SPSTEAMPULSELIVE ANALYTICS
Ludoria

Ludoria Steam metadata

Eminent Softworks | Mar 3, 2017 | game

Released

0players observed · 22 September 2026 - 06:03:50 UTC

AdventureIndieRPGEarly AccessOpen WorldSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)500
  • Revenue (VGI)$7,998
  • Review score33% positive

Ludoria metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)500
  • Revenue (VGI)$7,998
  • Review score33% positive
  • Total reviews21
  • Release dateMar 3, 2017
  • DeveloperEminent Softworks
  • PublisherEminent Softworks

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Eminent SoftworksPublisher: Eminent Softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ludoria Steam metadata

Ludoria metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/432420/metadata
Steam Storehttps://store.steampowered.com/app/432420/
Steam Communityhttps://steamcommunity.com/app/432420
PCGamingWiki search
IGDB searchSearch IGDB for Ludoria

Reviews, pricing, and metadata

Review summary

Mostly Negative

33% positive, 7 positive, 14 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Cross-Platform Multiplayer

Achievements

8

Platform releases
  • Steam 3 March 2017

Latest Steam announcements

  • Patch 0.0.1.0 - 30 April 2017

    Hello everyone, Just a quick patch following our battle update addressing some issues and bugs reported so far. Fixed rain chance probability Fixed doors not aligning correctly Fixed a bug preventing a battle from starting when the character is about to level up What would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a more variety of Ludoroms. Besides that, we plan on adding small villages that are randomly generated and populated with NPCs. Villages will have shops were you can sell and buy items, as well as a recharge station where you can place your Ludoroms to recover their stats. We also plan on adding some sort of portals. Since the world is huge, you may want to go back to your base after a long exploration trip. Using portals you can instantly teleport to different places/villages. Please feel free to leave you…

  • Patch 0.0.1.0 - 30 April 2017

    Hello everyone, Just a quick patch following our battle update addressing some issues and bugs reported so far. Fixed rain chance probability Fixed doors not aligning correctly Fixed a bug preventing a battle from starting when the character is about to level up What would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a more variety of Ludoroms. Besides that, we plan on adding small villages that are randomly generated and populated with NPCs. Villages will have shops were you can sell and buy items, as well as a recharge station where you can place your Ludoroms to recover their stats. We also plan on adding some sort of portals. Since the world is huge, you may want to go back to your base after a long exploration trip. Using portals you can instantly teleport to different places/villages. Please feel free to leave you…

  • Battle Update - 29 April 2017

    Hello everyone! We are very thrilled to announce the release of our first big update, the battle system! In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system. https://www.youtube.com/watch?v=D9Lu2aJpwO8 We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused. You start off with a starter Ludorom (Drago), and then you fight your way to collect more creatures. Collecting monsters requires that you win the fight. After each battle, your Ludorom is awarded with exp and game coins. Ludoroms have 3 main stat bar: Timer bar: The timers allows you to stay transformed for a period of time, if it is depleted, you wont be able to transform to that ludorom, and you will need to charge it in a LudoCell. Hp bar: Main health ba…

  • Battle Update - 29 April 2017

    Hello everyone! We are very thrilled to announce the release of our first big update, the battle system! In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system. https://www.youtube.com/watch?v=D9Lu2aJpwO8 We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused. You start off with a starter Ludorom (Drago), and then you fight your way to collect more creatures. Collecting monsters requires that you win the fight. After each battle, your Ludorom is awarded with exp and game coins. Ludoroms have 3 main stat bar: Timer bar: The timers allows you to stay transformed for a period of time, if it is depleted, you wont be able to transform to that ludorom, and you will need to charge it in a LudoCell. Hp bar: Main health ba…

  • Upcoming Update - 18 March 2017

    Greetings Ludorians, After about a week and half of hard work, we want to share with you some of the progress we made for the upcoming battle system! Many of you were interested in a battle system, so we decided to make that our top priority and tackle it as fast as we could. The battle system is one of the core gameplay updates, which adds a lot more fun to the game. Of course it wouldn't make sense to have all those tempting creatures without some action! Capturing Ludoroms With the battle system in place, scanning a ludorom will first initiate a combat between it and the first Ludorom in your inventory. If the player wins the fight, then he will be able to capture that monster. New stats system Your Ludoroms will now have their own leveling system, Timer, Health, and SP. Timer has now increased to allow you to stay transformed for a longer time. Timer will not decrease while in comba…

  • Upcoming Update - 18 March 2017

    Greetings Ludorians, After about a week and half of hard work, we want to share with you some of the progress we made for the upcoming battle system! Many of you were interested in a battle system, so we decided to make that our top priority and tackle it as fast as we could. The battle system is one of the core gameplay updates, which adds a lot more fun to the game. Of course it wouldn't make sense to have all those tempting creatures without some action! Capturing Ludoroms With the battle system in place, scanning a ludorom will first initiate a combat between it and the first Ludorom in your inventory. If the player wins the fight, then he will be able to capture that monster. New stats system Your Ludoroms will now have their own leveling system, Timer, Health, and SP. Timer has now increased to allow you to stay transformed for a longer time. Timer will not decrease while in comba…

  • Patch 0.0.0.3 - 8 March 2017

    Greetings everyone, Today we are releasing patch 0.0.0.3 fixing several bugs and improving gameplay. Speaking of gameplay, here is our video showcasing Ver.0.0.0.3 on how to build your first base. https://www.youtube.com/watch?v=K-9WJ9HW-kw Changelog: When using builder panel for the time time, scrolling is now properly functional. Wen placing main base, player sometimes fall through the ground if near enough, this was fixed by implementing a new system that would always keep the player on the surface. Fixed an issue allowing windows to be placed on top of Tv's, inventories. Fixed an issue where placing windows on main base would make them disappear. We improved player controls by increasing turn speed, increasing run speed, and tightening up the controls. We improved building mechanics by re-writing some of the placement rules. Deleting building objects is now improved. Atomic fuser is…

  • Patch 0.0.0.3 - 8 March 2017

    Greetings everyone, Today we are releasing patch 0.0.0.3 fixing several bugs and improving gameplay. Speaking of gameplay, here is our video showcasing Ver.0.0.0.3 on how to build your first base. https://www.youtube.com/watch?v=K-9WJ9HW-kw Changelog: When using builder panel for the time time, scrolling is now properly functional. Wen placing main base, player sometimes fall through the ground if near enough, this was fixed by implementing a new system that would always keep the player on the surface. Fixed an issue allowing windows to be placed on top of Tv's, inventories. Fixed an issue where placing windows on main base would make them disappear. We improved player controls by increasing turn speed, increasing run speed, and tightening up the controls. We improved building mechanics by re-writing some of the placement rules. Deleting building objects is now improved. Atomic fuser is…

  • Patch/Update 0.0.0.2 - 6 March 2017

    Greetings Ludorians, In our continued efforts to improve the game, we have fixed several bugs, improved gameplay, and added new game features thanks to your feedback and reports, we greatly appreciate that you are part of the team! Without further ado, let's dive right into it: Eagle view mode now has 3 levels, near, far, and world map. Information about scanned monsters is now represented in a new UI located at the right of the screen. It holds a preview of the monster's skills as well. This new method is more elegant and allows you to see the information in a better way. We added a seed option to randomize the world generation. Now if you start a new world, you will be presented with a seed input box. Multiplayer is also synchronized depending on the host's seed. Monsters are now easier to target because we improved their hitbox sizes. Some world resources have also been improved to e…

  • Patch/Update 0.0.0.2 - 6 March 2017

    Greetings Ludorians, In our continued efforts to improve the game, we have fixed several bugs, improved gameplay, and added new game features thanks to your feedback and reports, we greatly appreciate that you are part of the team! Without further ado, let's dive right into it: Eagle view mode now has 3 levels, near, far, and world map. Information about scanned monsters is now represented in a new UI located at the right of the screen. It holds a preview of the monster's skills as well. This new method is more elegant and allows you to see the information in a better way. We added a seed option to randomize the world generation. Now if you start a new world, you will be presented with a seed input box. Multiplayer is also synchronized depending on the host's seed. Monsters are now easier to target because we improved their hitbox sizes. Some world resources have also been improved to e…

  • Day one patch - 4 March 2017

    Hello Ludorian! We listened to your suggestions/feedback and bug reports, and we prepared our day one patch for you. Here is the list of changes on Ver. 0.0.0.1: Added a mouse sensitivity option under "controls" setting. Now you can adjust how fast the camera moves, allowing for a more precise aiming. Fixed the press "R" to interact message being sometimes stuck on screen. Fixed Glatus falling through floor when going steep hills Fixed a performance issue where transforming to a ludorom would cause stuttering. Fixed a performance issue where placing your ludorom in a ludocell would cause stuttering. Fixed some items being duplicated in the database. Updated version to 0.0.0.1 Upcoming fixes: Fix player randomly jumping in the air Improve Ludorom spawn distribution according to biomes Save in-game user settings Inventory items lost when re-loading. Ludocell Interact option not working th…

  • Day one patch - 4 March 2017

    Hello Ludorian! We listened to your suggestions/feedback and bug reports, and we prepared our day one patch for you. Here is the list of changes on Ver. 0.0.0.1: Added a mouse sensitivity option under "controls" setting. Now you can adjust how fast the camera moves, allowing for a more precise aiming. Fixed the press "R" to interact message being sometimes stuck on screen. Fixed Glatus falling through floor when going steep hills Fixed a performance issue where transforming to a ludorom would cause stuttering. Fixed a performance issue where placing your ludorom in a ludocell would cause stuttering. Fixed some items being duplicated in the database. Updated version to 0.0.0.1 Upcoming fixes: Fix player randomly jumping in the air Improve Ludorom spawn distribution according to biomes Save in-game user settings Inventory items lost when re-loading. Ludocell Interact option not working th…

  • Roadmap and what's coming next! - 3 March 2017

    Hello Ludorians! We hope you have been enjoying this exciting journey as we did! in this post I will go over all the great features we have planned for next couple weeks/months! Villages Yes! we have been working on randomly generated villages for a while now, and we will focus on finishing it up as soon as possible. Villages will spawn randomly on the world, and will have an icon on the minimap indicating it's location. They consist of pre-generated buildings, with AI NPC's wandering around to chat with get freebies. We plan to have shops that you can use to buy and sell items. Since we are talking about commerce, we will introduce game currency. Caves! Spooky! We experimented with caves generation and we achieved some good results, caves will have valuable minerals, new elements to discover, and possibly some new Ludoroms wandering around. They are great to explore as a group because…

  • Roadmap and what's coming next! - 3 March 2017

    Hello Ludorians! We hope you have been enjoying this exciting journey as we did! in this post I will go over all the great features we have planned for next couple weeks/months! Villages Yes! we have been working on randomly generated villages for a while now, and we will focus on finishing it up as soon as possible. Villages will spawn randomly on the world, and will have an icon on the minimap indicating it's location. They consist of pre-generated buildings, with AI NPC's wandering around to chat with get freebies. We plan to have shops that you can use to buy and sell items. Since we are talking about commerce, we will introduce game currency. Caves! Spooky! We experimented with caves generation and we achieved some good results, caves will have valuable minerals, new elements to discover, and possibly some new Ludoroms wandering around. They are great to explore as a group because…

  • Ludoria released and "How to" Guide - 3 March 2017

    Hello Ludorians, We are very excited for you to be part of our journey and help us build this awesome universe together. Here is a quick "How to" guide to get you started: Once you spawn in your world, you will be given a main base building and an atomic fuser to craft items. If you press "I" or right click->inventory, an inventory will pop up with three different tabs: 1. Items 2.Props 3.Ludoroms On the props tab, the first 5 slots are your quick access items, anything you place there will be available on the building UI. To start building, right click->build, a building UI will be displayed on the right corner of the screen, holding the first 5 slots of your props. Use your mouse scroll wheel to navigate through it, and a preview will be projected on your mouse location. Left click and hold to place that building. The main base does not have doors yet, so you have to collect resources…

  • Ludoria released and "How to" Guide - 3 March 2017

    Hello Ludorians, We are very excited for you to be part of our journey and help us build this awesome universe together. Here is a quick "How to" guide to get you started: Once you spawn in your world, you will be given a main base building and an atomic fuser to craft items. If you press "I" or right click->inventory, an inventory will pop up with three different tabs: 1. Items 2.Props 3.Ludoroms On the props tab, the first 5 slots are your quick access items, anything you place there will be available on the building UI. To start building, right click->build, a building UI will be displayed on the right corner of the screen, holding the first 5 slots of your props. Use your mouse scroll wheel to navigate through it, and a preview will be projected on your mouse location. Left click and hold to place that building. The main base does not have doors yet, so you have to collect resources…

  • Hotfixes 2 - 3 March 2017

    Hello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands. Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST The following is a list of fixed bugs as of 03/02/17: Light orbs are not showing behind walls anymore Fixed base building bug where objects would randomly disappear, was caused by an object collision issue. After removing doors, walls are now restored back. Fixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back. Fixed desert biome not giving resources Placing your Ludorom in a ludocell is now consistent with your save file Transforming to a monster now reduces it's energy slowly Ludocells are now operational and recharge your monster's energy…

  • Hotfixes 2 - 3 March 2017

    Hello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands. Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST The following is a list of fixed bugs as of 03/02/17: Light orbs are not showing behind walls anymore Fixed base building bug where objects would randomly disappear, was caused by an object collision issue. After removing doors, walls are now restored back. Fixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back. Fixed desert biome not giving resources Placing your Ludorom in a ludocell is now consistent with your save file Transforming to a monster now reduces it's energy slowly Ludocells are now operational and recharge your monster's energy…

  • Quick fixes - 2 March 2017

    Hello everyone, First of all, I would like to say thank you to all of those that managed to help us test the game today. We listened carefully and performed the following fixes today: When placing objects, preview is now disabled when the count is zero. Fixed some monsters disappearing upon scan. When you remove an object that you previously placed, it goes back to your inventory. Main base now cannot be placed on top of player, preventing him from getting out. Sound settings are fixed Silicon item is now moved to the elements tab, and has a new icon matching the rest of the elements Fixed Glatus spring speed. Added several control hotkeys references to the menu Fixed FOV More fixes will be made as we received more feedback. Thank you again for being part of this project, and we hope to see you again soon.

  • Quick fixes - 2 March 2017

    Hello everyone, First of all, I would like to say thank you to all of those that managed to help us test the game today. We listened carefully and performed the following fixes today: When placing objects, preview is now disabled when the count is zero. Fixed some monsters disappearing upon scan. When you remove an object that you previously placed, it goes back to your inventory. Main base now cannot be placed on top of player, preventing him from getting out. Sound settings are fixed Silicon item is now moved to the elements tab, and has a new icon matching the rest of the elements Fixed Glatus spring speed. Added several control hotkeys references to the menu Fixed FOV More fixes will be made as we received more feedback. Thank you again for being part of this project, and we hope to see you again soon.

Patch notes and updates

S.noRelease datePatch nameGID number
130 April 2017Patch 0.0.1.04249665521684118309
229 April 2017Battle Update4249665521684118420
38 March 2017Patch 0.0.0.34249665521684118641
46 March 2017Patch/Update 0.0.0.24249665521684118745
54 March 2017Day one patch4249665521684118854
63 March 2017Hotfixes 24249665521684119185
72 March 2017Quick fixes4249665521684119296

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID432420
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMar 3, 2017
DeveloperEminent Softworks
PublisherEminent Softworks
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Negative
Positive review percent33%
Positive reviews7
Negative reviews14
Total reviews21
Steam recommendationsNot available
Achievements8
Average playtime forever114 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/432420/

Short description

Immersive universe, where base building, monster taming, and exploration are beautifully combined together.

About this game

Ludoria is an adventure/RPG game that combines exploration, base building, and monster taming in a beautifully set universe. Join the adventure, and explore an immense voxel world inhabited by Ludoroms. Collect resources, craft items, capture monsters, and start your journey.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
27Cross-Platform Multiplayer
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Ludoria's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ludoria's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ludoria at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,65722 September 2026 - 06:26:53 UTC39,10324,686Jagex Ltd

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