SPSTEAMPULSELIVE ANALYTICS
Beards vs. Claws

Beards vs. Claws Steam metadata

ZeroByter Games | Q2 2027 | game

Coming Soon

GameSteam Store content

ActionIndieEarly Access

  • Steam app typegame
  • Steam App ID4329940
  • PriceNo longer available on Steam Store
  • Release dateQ2 2027
  • DeveloperZeroByter Games

Beards vs. Claws metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4329940
  • PriceNo longer available on Steam Store
  • Release dateQ2 2027
  • DeveloperZeroByter Games
  • PublisherZeroByter Games
  • Parent gameNot available

Genres: Action, Indie, Early Access

Company pages: Developer: ZeroByter GamesPublisher: ZeroByter Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Beards vs. Claws Steam metadata

Beards vs. Claws metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4329940/metadata
Steam Communityhttps://steamcommunity.com/app/4329940
PCGamingWiki search
IGDB searchSearch IGDB for Beards vs. Claws

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The 'Sniper Rifle' Update! - 21 September 2026

    Introducing the latest new weapon: the Sniper Rifle!The sniper rifle is the first weapon with a magnified scope, and the first weapon released in a quite a few months.The reason it took this long to develop new weapons was because I spent most of this time working on other, more urgent features of the game.But now, it's here! And I am so excited for it!Next on the roadmap is new visual graphics, new maps, and more fresh weapons!In other words, more content to play with!Full ChangelogAdded:New weapon: Sniper Rifle!Red screen flashes when hurt/died (toggleable in settings)Fixed / Changed:Changed UI font to RobotoImproved pause menu UIFixed Gem Rush bug

  • Main Menu, Rich Presence, and More to Come! - 18 September 2026

    Greetings.This update brings many big improvements!New Main Menu + Rich PresenceThe first big change in this update is the new main menu UI overhaul!With it comes Steam Rich Presence integration, now allowing you to see what your friends are doing in-game, as well as joining their game, as well as inviting your friends to your own game!This can be done from both the main menu as well as from in-game!Choosable Bot Difficulty LevelThe game actually already had a dynamic bot difficulty level - I tried my best to mimick the 'director system' from Left 4 Dead as an inspiration.But this proved too difficult, and not clear or effective enough for players, so I ended up ditching that system entirely and just introducing a basic, but clear and effective choosable difficulty-level system.New Weapon AimingI also improved assault rifle + rocket launcher weapon spread + recoil settings.Now, hip-firi…

  • Update 0.2.7.5-beta - 8 September 2026

    In this update, I am starting to lay the ground work for some much needed friends & multiplayer enhancements.I'm planning to add a friends list with a 'quick invite' button to allow your friends to quickly join your lobby and start playing!Plus, I have already begun to add in this update integration with Steam's Rich Presence feature.Full ChangelogAdded:Streamer mode (hides other players' names and profile pictures)Steam Friends Rich Presence

  • Update 0.2.7.4-beta - 6 September 2026

    Hey guys!So it's been a while since my last update, a lot has been going on in my life in recent weeks. But I am making an effort to slowly get back to working on the game, as much as possible.Specifically, I am planning some essential new quality-of-life additions, as well as a whole host of new planned content, such as:New mapsNew weaponsMore gameplay systems and mechanicsAnd more!So stay tuned!Full ChangelogFixed:(Capturable object = flag or gem)Capturable object countdown not syncing properly for remote playersWhen player dies while holding capturable object, said object would disappear from the game for non-host playersFixed race-condition bug where sometimes player spawn incorrectly, and can't aim up/down

  • Update 0.2.7.3-beta - 13 August 2026

    Full ChangelogFixed:Level Editor: Playtesting levelsBots not able to use ziplines

  • Release Date Delayed + Planned Content - 11 August 2026

    Hey everyone!Release Date ChangeOriginally, I planned to participate in the October 2026 Steam Next Fest and release sometime in Q1 of 2027.I have been very hard to work implementing feedback, polishing and adding new content, but I am starting to realize that I won't be able to get the game ready to the level that I want it to be at for my big first impression at Steam Next Fest in this October.And so, with a heavy heart I have decided to delay the release date from Q1/2027 to Q2 of 2027, and participate instead in the February 2027 Steam Next Fest.Planned ContentI wanted to share with you some of my planned new content.This does not include general polishing, bug fixes, or implementing minor player feedbacks.The new content you can expect to see in-game in the coming months is (but not limited to):New mapsMade using a newly revamped in-game level editorNew weaponsNew serious weaponsNe…

  • Update 0.2.7.2-beta - 6 August 2026

    Full ChangelogAdded:Added fog (very gentle fog, more like a haze)Fixed:Fixed FPS drop bug when loading level chunks

  • Multiplayer Bug Hotfix - 4 August 2026

    Thanks to player feedback, I am releasing this urgent hotfix to address a game-breaking bug in the multiplayer networking code. Specifically, remote player position did not update if he also looked around (which happened a lot...)Additionally, added flashlight hints and added keyboard + mouse display to settings menuFull ChangelogAdded:Flashlight hintsAdded keyboard and mouse display to settingsFixed:Improved networking bug and improve networking codeImproved/fixed host disconnect detection

  • Why this Dwarf? - 1 August 2026

    Welcome!!This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.In this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.Enjoy, and have fun!Full ChangelogAdded:Massive level editor overhaulMain Menu: New background musicUI: Added 'jumping number' health indicatorsWith option to disable/enable in graphics settings!UI: Moved 'respawn menu' screen positionBalancing: Increased 'mudshot' damageColor blindness options in 'graphics panel'Made it so player can climb on zipline from the middle rope line (where as before you could only from either ziplin…

  • Update v0.2.6-beta - 16 July 2026

    I have been working on this update for a while now, most of the changes come from playtesting!I feel as though every day, I am learning more how to make the game even better :)What's Next?My primary focus for the next update will be a complete-rework of the level editor.The goal will be to make the level editor so much better and polished, it will finally be ready for real, actual players to use! As well as of course to make brand new, better levels!Once the right time will come, my vision is to connect the level editor to the Steam workshop, thus allowing players to create & share their levels with the world, and play each others' freely! I absolutely can't wait to see all the chaos the community will be able to come up with!Full Changelog- Added custom intros! - Adjusted text size & clarity in feedback form - Balancing - Rocket Launcher: - Decreased rocket terrain destruction radius -…

  • Update v0.2.5.1-beta hotfix - 8 July 2026

    Fixed minor bugs in match replay system.

  • Update v0.2.5-beta - 4 July 2026

    Hey everyone!We are almost half-way through the playtesting round and I have already received so much interesting and amazing feedback.In this update, I have added:A customizable crosshair (check the 'gameplay' tab in the settings menu)Fixed a bunch of bot behavior (though there is still some way to go in Gem Rush gamemode)Rebalanced rocket launcher & assault rifle damageImproved terrain explosion visualsFixed some UI bugsThanks very much to all the playtesters and all those that have submitted feedback!It is very precious and valuable to me and it goes such a long way to make the game so much betters!Thanks, and have fun!Full Changelog- Added customizable crosshair editor - Fixed bots unnecessarily building bridges everywhere - Add link buttons to main menu (Discord, statistics, and Steam discussions) - Nerfed rocket launcher - No longer instant kill on direct hit - Reduced max stored…

  • Update v0.2.4.1-beta hotfix - 26 June 2026

    Full Changelog- Added player names and spectator menu to game replay - Added ability to spectate players in first/third person - Fixed deathmatch respawn position not freshing bug - QOL: Pressing 'shift + mouse click' on 'Open Replays' button in main menu now toggles replay recording (wthout having to enter the settings meun) - Reduced deathmatch gamemode max-score-to-win from 50 to 40 - Added ability to place/edit 3D graphics in replay (used in newest trailer!) - Enchanged respawn menu UI - Fixed bug in spectator mode - Fixed bug where game end sometimes wasn't triggering for non-host players

  • Update v0.2.4-beta - 24 June 2026

    Today, in partnership with Partnier, we have began an extensive and organized playtesting campaign. This playtest will help me understand:What's the best direction to further take game towardsWhat's can be added to make the game even more fun and enjoyableBugs and issuesJust today I received critical feedback about a memory leak issue and I considered it important enough to upload an immediate hotfix update, as well as this announcement.I can't wait to hear what other feedback I will receive in the near future!Full Changelog- Fixed critical memory leak - Updated main menu background images - Fixed bug where user stats weren't getting reset between matches - Fixed bug when clicking 'open base game' links

  • Update v0.2.3-beta - 18 June 2026

    Title: Update v0.2.3-beta hotfixOptimized and refactored record/replay data-saving systemFixed FPS counter UI bugImproved bot behavior in Gem RushIncreased sticky-bomb ammo-replishment count from 1 to 3Optimized bot terrain navigation

  • Update v0.2.2-beta hotfix - 16 June 2026

    Fixed and fully restored bot digging/building

  • Update v0.2.1-beta Hotfix - 15 June 2026

    Temporarily disabled bots digging / building due to severe gameplay lag and issues. Will be restored soon in the next hotfix patch.Full ChangelogUpdated / Fixed: - Updated and improved terrain shader graphics - Fixed bug where bots navigation/calculations caused massive FPS drops - Fixed lag spikes caused by pickup spawners - Fixed FPS counter displaying behind minimap display - Adjusted Assault Rifle damage - Fixed Displacer Tool bug

  • 'Rush for the Shiny' Update - 12 June 2026

    Hi everyone!I've been silently working on this new, big update for the past few weeks, and I am so excited to share it with you!Special thanks to Finnish streamer Bigi for playing!New Gem Rush Gamemode!Say hello to the brand new Gem Rush gamemode, which is all about you and your team racing against the enemies to locate, discover, breach, and capture precious gems for your team.With three gems in a map, each gem is protected by a hardened safe which will require multiple sticky bombs to breach, and the safe is hidden inside a (randomly generated) dungeon.Whoever captures the most gems, wins!New Bot Behavior!The bots have finally learned how to use the terrain tool, can will now dig tunnels or build briges to where they are trying to get to.Bots will enter dig tunnels or build briges when:The navigation point they are trying to reach is normally inaccessibleThe navigation point is access…

  • Unlimited Demo Launch! - 24 May 2026

    Beards vs. Claws is officially transitioning from the playtesting phase into the demo phase!A huge thank you to everyone who joined the playtests, reported bugs, submitted feedback, and helped shape the game so far. Your support has helped improve Beards vs. Claws so much.The Beards vs. Claws demo is now unlimited, includes multiplayer and will remain available even after the full game releases.However, once the full game launches, the demo version will become limited to:A smaller selection of maps.No access to the level editor or the Steam Workshop.So if you want the full sandbox experience — now is the best time to jump in!When will the game release?The current target release window is Q1 2027.(Exact release date will be announced later.)What about Steam Next Fest?Beards vs. Claws will be participating in the October 2026 Next Fest.Play for free today!Have fun!

  • Playtest Feedback Update - v0.1.7-beta - 19 May 2026

    Hi everyone.This update brings many changes, additions and bug fixes as reported in my latest round of playtesting.I wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible.Full ChangelogNew: - Added player names to HUD player tags - Added a new special effect for when killing another player - Added current match info to scoreboard - Hitting a 'headshot' grants a damage multiplier - Added FPS-limiter and VSync-toggle options in graphic settings Updated: - Made player tags visible for all players when in spectate mode - Made hit-marker visible when aiming-down-sights - Players now get a score point for killing enemies in capture-point-related gamemodes, but get bonus points when near objectives - Increased pickup spawners count - Updated sphere texture for 'Shifting Hill' c…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Update 0.2.7.5-beta1843481262687514
213 August 2026Update 0.2.7.3-beta1840944183777968
36 August 2026Update 0.2.7.2-beta1840310314343270
44 August 2026Multiplayer Bug Hotfix1839676055898533
58 July 2026Update v0.2.5.1-beta hotfix1836506165581680
626 June 2026Update v0.2.4.1-beta hotfix1836506165555119
718 June 2026Update v0.2.3-beta1835871199305651
816 June 2026Update v0.2.2-beta hotfix1835236783575551
915 June 2026Update v0.2.1-beta Hotfix1835236783572419
1016 May 2026Hotfix v0.1.61-beta1832700592795047
1114 April 2026Patch v0.1.2-beta1829528821318782
129 April 2026Update v0.1.0-beta1829528821308007

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4329940
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ2 2027
DeveloperZeroByter Games
PublisherZeroByter Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Shape the battlefield in real-time as you dig, build, and blast your way through this unique FPS featuring a fully destructible world environment.

About this game

Beards vs. Claws is a fun, chaotic first-person sandbox shooter set in a fully destructible world environment where the battlefield is never static, and every match reshapes the map. A fully destructible sandbox where the map changes with every decision. Dig, build, and destroy to adapt the battlefield to your strategy. Everything in the world can be destroyed, mined, or built upon in real time - from the ground below to the walls and towers above. Dig tunnels to flank your enemies, carve out trenches for cover, or build bridges and platforms to gain the high ground. The terrain is a tool, a weapon, and a strategy all at once. As players fight, dig, and build, the environment is constantly reshaped by rocket explosions, bridges and newly carved tunnels throughout the map. Jump into fast-paced multiplayer matches with friends, or play solo against bots. Beards vs. Claws offers a variety of classic and sandbox-style gamemodes, including: Gem Rush - dig towards, capture, and recover precious underground gems Deathmatch (free for all) Team Deathmatch Shifting Hill - a moving variant of King of the Hill King of the Hill Capture the Flag Sandbox - no limits, cheats enabled, do whatever you want Whether you want competitive chaos or pure experimentation, there’s a mode to match your playstyle. Every level in Beards vs. Claws is created using the official built-in level editor - which is also freely available to all players. Create your own custom maps, experiment with terrain and layouts, and share your creations with the Steam Workshop community. Play maps made by other players to keep the experience fresh and unpredictable.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
69Stereo Sound
70Surround Sound
17Includes level editor
62Family Sharing
63Steam Timeline

Regional ratings

BoardRatingDescriptors
dejus14Not available
steam germany12Not available
igrs18Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Beards vs. Claws's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Beards vs. Claws's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Beards vs. Claws at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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