if you can find it!
- Linux/SteamOS version available - 31 July 2019
Version v1.1c Additions : Linux/SteamOS version available. Windows demo (free!) is now completely up-to-date (you still can't save or submit any score since it's the only "DRM"). Obviously, the Linux/SteamOS demo is also up-to-date. You can now DIE on every platform available on Steam. This is still an "open beta" state for Linux/SteamOS because we lack of testers. If you can, please report any trouble on the dedicated forum by clicking THIS LINK, thank you! Mac is now the only platform not completely up-to-date but it's only a matter of time.
- QuickFix v1.1b - 2 July 2019
QuickFix v1.1b Bug Fixes : The Filter Mask could interact weirdly with breaches and make the player breath out acrycine, making the room full of it in a few seconds. This is obviously no longer the case. The loading panel now displays the correct integrity for each profile (it was displaying the lowest for every profile). When sprinting, you should no longer be able to reset the timer of the overweight wounds that can randomly apply. There was a default in the loading system making the player loose a few frames of action every time a game was loaded. This is no longer the case. This update is still not available for demo and for mac users. Free demo available on Steam
- Patch note v1.1. Have a good summer in the cold of space! - 22 June 2019
Patch note v1.1. Have a good summer in the cold of space! Additions : New "easy" mode. In fact, this mode is now considered normal whereas the "old" saves and profiles are now displayed as "hardcore". This new mode has a separate leaderboard. This mode has a lot of small changes to make your survival easier, but the main one is the addition of the brand new "Dynamic maps system" (Copyright SecSystem) New "Dynamic maps system"! You can now see all discovered rooms being displayed on the maps placed on the walls of the different floors. So you no longer have any excuse to not remember where this damn Repair Room is! New leaderboard to make the distinction between the hardcore and "easy" mode. Improvements : NVidia users now have a small optimization for displaying massive fires FX. The display of acrycine clouds is now capped so this should also relieve the graphics card a little. The tex…
- Quick Fix v1.01b - 4 January 2019
Quick Fix v1.01b Bug Fixes : Fixed an issue with drop-down menus of the graphic options which were crashing the UI. Demo available on Steam.
- Patch note v1.01a - 30 December 2018
Patch note v1.01a Additions : Some new voices. Many more to come! Improvements : Improved FX scripts (should be a lot more efficient) Bug Fixes : Death statistics should now display the correct values (some players saw 0 broken objects, fire and breaches whatever the reality was). Fixed the issue misplacing the player (under the ground) on the first launch of the game (very hard to reproduce, but now seems to have dissapeared) The load panel could crash and never load anymore correctly. This is now impossible, the load panel should always work as intended and be pretty. Removed the redirection to website when clicking on the version number in the main menu. It will be restored as soon as the website is online again. Fixed description of research SimiliMetal (R28) : it said "plastic" instead of "metal". Others : Numerous improvements in tools needed for development, mostly by updating to…
- News about VR - 15 July 2018
Good evening dear players, May we have your attention please: we are NOT using the general euphoria generated by the French victory this evening by writing this announcement in order to inform you that we are going to launch the VR version of DIE very, very soon. We just wanted to reinsure you, and to tell that despite a recent loss of adequate sleep time and few data, and a long and insecure walk on the way of meeting willing independent workers at low fees to cover those accidents... it should remains the time of a few monthes. As we have told in private that we wish, to a few members of the community, that this game would imperatively be released during the year in which France has won, twenty years further, for the second time, the Football World Cup. This has a very important meaning for us. Our three next greatest ambitions being : 1) VR version compatible with all headsets on the…
- News from the dev team - 20 November 2017
http://nsa38.casimages.com/img/2016/12/14/mini_161214121200910912.png Hello dear players! This is our great pleasure to announce that even if we are experiencing big difficulties with the VR version, we are still working on it and we still hope it can be made for January 2018. We are sorry for all those delays, and even more sorry for the fact that this new release date is still not confirmed. But however, it does not change anything to the fact that every player who has the "normal" version will automatically have the VR version free of charge (and vice-versa), no matter when you bought it, even after the release. Thank you all for your support, we continue to work on DIE as much as possible. We wish you to be able to visit space one day, but please never get lost there!
- News from the dev team - 20 November 2017
http://nsa38.casimages.com/img/2016/12/14/mini_161214121200910912.png Hello dear players! This is our great pleasure to announce that even if we are experiencing big difficulties with the VR version, we are still working on it and we still hope it can be made for January 2018. We are sorry for all those delays, and even more sorry for the fact that this new release date is still not confirmed. But however, it does not change anything to the fact that every player who has the "normal" version will automatically have the VR version free of charge (and vice-versa), no matter when you bought it, even after the release. Thank you all for your support, we continue to work on DIE as much as possible. We wish you to be able to visit space one day, but please never get lost there!
- Patch note v1.0f - 5 May 2017
Patch note v1.0f Bug Fixes : The "crashing" bug has been corrected. Unfortunately, it also made the "Development Build" text reappear in the bottom right of the screen. We are working hard to completely resolve the problem, but at least you can repair things without the fear of crashing now. Found a little glitch in the particle fx of the hologram planets. It should now work as intended even when it's playing for a very long time. Free demo available on Steam