Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4321660 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Night Badgers Studio |
| Publisher | Night Badgers Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Steal fast, stay hidden, and trust no one. In this free-for-all multiplayer heist game, players race to complete their loot lists while sabotaging rivals and escaping security.
About this game
Need For Steal is a multiplayer free-for-all heist game where every player enters the same map with their own gadgets and a personal loot list. Your goal is simple: steal the required items, avoid security, and escape before time runs out. How you do it is up to you. Players can interact with the environment and with each other using various gadgets. You can slow others down, expose them to security, steal from their inventory, or take risks to secure shared loot before someone else does. Each match is played against the clock. As the escape phase approaches, tension rises. Only what you manage to carry out in time counts. Getting caught means losing everything. Every round is a mix of stealth, timing, and player-driven chaos — where no one is a teammate, and no plan survives first contact. Carry Weight & Load Management Every character has a limited carry capacity. Gadgets and loot each have their own weight, forcing players to constantly manage what they carry. As your load increases, movement becomes slower. Push it too far, and your character will be unable to move at all. Staying greedy for too long can leave you exposed — or trapped. Players may enter a match fully equipped, but stealing valuable items comes at a cost. To carry more loot, you’ll often need to abandon gadgets or make hard decisions on the fly. Managing weight is not just about efficiency — it directly affects mobility, escape potential, and survival. Lockdown & Security Escalation Being spotted by security triggers a lockdown. During lockdown, security forces become more aggressive — moving faster, detecting players more easily, and actively hunting thieves across the map. Players can also trigger lockdowns intentionally by activating alarm terminals found throughout the environment. Starting a lockdown without being seen can be a powerful — and risky — way to disrupt other players or reshape the map’s danger level. Lockdown is not just a punishment. It’s a strategic tool that can be used against both the environment and other thieves. Planned Content Roadmap ☐ Unique character abilities (active and passive) ☐ New playable maps ☐ Expanded gadget selection ☐ Competitive share…
Supported languages
English * , Turkish * * languages with full audio support
