SPSTEAMPULSELIVE ANALYTICS
Gravity Assist: Initiative

Gravity Assist: Initiative Steam metadata

Morozov Studios | Apr 8, 2026 | game

Released

0players observed · 22 September 2026 - 14:50:58 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Gravity Assist: Initiative metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateApr 8, 2026
  • DeveloperMorozov Studios
  • PublisherMorozov Studios

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: Morozov StudiosPublisher: Morozov Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gravity Assist: Initiative Steam metadata

Gravity Assist: Initiative metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4330380/metadata
Steam Storehttps://store.steampowered.com/app/4330380/
Steam Communityhttps://steamcommunity.com/app/4330380
PCGamingWiki search
IGDB searchSearch IGDB for Gravity Assist: Initiative

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Co-op

Achievements

Not available

Platform releases
  • Steam 8 April 2026

Latest Steam announcements

  • Update 24 BI - 22 August 2026

    Gravity Assist Initiative Change LogNew- Changed Boss progression/creationDid a rebalance and rework of how bosses progress, difficulty of new bosses, Boss tiers/grades, and how they are created.Bosses now are graded up to SS tier then they upgrade to next up hull class, but get bumped down in tier like this - frigate starts at tier D and at SS gets upgraded to cruiser tier C. Cruiser tier SS upgraded into destroyer tier B, etc.The tier system is also now built as a 25 step ladder looking like this - frigate D = 1, then +1 for every tier up to SS, which makes a frigate ss tier 7. then cruiser, since it starts at tier C will be tier 8, and go up again +1 per tier, and this all ends with a dreadnaught SS being tier 25.- Initiative reworkComplete overhaul of how initiative works to its intended (or on track to the intended) design.Now initiative is the capacity of your fleet/s for either a…

  • Update 24 AI cores - 16 August 2026

    Gravity Assist Initiative Change LogNew- Sounds removal and reworkI am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds.I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment.- Boos encounter reworkRedid boss encounters from random with chances based on difficulty to - zoned, higher difficulty missions are more likely to encounter bosses due to further in enemy territory.Boss chance of encounter are now displayed in mission objective text blocks and can get effected by your actions in the missions. There are also now scout enemies that if not destroy further increase likelihood of boss arriving.- Ai commands reworkReworked ai commands logic and behavior so that hopefully we now have ai that actually f…

  • Large Update 23 Modules - 4 August 2026

    Change LogLarge update 23, ModulesNew- Visuals/Sounds upgradeUpgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more.- Background upgradesUpgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with reworked systems for generating mood colors, background star population, effects etc.- Menu UI changesUpdated menu UI across the board.- Refit, and modulesImplemented a whole new system of modules, refitting your ship, module damage and more!To access these features, go into your "Fleet/Profile" panel in main menu, and follow the guides to learn all about it! Note, whenever you do not have a valid "flyable" ship available, you will be provided with a "Loaner" ship with default and basic stats. It doesn't…

  • I am still here! - 3 July 2026

    Hey everyone! Just wanted to check in and let you know that I haven't forgotten about Gravity Assist: Initiative.Development is still active, but I've been very busy lately, so progress has been slower than I'd like. At the same time, I'm working on some pretty major changes behind the scenes, and they're taking longer because I want to get them right instead of rushing them.I wanted you to know the project is still very much alive. Thanks for sticking with me and for all the support—it really does mean a lot.More updates will come as soon as I have something worth showing!

  • Update 22 - 3 June 2026

    Change Log New- Blackout Game modeNew game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.- Perk ScalingAdded perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk.- System Generator reworkReworked the system generator, stars, scaling, lighting, and more!- Boss GradesBosses are now graded based on stats, upgrades, encounters, etc. Make sure to keep track of the really bad ones!- Remove ship featureAdded the option to delete your built/upgraded ship and get a % of spent tech back.- Sub-selectionsAdded buttons for selecting type of movement, type of canon ammo, and type of nodes to use when applicable. (when you get a perk for a special node (like missiles), you can choose what you want to fire and still use regular d-nod…

  • Update 21 JIP - 19 May 2026

    ChangelogNew- New Mission "High Value Convoy"To access this mission, successfully complete a dig in 3 separate hard archeology missions to receive an intel package. - Join in progressFinally implemented "Join in Progress". Simply make sure to start any risky mission as a multiplayer mission, make sure "friends join allowed" is toggled, and if you run into a risky situation, call on some friends to jump in and bail you out! Bug fixes- Ship balancing.- Reward balancing.- Serious Perk balancing and changes

  • Large Update 20 - 14 May 2026

    ChangelogNew- Save wipe due to major balancing changesRegrettably, we had to do a save reset due to major changes to progression, balancing, and boss systems and saves.This is not a regular thing by any means, and I will do my best to commit to something like this only when absolutely necessary and only while in early access. - Guides/PopupsAdded guide popups to help players figure out the game. made 3 separate close functions - 1. ok-closes for now but will show again on next gate. 2. hide this-closes this prompt permanently. 3. hide all-disables all guides.NOTE- you can reenable again in settings.NOTE - gameplay and menu disable are separate.- Ping functionAdded a ping function to multiplayer. press "P" to ping your current cursor location to all players in your match.- Updated "DIG" animationMade a new animation for "digging" in archeology mission.- DropshipsAdded a new (In developme…

  • Update 19 - 30 April 2026

    ChangelogNew - Bosses addedYou can now encounter bosses. more likely in hard and less likely in easy missions.Bosses are persistent, if he survives your first encounter, he will be saved and will hunt you (show up sometimes in missions. Bosses have a squad/network name and all enemy ai will use that network name if you have a chance to run into him.Bosses become stronger every time they survive an encounter with you, and much stronger if they kill any ally ship and survive.You can have up to 10 bosses stored per profile and they have permadeath, so if you kill him, he is gone for good.They have different specializations based on the upgrades their ships have and they offer much higher value cores. - Cores tech reward value changednow cores give more tech per core based on the target difficulty setting (higher difficulty = higher rewards)- D-nodes now act more like missilesThey now have…

  • Large Update - 12 April 2026

    ChangelogNew- Ship selection panel instead of dropdownsopens a panel showing tile rows of ships with stats and an image of the exact ship - Improved zoom smoothness in gamesmooth out and improve the mouse-wheel zoom- Improved movement and pathfindingattempting to move too close to planet now doesn't cancel move, but snaps to nearest legal moveinstead of the red ghost ship display and cancel movement when attempting illegal move, it now shows the move you can actually do closest to the one you are attempting and will send the ship there. this also improves the pathfinding around planets making it smoother and less awkward.- Ship upgrading/modificationsyou can now use your profile/fleet panel to upgrade your owned hulls. each upgrade costs that specific hull tech and will give a selected upgrade to the various stats of a ship.stats include - engines, hull, reactor, firing computer, d-node…

  • Early access release date - 8 April 2026

    Releasing in early access April 8! Also expect a large update about the time of release!

  • Large update - 4 April 2026

    ChangelogNewLarge changes- Ai command featureYou can now give orders to ai teammates (host authoritative = host only can give commands)NOTE: these are bias commands, not forced, except for extract.Move = ai will move into that approx. location.Attack = choose a target you want the ai to attack.Extract = ai will charge and jump awayDefend = ai will defend position with dnodesCollect = ai will collect cores, ally and enemies.- Added Rosters in gameA list showing each seat player, their state, etc. this is also used for giving them orders.- new mission = Ghost Signal (MIA ship recovery)If you disconnected or left a game early, your ship is placed in "MIA". this will help you recover it.Once you recover a hull, you cannot recover it again, so don't lose it again!- Explosion effects reworkreworked the explosion effects using new assets and particle system.Small changes- explosions now give o…

  • Upcoming Update - 30 March 2026

    Upcomingcommand ai alliesnew mission - recover lost shipsbug fixesui upgradesin game rosterand more!Should be within couple days.

  • Small Update - 28 March 2026

    ChangelogNew- Mission Lobby header update- Mission lobby mission detailsBug fixes- disconnect-reconnect issues- sandbox ui text white on white background- ai force jump on all human players left in missions- settings panel sizes- cruiser does a dance after move- ai dnode offense rework- ai behavior tweaks

  • AI and Core Update - 24 March 2026

    Changelog New- Complete overhaul of ai solver and decision maker.- Rework of explosion effects (still not final by far).- added dnode have spark effects.- tuned and upgraded jump drive fx.- increased hard mission difficulty and removed spawn of frigates on hard.- added logs fade and only relevant info stays and updates.- tuned up size of all stellar objects and slightly tuned down the gravity per unit.- some ship balancing tweaks.- added harder no-loiter waves.- added collection of cores, enemy will give tech, ally will salvage even if failed mission or enemies present.- added cargo-hold teamwide. so all items collected are shared (copies applied to all players). Bug fixes- fixed - dnodes trigger dnodes but don't die.- fixed - A whole bunch of ai logic issues.- more tweaking and fixing logs in missions and tutorial.- fixed - battleship chevron smaller then other chevrons.- fixed - canno…

  • Update - 21 March 2026

    New- Tooltip for moving, when choosing destination it will show energy cost.- Toggle for auto focus on turn start in settings.- added ai ally ships in missions, now consume actual hulls and also obey perma-death rules- When all players extract in missions, ally ai will auto force extract as well.- in tutorial added a note/hint how to move camera- added a nametag and highlighter for asteroid in tutorial for easier visibility.- controls now pulse to show what is where in tutorial when objective reaches that milestoneBug fixes- fixed - Won't let client join after a previous multiplayer game- fixed - Ai skips turn and doesn't act sometimes, either team- fixed - Gameoverpanel word spacing/overlapping/etc- fixed - If host sets ship hulls for ai allies in missions, it uses client hulls as well.- fixed - In multiplayer, clients cannot see dead ship ui- fixed - some ai would fire extra shots abo…

Patch notes and updates

S.noRelease datePatch nameGID number
128 March 2026Small Update1828441623106065

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4330380
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateApr 8, 2026
DeveloperMorozov Studios
PublisherMorozov Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime forever2,875 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4330380/

Short description

Inspired by the classic Gravity Wars, experience tactical turn-based space combat where gravity itself becomes the battlefield. Play with or against your friends.

About this game

In Gravity Assist: Initiative you are a surviving Ai warship. You wake up with no recollection of who created you and why. You face a corrupt Ai network and attempt to establish a resistance by aligning with other stable Ai warships and uncover the answers to your past. Tactical Space Combat Every action matters. Position your ship carefully, manage your energy, coordinate your shots and use gravity itself to your advantage. In a unique turn based system, each team will cycle turns where Team 1 acts: resolution phase. Team 2 acts: resolution phase. And repeat. With the ability for all players to act simultaneously during your team turn, you will coordinate with your friends to carry out your strategies that are limited only by your imagination. Hone Your Skills Just like an advanced artificial intelligence, you will need to refine your skills by calculating your shots and predicting the enemy moves. Challenging at first, you will quickly find satisfaction when you successfully (or accidentally) land that perfect shot, or simply shoot yourself or your allies in the behind! Choose your positioning to deflect enemy shots. Set your firing angle to orbit and hit from unexpected directions. Place defenses to cover your weak sides. Enjoy the many quality-of-life UI/UX features already in game, and look out for additional tools being added over time. Hone Your Skills This isn't your standard turn based system like you may be used to. To support persistent projectiles, fair team play, and real simulation feel of "if it didn't hit something, it will keep flying until it does", This game uses a unique Phase system - - Team 1 turn - All human players act at the same time (ai bots act once all players hit "ready" for the sake of cpu usage etc.) consuming energy per action. you can shoot, move, then shoot again, but here is the twist, projectiles do not move, they stay frozen in the location you fired them in awaiting the "resolution phase". - Resolution phase - there are no inputs during this phase. You can freely look around and watch all your team actions play out, projectiles hitting targets, defense nodes deploying, asteroids exploding. This proceeds for a…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Gravity Assist: Initiative's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gravity Assist: Initiative's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gravity Assist: Initiative at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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