Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4328190 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | Hurly Burly Studios |
| Publisher | U. S. Cart Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Explore a looping supermarket aisle in a first-person psychological horror walking simulator. Observe the environment to spot anomalies: turn back when something is wrong, otherwise move forward. Progress reveals a story of guilt and grief, as a man searches for his lost wife and son.
About this game
You find yourself on a supermarket aisle that never ends. Sometimes something is out of place — odd, or just plain wrong. At other times, all is well. By carefully observing your surroundings, you must decide whether to turn back or press on. Each correct choice pushes you deeper into the store — and deeper into a story of guilt, grief, and a man searching for his lost wife and son. THE RULES ARE SIMPLE If you spot an anomaly, turn back. If nothing seems wrong, continue forward. Make enough correct decisions to reach the checkouts. Make a mistake — and you’ll find yourself back at the beginning. Each successful choice carries you further into the store, and further away from the familiar. A PLACE THAT CHANGES AS YOU DO What begins as a normal daytime supermarket slowly transforms across repeated loops: A lively store becomes empty Day turns to night Shelves become bare, signs fade, lights go out Familiar figures disappear… or leave something behind With each return, new anomalies emerge — revealing fragments of memory, guilt, and loss woven into the environment itself. This is not a place haunted by mere ghosts. It is a place shaped by what refuses to be forgotten. A STORY TOLD THROUGH OBSERVATION There are no formal objectives on screen. No dialogue trees. The story unfolds through: Environmental details Repeating figures Subtle changes in space and time What appears — and what no longer does TV and radio broadcasts heard throughout the store As you progress, you may begin to glimpse those you’re searching for. And eventually, understand why you’re here. FEATURES Psychological horror with minimal jump scares Anomaly-spotting gameplay inspired by The Exit 8 Three escalating acts across repeated loops A dense, atmospheric environment designed for careful observation Story-driven anomalies tied to memory and grief A single, narrative-driven ending focused on emotional resolution THEMES Liminal spaces Repetition and ritual Guilt, grief, and forgiveness The danger of refusing to let go CONTENT NOTE This game explores mature emotional themes. Horror is psychological in nature and relies on atmosphere, implication, and environmental stor…
Supported languages
English * , French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Turkish, Vietnamese * languages with full audio support
