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Runic Winds

Runic Winds Steam news

GeccoBot | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID4332210
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGeccoBot

Runic Winds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4332210
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGeccoBot
  • PublisherGeccoBot
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: GeccoBotPublisher: GeccoBot

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Runic Winds Steam news

Runic Winds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev update 5/21 - 21 May 2026

    Hey everyone! Just wanted to give a small update on where Runic Winds is at.Over the last little while I’ve taken some time to focus on school (I'll be graduating this December!) and some personal time away from development. I’ve still been thinking about Runic Winds constantly (that never really stops), but stepping back for a bit helped me recharge and come back with a clearer head.Development is continuing, and right now I’m heavily focused on Deepwood Shrine — the first major dungeon of the game. This chapter is shaping up to be a really important moment for the world, puzzles, exploration, and what it means to be a rune bearer. I’ve been building new environmental puzzle systems, refining spells, and making sure this next portion feels meaningful and worth the wait.Thank you all for the patience, kind messages, wishlists, and support so far. Seriously, seeing people care about this…

  • Build Update - 12 February 2026

    Sharing some progress of the next chapter of Runic WIndsA small patch was also pushed this morning adjusting the tone of some music cues and overall pacing of the demo. Thanks again for the support! -GeccoBot

  • Fixed Executable - 11 February 2026

    -Fixed a misnaming issue on the new .exe fileThanks for those who pointed this out! -GeccoBot

  • Patch 0.1.2 FEB 10th 2026 - 10 February 2026

    Patch Notes 0.1.2:-fixed a bug preventing the player from talking to panther, locking them out of progression.-updated bush and tree sprites to align better with art direction-fixed lighting being too dark in Albert's Landing

  • Thank you for the incredible response - 10 February 2026

    I've been genuinely blown away by the number if people checking out the Runic Winds demo over the past few days. Seeing players explore the world, learn the systems, and share their thoughts has meant more to me than I can put into words. I'm continuing to improve the demo, fix issues as they're found, and build out the world beyond what you've played so far. This project has always been about crafting something honest and deliberate, and im beyond excited to keep going. Thank you for playing, wishlisting, and sharing your time with Runic Winds. More Soon.-GeccoBot

  • Runic Winds-Demo Patch v0.1.1 - 4 February 2026

    Bug Fixes-Fixed an issue that would cause crashes when respawning-fixed death screen to actually play upon death-fixed quest and inventory persistance across play sessionsImprovments-respawning after setting a checkpoint now spawns you at the checkpoint-Morgerum now has a death sound effect-Void Sprites no longer clip through walls-Imporved overall stability when loading savesNotesThis patch focuses on stability and progression issues reported by players. Thank you to everyone who played the demo and shared feedback.

  • Demo Patch Update: Stability and Progression Fixes - 3 February 2026

    Hey everyone, Thank you so much to everyone who's played the Runic Winds demo so far and shared feedback. I've been looking through reports and found a few issues that could cause crashes or block progression related to quest and item persistance. A patch is currently in progress to address these problems andimporve overall demo stability. I'll post again as soon as the updated build is live. If you run into any issues in the meantime, feel free to leave a comment or post in the discussions; It genuinely helps make the game better. Thanks again for exploring this world with me. -GeccoBot

  • Demo is live! - 31 January 2026

    The Runic Winds demo is live! thank you for all of the early support. -GeccoBot

  • Demo Coming Soon - 27 January 2026

    Hello Everyone! I just wanted to say thank you to everyone who has wishlisted Runic Winds so far. Seeing the earlysupport means a lot.A playable demo is coming very soon. I'm excited to invite you to step into the world of Runic Windsand experience the beginning of its journey. Thank you again for being here at the beginning. -GeccoBot

Patch notes and updates

S.noRelease datePatch nameGID number
111 February 2026Fixed Executable1824459501604648
210 February 2026Patch 0.1.2 FEB 10th 20261823825466509477
34 February 2026Runic Winds-Demo Patch v0.1.11823825466495140
43 February 2026Demo Patch Update: Stability and Progression Fixes1823191198615947

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