- Discover Bon Vivant, our next game - 20 July 2026
If you found your way through Kim's hand-drawn towns and Kipling's India, you already know we like building games around real times and places. Our next game, Bon Vivant, does the same for a very different era: 1920s Paris, at the height of its golden age.Bon Vivant is a strategy game about hosting legendary dinner parties. Instead of exploring a map, you're discovering a social world. You can invite 40 historical figures (Hemingway, Picasso, Chanel and more) into your home, learn their quirks and personalities, and find out what makes them tick as you throw party after party.The Steam page is live now and so is the playtest. If you enjoyed discovering Kim's world one town at a time, we think you'll enjoy discovering Bon Vivant's Paris one guest at a time.▶ Wishlist & join the playtest: ▶ Watch the trailer: ▶ Join our Discord server: https://discord.gg/XhtryjExaW
- v1.4: Improved Combat - 2 March 2018
In the words of the lama, Kim's faithful friend, this is for the "brawlers and swashbucklers" among us! We had some feedback from the community that certain combat missions weren't playing as smoothly as intended so we investigated and discovered a couple issues that we wanted to address. Our main focus has been to make it easier to plan attacks with the game paused and then unpause to let them play out. We've also tweaked how Kim behaves when he takes multiple hits in quick succession. We discovered some inconsistencies between how line of sight was calculated for Kim and for enemies so we have updated this system so both use the same rules. Systemic changes like these require a lot of testing but we're now confident that you'll find the life of a highwayman on the Grand Trunk Road an altogether more enjoyable one! We always appreciate input from our players, especially when it helps t…
- v1.4: Improved Combat - 2 March 2018
In the words of the lama, Kim's faithful friend, this is for the "brawlers and swashbucklers" among us! We had some feedback from the community that certain combat missions weren't playing as smoothly as intended so we investigated and discovered a couple issues that we wanted to address. Our main focus has been to make it easier to plan attacks with the game paused and then unpause to let them play out. We've also tweaked how Kim behaves when he takes multiple hits in quick succession. We discovered some inconsistencies between how line of sight was calculated for Kim and for enemies so we have updated this system so both use the same rules. Systemic changes like these require a lot of testing but we're now confident that you'll find the life of a highwayman on the Grand Trunk Road an altogether more enjoyable one! We always appreciate input from our players, especially when it helps t…
- v1.3: Uncharted Territory - 3 July 2017
Intrepid explorers! Our 3rd post-launch update has a new feature, which has been designed with you in mind, uncharted territory! From now on, Kim's map will begin covered and you will reveal it as you travel. As with the photo album, your progress in this area is not reset at the start of a new playthrough; this helps you plan where to go to meet new characters and discover new quests. If you have a save game, places you’ve visited in that run will already be revealed so you can continue from where you left off. After our last update, one of our players, Jambu Kolla, suggested we include excerpts from the books, which Kim can find. We loved the idea and have picked out choice passages, which are now displayed as Kim reads the book so you will get a taste of some other great Victorian authors. If you want to see which books you haven’t found yet, there's a well-stocked bookshop in Luckno…
- v1.3: Uncharted Territory - 3 July 2017
Intrepid explorers! Our 3rd post-launch update has a new feature, which has been designed with you in mind, uncharted territory! From now on, Kim's map will begin covered and you will reveal it as you travel. As with the photo album, your progress in this area is not reset at the start of a new playthrough; this helps you plan where to go to meet new characters and discover new quests. If you have a save game, places you’ve visited in that run will already be revealed so you can continue from where you left off. After our last update, one of our players, Jambu Kolla, suggested we include excerpts from the books, which Kim can find. We loved the idea and have picked out choice passages, which are now displayed as Kim reads the book so you will get a taste of some other great Victorian authors. If you want to see which books you haven’t found yet, there's a well-stocked bookshop in Luckno…
- v1.2: End Game Replay - 9 March 2017
Welcome to Kim's second post-launch update! We've made lots of small improvements and optimisations and fixed some minor bugs. The centrepiece is the new end game replay, which let's you relive your epic journey around India and perhaps start to plan a better route for your next run! We wanted to make the end of a game feel climactic and do a better job of summarising your playthrough. When Kim turns 18, the screen fades, a choice quotation is read, which transitions into 'The End' and a replay of Kim's travels around the map of India by train, horse and foot. We've also made some balance changes. You will now encounter more characters, who will offer opportunities to improve Kim's skills or set him objectives, which grant a variety of rewards. This provides more choices about how to spend your time while travelling and helps you discover all the different quests more easily. It should…
- v1.2: End Game Replay - 9 March 2017
Welcome to Kim's second post-launch update! We've made lots of small improvements and optimisations and fixed some minor bugs. The centrepiece is the new end game replay, which let's you relive your epic journey around India and perhaps start to plan a better route for your next run! We wanted to make the end of a game feel climactic and do a better job of summarising your playthrough. When Kim turns 18, the screen fades, a choice quotation is read, which transitions into 'The End' and a replay of Kim's travels around the map of India by train, horse and foot. We've also made some balance changes. You will now encounter more characters, who will offer opportunities to improve Kim's skills or set him objectives, which grant a variety of rewards. This provides more choices about how to spend your time while travelling and helps you discover all the different quests more easily. It should…
- v1.1: Photo Album - 21 December 2016
Welcome to our first major update! After Kim launched, our designer went to India (as you can see here!) and we all relaxed and started to think about what we might add to Kim in future updates. Each time we finish a new feature, we’ll announce an update, which will also include any balance changes and little improvements we’ve made along the way. The centrepiece of v1.1 is an album showing the photos and descriptions of the places you’ve discovered during all of your playthroughs. The photos were provided by The British Library and the descriptions are excerpts from Victorian travel guides so we wanted to add a way to look through these as a collection. We've made a host of other changes, which you can read about below. Let us know what you'd like to see in our next update in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGame…
- v1.1: Photo Album - 21 December 2016
Welcome to our first major update! After Kim launched, our designer went to India (as you can see here!) and we all relaxed and started to think about what we might add to Kim in future updates. Each time we finish a new feature, we’ll announce an update, which will also include any balance changes and little improvements we’ve made along the way. The centrepiece of v1.1 is an album showing the photos and descriptions of the places you’ve discovered during all of your playthroughs. The photos were provided by The British Library and the descriptions are excerpts from Victorian travel guides so we wanted to add a way to look through these as a collection. We've made a host of other changes, which you can read about below. Let us know what you'd like to see in our next update in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGame…
- FULL LAUNCH! - 24 October 2016
Kim is officially complete! Our little team has been working on it together for nearly two years. It's been a fantastic project and we are very grateful to everyone, who has supported us along the way by buying the game or spreading the word - we couldn't have done it without you! This update is focused on tying up loose ends and making little improvements to streamline the experience. We’ve been playing the game a lot so we’re confident it’s in good shape! Don't miss Kim's official trailer, released last week; you can watch it and check out our latest screenshots on the store page. We will continue supporting Kim long into the future and we love hearing from players so if you have any questions or feedback, drop us a line in the forum or on social media and we'll get back to you as soon as we can: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https…
- FULL LAUNCH! - 24 October 2016
Kim is officially complete! Our little team has been working on it together for nearly two years. It's been a fantastic project and we are very grateful to everyone, who has supported us along the way by buying the game or spreading the word - we couldn't have done it without you! This update is focused on tying up loose ends and making little improvements to streamline the experience. We’ve been playing the game a lot so we’re confident it’s in good shape! Don't miss Kim's official trailer, released last week; you can watch it and check out our latest screenshots on the store page. We will continue supporting Kim long into the future and we love hearing from players so if you have any questions or feedback, drop us a line in the forum or on social media and we'll get back to you as soon as we can: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https…
- Update #13: Launching October 24th! - 11 October 2016
Like the brave men and women of Starship Troopers, we’ve been on the front lines squashing bugs for humans everywhere. Onward to victory and full launch, which will be on October 24th! For now, we have stuck our heads above the parapet to share our final pre-launch update. It’s an avalanche of polish, fixes and balance tweaks, all detailed below, and there will be more of these creeping in via hotfixes over the next week or so. As launch approaches, we’ll be doing our best to spread the word so come say hello. We've just released a new teaser trailer and we have a full trailer coming soon! https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ https://youtu.be/55TpXro_uWQ Changelist v0.12.0 -> v0.13.0 New Stuff - New house icons show which houses can be broken into and which require a better lock pick - When you click the ground, a particle effect appears - Lots of in…
- Update #13: Launching October 24th! - 11 October 2016
Like the brave men and women of Starship Troopers, we’ve been on the front lines squashing bugs for humans everywhere. Onward to victory and full launch, which will be on October 24th! For now, we have stuck our heads above the parapet to share our final pre-launch update. It’s an avalanche of polish, fixes and balance tweaks, all detailed below, and there will be more of these creeping in via hotfixes over the next week or so. As launch approaches, we’ll be doing our best to spread the word so come say hello. We've just released a new teaser trailer and we have a full trailer coming soon! https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ https://youtu.be/55TpXro_uWQ Changelist v0.12.0 -> v0.13.0 New Stuff - New house icons show which houses can be broken into and which require a better lock pick - When you click the ground, a particle effect appears - Lots of in…
- Update #12: Sound Judgement - 1 October 2016
As Update 12 pulls in, you will hear it getting louder because it now has 3D sounds! We’ve made a number of improvements to the game’s audio system and assets; as you explore India, creatures and objects play sounds at a volume based on Kim’s changing distance from them. We’ve also been polishing level icons, which now appear as Kim arrives in a level and animate when clicked, and rebalancing how hunger affects Kim’s stats to speed up his decline in hopeless scenarios. Last week, Kim was selected for the Made With Unity showcase at their Unite conference so we’ll be demoing it on the show floor in LA from 1st-3rd November. Our plan is to continue balancing and polishing the game, fixing bugs and adding a few final missions before launch so let us know your feedback in the forums! http://steamcommunity.com/app/433400/discussions/ Changelist v0.11.0 -> v0.12.0 New Stuff - Icon animations…
- Update #12: Sound Judgement - 1 October 2016
As Update 12 pulls in, you will hear it getting louder because it now has 3D sounds! We’ve made a number of improvements to the game’s audio system and assets; as you explore India, creatures and objects play sounds at a volume based on Kim’s changing distance from them. We’ve also been polishing level icons, which now appear as Kim arrives in a level and animate when clicked, and rebalancing how hunger affects Kim’s stats to speed up his decline in hopeless scenarios. Last week, Kim was selected for the Made With Unity showcase at their Unite conference so we’ll be demoing it on the show floor in LA from 1st-3rd November. Our plan is to continue balancing and polishing the game, fixing bugs and adding a few final missions before launch so let us know your feedback in the forums! http://steamcommunity.com/app/433400/discussions/ Changelist v0.11.0 -> v0.12.0 New Stuff - Icon animations…
- Update #11: Trading Cards - 8 September 2016
Update 11 has been powered by our players, especially blaa and GreyCrow, whose feedback has been fantastic. We’ve been homing in on the perfect game balance while batting away bugs. There’s new content too, we’ve added Steam trading cards to the game so you can collect all your favourite characters, craft badges and even employ some India-themed emoticons! Your survey equipment can now be put to better use in a series of missions that will take you to the far-flung corners of India. Be sure to blend in, not everyone trusts travellers from afar, especially those seen skulking around at night! We're also running a new high score competition every update to win a free copy of Kim for a friend, which you can read about here: http://steamcommunity.com/app/433400/discussions/0/352792037323815399/ Changelist v0.10.0 -> v0.11.0 New Stuff - You will earn trading cards, badges, profile background…
- Update #11: Trading Cards - 8 September 2016
Update 11 has been powered by our players, especially blaa and GreyCrow, whose feedback has been fantastic. We’ve been homing in on the perfect game balance while batting away bugs. There’s new content too, we’ve added Steam trading cards to the game so you can collect all your favourite characters, craft badges and even employ some India-themed emoticons! Your survey equipment can now be put to better use in a series of missions that will take you to the far-flung corners of India. Be sure to blend in, not everyone trusts travellers from afar, especially those seen skulking around at night! We're also running a new high score competition every update to win a free copy of Kim for a friend, which you can read about here: http://steamcommunity.com/app/433400/discussions/0/352792037323815399/ Changelist v0.10.0 -> v0.11.0 New Stuff - You will earn trading cards, badges, profile background…
- Update #10: Path to Justice - 25 August 2016
Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kim’s been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and beast alike are doing a much better job of not walking into stuff. Also, to make time a more valuable resource, games are now 30% shorter (but there is still Endless Mode if you want to continue your playthrough) - let us know what you think here! http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v0.9.0 -> v0.10.0 New Stuff - We’ve implemented Aron Granberg’s A* pathfinding system to improve characters’ path sele…
- Update #10: Path to Justice - 25 August 2016
Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kim’s been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and beast alike are doing a much better job of not walking into stuff. Also, to make time a more valuable resource, games are now 30% shorter (but there is still Endless Mode if you want to continue your playthrough) - let us know what you think here! http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v0.9.0 -> v0.10.0 New Stuff - We’ve implemented Aron Granberg’s A* pathfinding system to improve characters’ path sele…
- Update #9: Dressed to Kill - 12 August 2016
Ladies and gentleman, this one’s a whopper! Update 9 is brimming with improvements and additions to combat, items and institutions. Check out the full list below, I’m just going to highlight the biggest mechanical change: a death’s door reprieve that we’re calling ‘last legs’. If Kim’s health is reduced to zero, he no longer collapses, instead he’s on his last legs and the game pauses giving you a chance to improve Kim’s health with medicine or food. Kim remains on his last legs until his health gets back up to 30; while in this state, he will collapse if his health hits zero again so be careful, especially if you’re playing with permadeath! Changelist v0.8.0 -> v0.9.0 New Stuff - 'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause t…