- The 'Sniper Rifle' Update! - 21 September 2026
Introducing the latest new weapon: the Sniper Rifle!The sniper rifle is the first weapon with a magnified scope, and the first weapon released in a quite a few months.The reason it took this long to develop new weapons was because I spent most of this time working on other, more urgent features of the game.But now, it's here! And I am so excited for it!Next on the roadmap is new visual graphics, new maps, and more fresh weapons!In other words, more content to play with!Full ChangelogAdded:New weapon: Sniper Rifle!Red screen flashes when hurt/died (toggleable in settings)Fixed / Changed:Changed UI font to RobotoImproved pause menu UIFixed Gem Rush bug
- Main Menu, Rich Presence, and More to Come! - 18 September 2026
Greetings.This update brings many big improvements!New Main Menu + Rich PresenceThe first big change in this update is the new main menu UI overhaul!With it comes Steam Rich Presence integration, now allowing you to see what your friends are doing in-game, as well as joining their game, as well as inviting your friends to your own game!This can be done from both the main menu as well as from in-game!Choosable Bot Difficulty LevelThe game actually already had a dynamic bot difficulty level - I tried my best to mimick the 'director system' from Left 4 Dead as an inspiration.But this proved too difficult, and not clear or effective enough for players, so I ended up ditching that system entirely and just introducing a basic, but clear and effective choosable difficulty-level system.New Weapon AimingI also improved assault rifle + rocket launcher weapon spread + recoil settings.Now, hip-firi…
- Update 0.2.7.5-beta - 8 September 2026
In this update, I am starting to lay the ground work for some much needed friends & multiplayer enhancements.I'm planning to add a friends list with a 'quick invite' button to allow your friends to quickly join your lobby and start playing!Plus, I have already begun to add in this update integration with Steam's Rich Presence feature.Full ChangelogAdded:Streamer mode (hides other players' names and profile pictures)Steam Friends Rich Presence
- Update 0.2.7.4-beta - 6 September 2026
Hey guys!So it's been a while since my last update, a lot has been going on in my life in recent weeks. But I am making an effort to slowly get back to working on the game, as much as possible.Specifically, I am planning some essential new quality-of-life additions, as well as a whole host of new planned content, such as:New mapsNew weaponsMore gameplay systems and mechanicsAnd more!So stay tuned!Full ChangelogFixed:(Capturable object = flag or gem)Capturable object countdown not syncing properly for remote playersWhen player dies while holding capturable object, said object would disappear from the game for non-host playersFixed race-condition bug where sometimes player spawn incorrectly, and can't aim up/down
- Update 0.2.7.3-beta - 13 August 2026
Full ChangelogFixed:Level Editor: Playtesting levelsBots not able to use ziplines
- Release Date Delayed + Planned Content - 11 August 2026
Hey everyone!Release Date ChangeOriginally, I planned to participate in the October 2026 Steam Next Fest and release sometime in Q1 of 2027.I have been very hard to work implementing feedback, polishing and adding new content, but I am starting to realize that I won't be able to get the game ready to the level that I want it to be at for my big first impression at Steam Next Fest in this October.And so, with a heavy heart I have decided to delay the release date from Q1/2027 to Q2 of 2027, and participate instead in the February 2027 Steam Next Fest.Planned ContentI wanted to share with you some of my planned new content.This does not include general polishing, bug fixes, or implementing minor player feedbacks.The new content you can expect to see in-game in the coming months is (but not limited to):New mapsMade using a newly revamped in-game level editorNew weaponsNew serious weaponsNe…
- Update 0.2.7.2-beta - 6 August 2026
Full ChangelogAdded:Added fog (very gentle fog, more like a haze)Fixed:Fixed FPS drop bug when loading level chunks
- Multiplayer Bug Hotfix - 4 August 2026
Thanks to player feedback, I am releasing this urgent hotfix to address a game-breaking bug in the multiplayer networking code. Specifically, remote player position did not update if he also looked around (which happened a lot...)Additionally, added flashlight hints and added keyboard + mouse display to settings menuFull ChangelogAdded:Flashlight hintsAdded keyboard and mouse display to settingsFixed:Improved networking bug and improve networking codeImproved/fixed host disconnect detection
- Why this Dwarf? - 1 August 2026
Welcome!!This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.In this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.Enjoy, and have fun!Full ChangelogAdded:Massive level editor overhaulMain Menu: New background musicUI: Added 'jumping number' health indicatorsWith option to disable/enable in graphics settings!UI: Moved 'respawn menu' screen positionBalancing: Increased 'mudshot' damageColor blindness options in 'graphics panel'Made it so player can climb on zipline from the middle rope line (where as before you could only from either ziplin…
- Update v0.2.6-beta - 16 July 2026
I have been working on this update for a while now, most of the changes come from playtesting!I feel as though every day, I am learning more how to make the game even better :)What's Next?My primary focus for the next update will be a complete-rework of the level editor.The goal will be to make the level editor so much better and polished, it will finally be ready for real, actual players to use! As well as of course to make brand new, better levels!Once the right time will come, my vision is to connect the level editor to the Steam workshop, thus allowing players to create & share their levels with the world, and play each others' freely! I absolutely can't wait to see all the chaos the community will be able to come up with!Full Changelog- Added custom intros! - Adjusted text size & clarity in feedback form - Balancing - Rocket Launcher: - Decreased rocket terrain destruction radius -…
- Update v0.2.5.1-beta hotfix - 8 July 2026
Fixed minor bugs in match replay system.
- Update v0.2.5-beta - 4 July 2026
Hey everyone!We are almost half-way through the playtesting round and I have already received so much interesting and amazing feedback.In this update, I have added:A customizable crosshair (check the 'gameplay' tab in the settings menu)Fixed a bunch of bot behavior (though there is still some way to go in Gem Rush gamemode)Rebalanced rocket launcher & assault rifle damageImproved terrain explosion visualsFixed some UI bugsThanks very much to all the playtesters and all those that have submitted feedback!It is very precious and valuable to me and it goes such a long way to make the game so much betters!Thanks, and have fun!Full Changelog- Added customizable crosshair editor - Fixed bots unnecessarily building bridges everywhere - Add link buttons to main menu (Discord, statistics, and Steam discussions) - Nerfed rocket launcher - No longer instant kill on direct hit - Reduced max stored…
- Update v0.2.4.1-beta hotfix - 26 June 2026
Full Changelog- Added player names and spectator menu to game replay - Added ability to spectate players in first/third person - Fixed deathmatch respawn position not freshing bug - QOL: Pressing 'shift + mouse click' on 'Open Replays' button in main menu now toggles replay recording (wthout having to enter the settings meun) - Reduced deathmatch gamemode max-score-to-win from 50 to 40 - Added ability to place/edit 3D graphics in replay (used in newest trailer!) - Enchanged respawn menu UI - Fixed bug in spectator mode - Fixed bug where game end sometimes wasn't triggering for non-host players
- Update v0.2.4-beta - 24 June 2026
Today, in partnership with Partnier, we have began an extensive and organized playtesting campaign. This playtest will help me understand:What's the best direction to further take game towardsWhat's can be added to make the game even more fun and enjoyableBugs and issuesJust today I received critical feedback about a memory leak issue and I considered it important enough to upload an immediate hotfix update, as well as this announcement.I can't wait to hear what other feedback I will receive in the near future!Full Changelog- Fixed critical memory leak - Updated main menu background images - Fixed bug where user stats weren't getting reset between matches - Fixed bug when clicking 'open base game' links
- Update v0.2.3-beta - 18 June 2026
Title: Update v0.2.3-beta hotfixOptimized and refactored record/replay data-saving systemFixed FPS counter UI bugImproved bot behavior in Gem RushIncreased sticky-bomb ammo-replishment count from 1 to 3Optimized bot terrain navigation
- Update v0.2.2-beta hotfix - 16 June 2026
Fixed and fully restored bot digging/building
- Update v0.2.1-beta Hotfix - 15 June 2026
Temporarily disabled bots digging / building due to severe gameplay lag and issues. Will be restored soon in the next hotfix patch.Full ChangelogUpdated / Fixed: - Updated and improved terrain shader graphics - Fixed bug where bots navigation/calculations caused massive FPS drops - Fixed lag spikes caused by pickup spawners - Fixed FPS counter displaying behind minimap display - Adjusted Assault Rifle damage - Fixed Displacer Tool bug
- 'Rush for the Shiny' Update - 12 June 2026
Hi everyone!I've been silently working on this new, big update for the past few weeks, and I am so excited to share it with you!Special thanks to Finnish streamer Bigi for playing!New Gem Rush Gamemode!Say hello to the brand new Gem Rush gamemode, which is all about you and your team racing against the enemies to locate, discover, breach, and capture precious gems for your team.With three gems in a map, each gem is protected by a hardened safe which will require multiple sticky bombs to breach, and the safe is hidden inside a (randomly generated) dungeon.Whoever captures the most gems, wins!New Bot Behavior!The bots have finally learned how to use the terrain tool, can will now dig tunnels or build briges to where they are trying to get to.Bots will enter dig tunnels or build briges when:The navigation point they are trying to reach is normally inaccessibleThe navigation point is access…
- Unlimited Demo Launch! - 24 May 2026
Beards vs. Claws is officially transitioning from the playtesting phase into the demo phase!A huge thank you to everyone who joined the playtests, reported bugs, submitted feedback, and helped shape the game so far. Your support has helped improve Beards vs. Claws so much.The Beards vs. Claws demo is now unlimited, includes multiplayer and will remain available even after the full game releases.However, once the full game launches, the demo version will become limited to:A smaller selection of maps.No access to the level editor or the Steam Workshop.So if you want the full sandbox experience — now is the best time to jump in!When will the game release?The current target release window is Q1 2027.(Exact release date will be announced later.)What about Steam Next Fest?Beards vs. Claws will be participating in the October 2026 Next Fest.Play for free today!Have fun!
- Playtest Feedback Update - v0.1.7-beta - 19 May 2026
Hi everyone.This update brings many changes, additions and bug fixes as reported in my latest round of playtesting.I wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible.Full ChangelogNew: - Added player names to HUD player tags - Added a new special effect for when killing another player - Added current match info to scoreboard - Hitting a 'headshot' grants a damage multiplier - Added FPS-limiter and VSync-toggle options in graphic settings Updated: - Made player tags visible for all players when in spectate mode - Made hit-marker visible when aiming-down-sights - Players now get a score point for killing enemies in capture-point-related gamemodes, but get bonus points when near objectives - Increased pickup spawners count - Updated sphere texture for 'Shifting Hill' c…