SPSTEAMPULSELIVE ANALYTICS
HootBox

HootBox Steam news

Gufo | Jul 14, 2026 | game

Released

0players observed · 25 September 2026 - 17:52:23 UTC

CasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

HootBox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 14, 2026
  • DeveloperGufo
  • PublisherGufo

Genres: Casual, Indie, Early Access

Company pages: Developer: GufoPublisher: Gufo

Top Steam chartsTop 100 gamesGame directorySteam Store page

HootBox Steam news

HootBox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 2 - 22 August 2026

    HootBox – Patch 2HootBox Patch 2 is live! This major update introduces new enemies, building mechanics, UI improvements, system optimizations, bug fixes, and audio/visual polish.New Enemies and HazardsThe Threads (Tentacles): A nocturnal hazard that grows in the dark and shrinks during the day. They push the player back, can be hit, collected in the trash can, or destroyed to gain EXP.The Spider: A dynamic enemy capable of climbing and jumping. It can latch onto the player (requiring quick button mashing to break free) and causes carried boxes to drop. If hit, it gradually loses its limbs and speed before dying.New Structures: The House and the PulleyHouse Blueprint: Available in the Shop after encountering the Queen.Pulley Mechanics: Allows you to haul the house up the tower of boxes, featuring automatic position saving, collision management, and falling structure physics.Quests, Inven…

  • Patch 1 - 2 August 2026

    HootBox – Patch 1 is Live!Dear little owls, Patch 1 for HootBox is now online! This update introduces new mechanics, improves several aspects of gameplay, and fixes a number of issues reported by the community. It’s the first step in a journey of continuous growth (or downward spiral) that will accompany your climb through the game.New FeaturesMushroom Transfer System: Introduced the mushroom transfer system for the Monster Disc.Health Bar: Added the Monster Disc’s health bar to the inventory.Smarter Dodging: The Monster Disc now dodges drops whenever possible.Variable XP: Mushrooms now provide variable experience based on the height reached.The Cosmic Sea: The Cosmic Sea now destroys swallowed boxes and can be pushed back through player actions.Gameplay & BalancingSpace Rain: Introduced space rain triggered by boxes impacting waves.Reworked Drop Damage: Overhauled the damage system for…

  • Hootbox is Here! - 14 July 2026

    HootBox is officially out in Early Access! 🦉​It’s been 15 months since this journey began, and I am absolutely thrilled to share this milestone with you.​Before you reach for your wallet, I want to be completely honest: the game is NOT finished yet. Currently, there is no proper ending or structured end-game, and the gameplay might undergo major overhauls during this next phase of development. Since this is my very first project, you will likely encounter bugs, inconsistencies, or even crashes. I kindly ask for your patience, and if you find any issues, please report them—your feedback is going to be crucial!​During Steam Next Fest, the demo was downloaded about 1,300 times, and we reached 53 wishlists. I want to thank every single one of you for your trust! Of course, the real climb starts now. I have so many ideas and dreams that I want to bring to life little by little in my spare t…

  • HootBox Demo - 23 March 2026

    The Demo is coming! It’s been almost a year since I started building HootBox. It all began as a joke with a friend, just an ordinary evening on Discord. I never thought I’d make it this far. Eventually, my friend moved on from the project, and I kept going, hitting my head against the wall every single day on my own.In my life, I studied something completely different; I know absolutely nothing about programming. This might rightfully upset those who, in the name of "genuine art," condemn the use of AI to bypass technical hurdles that would otherwise require years of sacrifice. But even so, it's hard to imagine the hundreds of hours this little "toy" of mine has demanded. The passion, dedication, and love for HootBox have never been lacking.That first night, I started writing code using Notepad—I didn’t even know what Visual Studio Code was 12 months ago. It was just a tiny circle on a…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.