- Mission: Accomplished ! - 25 February 2023
Dear Hauntedgame Fans! Today we publish the completed SANTA TOWN Level. As already announced, the game has now a mission which was often requested by you, the playersːsteamhappyː Please have a look at the lines given below (before the Patch Notes) where we provided important information about the level. So, you are all very much invited not only to play it, but also to let us know if it made you sweat a bit - we guess it will. All FEEDBACK is appreciated since this now gives a taste of how the upcoming game's missions will work for Christmas this year. AND, by the way, speaking of FEEDBACK: After the turn of the year we terminated all old Internet contracts, concluded new ones and are going to build all our web pages from the scratch under one umbrella. Step by step we will also build the new homepage for the game - the first step is done. Feel free to have frequently a look on it - in…
- Santa Town, Trading Cards and more! - 5 January 2023
Dear Hauntedgames Fans! First of all we hope you had a Merry Cristmas and you have slipped well into the new year. We started 2023 working on the finishing of our promised nice surprise: “SANTA TOWN” is here and it's for FREE. This map is a first gameplay step to "TYA Remaster" since we are going to update SANTA TOWN with a little mission as soon as our quality assurance tell that the prepared fun will work - so updates are to come. All of those who asked us to put some additional mission in the game will in this way get what they wanted. We hope you all will enjoy the plus - it's great! The second piece of good news is - after a long time and undying hope - we are internally free with the trading cards and are happy to announce that the artwork has already been uploaded to Steam for final release - so it's out of our hands to have the community items available to everyone who owns the…
- Xmas 2022 - 23 December 2022
Dear Hauntedgames Fans! We wish all our Fans, new and old, Merry Christmas and a Happy New Year 2023 and hope you all have fun with our little Santa-Spot ːsteamhappyː - free to spread wherever you want! Well, we are also close to finish an unexpected nice surprise for all of you for free as a very heartfelt THANK YOU for your support and nice words - as well as the Trading Cards are in the last steps of approvalːsteamthisː. CU all as soon as possible back ːsteamhappyː Cheers! Eze & Tom
- HAUNTEDGAMES - Here is next !! - 25 October 2022
Dear THHR Fans! This is the biggest news about the game since its release. As promised in the last news as "coming soon" we clear the "a bit nebolous" of the "much bigger milestone": We are currently overhauling the entire game with new stuff on the actual Unreal Engine!!! The game will be released next year named TYA Remaster! If you haven't seen the brandnew TEASER yet, do NOW and get MORE INFO accompanied by the great music from the band Comedy of Terrors. We don't want to reveal too much, but we grant a many wishes from the community and THUGANATE, Lucifer's second-in-command, will be the toughest opponent of them all and will fight you to death because what has worked so far - he won't mind! However, there is still a lot to do before TYA Remaster can be released, but step by step we are taking it and it will be worth it! Please spread the info and keep supporting our Hauntedgames-P…
- HAUNTEDGAMES - What's Next ?!! - 5 October 2022
Dear THHR Fans! As most of you know, a new era in the development of our Hauntedgame-levels began last year with the 10th birthday of our action game - internally we call that era "TYA", which stands for "TEN YEARS AFTER". The experience with the bankruptcy of the second largest game distributor in the world, which was once listed on the US-NASDAQ, was an extremely bad thing for years, the disappointments of 2016/17 very similar - for more read > https://hells-reach.fandom.com
- THHR-Portuguese & More - 23 June 2022
Dear THHR Fans, it's been a long journey and it took us a while but we made 2 new dlc maps while fixing minor issues existing ones had, added new achievements, fixed splitscreen (now playable with Steam Remote Play Together) and created the new hardcore mode. First now: Thanx a lot Jean and Rémi, you are great guys supporting us, people see why a bit further down. Here now our next update - a step smaller than last time, but we're working on pretty big things that we want to finish as quickly as possible - step by step: Map changes: Fog: Fixed a problem where you could get stuck under a bridge without being able to move. Fixed a problem where you could get underneath a stair without collision. Changed Grenade Launcher position somewhere more easy to access. Decreased water physics volume speed. Increased special fog speed and area of effect. Hardcore mode: Fixed a bug where players were…
- DLC 2 "THE FOG", Splitscreen & More (PART 2) - 15 April 2022
Dear THHR fans, this is Eze again. One more word about SPLITSCREEN play - check out also "Remote Play Together" ːsteamhappyː Since we have released DLC 2 today on time I hope that many of you also did read PART 1 of this announcement yesterday and are delighted with what we've done - now there's even more to be happy about. So then, after sending a lot ahead with PART 1, let's start directly with PART 2: Fixes/new content: Map changes: Island: Fixed a bug where loading screen images were blurry. Fixed a few spots where ammo/upgrades fall out of bounds (based on user feedback). Added missing grenade launcher. Fixed some pathing issues. Fixed a few spots where shadows were badly baked. Fixed church bench that was impossible to destroy with melee attacks/nitrogen launcher. Fixed a few spots where blocking volumes where blocking the player more than intended. Fixed a few spots where terrain…
- DLC 2 "THE FOG", Splitscreen & More (PART 1) - 14 April 2022
Dear THHR fans, the old ones who understand the hard road this game had to go through and the new ones who don't have a clue of the financial catastrophe with THQ. At SyA we've again spared no effort over the past 12 months to bring THHR back to life. Luckily we have seen how well it is when honest work is occuring and when agreements are always honored. Therefore at this point, a special thank you to Ezequiel, the new head of the development and his staff, who are now taking over... Hello, this is Eze and I have to say that we've been working so much on the game that we are telling all the news in two parts. The first part today, the second part with the release planned for tomorrow with the DLC 2 "THE FOG"...and here we go with part one: New DLC Map: "THE FOG" This new map brings you to a brand new location, a big open forest. Beware of the dangerous fog. https://store.steampowered.co…
- "THE FOG" - DLC 2 and more arrive in time for Easter 2022 ! - 9 April 2022
Dear THHR Fans, old and new! You'll see the second new level for Easter 2022: THE FOG . Here it is - a brand new level for THHR - a big open forest where you should be aware of the dangerous fog. BUT that's not all!!! We added to that: the much desired and long-awaited SPLITSCREEN. In addition, we're coming up with a surprise: you'll soon be able to play in the totally tough new "HARDCORE Mode"! And even more, we have also checked all the levels and going to publish a complete list of the fixes before Easter 2022 - so be sure to come back before or on April 15th!!
- "The Island" Special Sale and a Sneak Peek - 14 February 2022
Dear players, The promised Special Sale for “The Island” DLC1 is now live! https://store.steampowered.com/app/525170/The_Haunted_Hells_Reach_DLC_1_The_Island/ Thank you for the great support we’re receiving from you, even to the ones who take the time to report bugs. We really appreciate your support. We have something special for you, a sneak peek of the new DLC map: We are working hard on this map as well on the Splitscreen-Update and some game fixes, we’ll share more details as soon as possible. Cheers!
- DLC 2 "The Fog" & Special Sale DLC 1 "The Island" - 16 January 2022
Dear Fans! As promised, we're gonna launch a 7-day special sale because many people missed the publishing sale for "DLC 1 The Island" for reasons beyond our control when DLC 1 was released Xmas eve 2021. In accordance with the STEAM rules, we are allowed to do so in February and start the week for the Special Sale beginning Feb. 14, 2022, 10 am PST. Many heartfelt thanks to the hundreds who appreciate our work and encourages us to continue! We're happy and do so - started working on the Splitscreen-Update as well as on the DLC 2 "The Fog" to release that second DLC. Although, please have in mind that the game is far away from any profit, nevertheless we work as soon as possible. So, keep your eyes open and let yourself be surprised by news about our progress for your game fun. CHEERS !
- RELEASED: THHR DLC 1 The Island - 4 January 2022
Dear THHR Fans. First of all we wish you a Healthy Happy New Year and just the best for everyone of you! Some of you noticed a few issues during the launch with pricing on some regions like Poland, Uruguay, Argentina, Brazil, Australia etc. and we like to clarify a bit of what happened: Brazil and Australia were without prices on behalf of countryspecifc restrictons. THQ decided by publishing the base game not to accept the Australian application conditions and to use Steam Key's instead the retail process for there - we've joined that. For Brazil we were able to solve it ːsteamhappyː and the DLC 1 became available there. For the rest of the regions that couldn't get our DLC 1 we contacted Steam more than once and, after some time has passed, they found the problem and wrote yesterday "...very unusual circumstances combined with the Christmas holiday caused a delay." So, the issue on th…
- The Island - Now Available! - 24 December 2021
Dear Fans! Today is December 24th, 2021, Christmas Eve and we are starting selling THE ISLAND with a one-week-discount. We wish you a lot of fun with it, kick all the demons off THE ISLAND and get the new achievement!!! Be sure to get your DLC until last day of 2021 - for a lot less than a Big Mac! https://store.steampowered.com/app/525170/
- The Haunted: Hells Reach First DLC! - The Island - 22 December 2021
To all new and old THHR Fans out there! Here are now the best news since S&A released the original game with THQ - after so many years of trouble! And we request everybody to buy the main game here at Steam! Those are the only authorized sales - and you are able to buy it for a special price - RIGHT NOW here at the STEAM WINTER SALE beginning today, 22.12.21 - check it out! Hey, Ezequiel here: When we first started this year we fixed a few old bugs first - some of you noticed it. We also added a new achievement for you to gain - SALVAGED ISLAND. After working hard on the new level and all the gameplay for the quality assurance we are sure you will like it as we do ! Like we said: GIVE IT A TRY! The new DevCrew and everyone here at S&A wish you all Merry Christmas and a Happy New Year 2022! We are going to start the DLC "THE ISLAND" sale this month - that's now for sure! And you will be…
- Hi there THHR-Gamer, news... - 3 December 2021
...yes, Ezequiel here. We have some views from the new level, testing is in progress...it's really fun! Let's see - it got symbols - are they really just opened by shooting? Find out when you need it - opening up is a one-time pleasure! "Prison Cell Section" ...be careful not to be cornered despite throwables and special weapons - you don't want to be on higher difficulty levels. Run through the island garden? Should be done careful in battle mode - and up to...cough...cough...oops, what's that? Isn't the church nice and shine? While playing Nightmare or Battle mode we are talking about a place where it's better not to be. Okay, keep checking the news feed and get the game now! Cheers, Ezequiel
- We end the year 2021... - 20 November 2021
Dear THHR Fans, old and new! We end the year 2021 with the news that none of the last and the original DevCrew are connected to THHR anymore. We are not promising again something like the last time that we can’t keep - after promises made to us and the agreed delivery dates for Data and level 2017 didn’t comply. Nobody was more sorry and angry about this ongoing to that time than us. But we are pleased, and hopefully you too, that we have now been able to make a new agreement far from any old influence and the new head of the DevCrew has its say now: Hi there Fans! My name is Ezequiel, let me tell you firstly a little bit about myself: I've played “The Haunted:Hells Reach” a lot, I know every place, every movement and every weapon advantage/disadvantage. I have also won 4th place on a competition of Killing Floor 2. I am specialized on Unreal Engine and I have made a lot of projects by…
- Halloween Sale 2021 - 29 October 2021
The New DevCrew shortly took over and is working on what's been missed since 2017.
- Haunted2 Workshop - 7 June 2017
Starting Haunted2 workshop (Animation) in a few days and news to DLC Haunted1 coming soon...
- 2017 - News from TheHauntedGames - 3 February 2017
Hello to everyone! Let’s start with a small report about 2016: we all had taken no vacation last year, because we aimed (and still aim) on making the DLC1 on UE3 as soon as possible, to compose/record the new music for DLC and Haunted2, to master it and then cut the sequences for the game and have the team for Haunted 2 complete, starting the level design on UE4 plus the work for new characters. Through the following month we saw new team members come and go, because they couldn’t do what they said - or they were much to slow. But professionals who can work faster, prefer to work for large companies with big budget, not for Indie’s. That all wasn’t so funny since our decision to bring Haunted to life again. But, as said in the last announcement, we wanted to have finished the first dlc until christmas, which wasn’t to realize. In addition, there was an accident in november, which still…
- Dec 18th, 2016 - News from TheHauntedGames - 19 December 2016
Hello to all friends of The Haunted Games, despite our efforts, we have not been able to complete the DLC before Xmas. So, at KTX, we are somewhat disappointed. However, Cedric today has especially important notes for the production, perhaps the most important so far at all, because dealing with light and shadow is an overwhelming task in the visual arts: Hey guys, time to talk a bit about of one of the most important aspects of a game: lighting. Nature never looks boring because of the unlimited amount of detail it contains - you'll never find two similar rocks or two similar blades of grass. If we simulate nature in games, then we are limited by some facts like: - the average power of game computers, which we can not expand, - the experience of the artist to deal with complicated circumstances, - the extra time the artist is willing to spend to realize his own ideas, which he wants to…