- Luca Update - Now with 50% More Bullets and 100% More Ceilings! - 6 March 2017
To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would often be well above the ceiling. Now the ceiling optionally will turn off for room scale mode or in certain rooms where enemies do a high jump. Additionally, we've made a variety of improvements and increased the base weapon firing rates by 50% to make the combat even more satisfying. Full Release Notes & Change Log Worked on polishing ceilinged room. Ceilinged room cosmetics finished. Enabled depth texture rendering to enable soft particles. Fixed z-fighting arch on west wall. Started looking at…
- Luca Update - Now with 50% More Bullets and 100% More Ceilings! - 6 March 2017
To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would often be well above the ceiling. Now the ceiling optionally will turn off for room scale mode or in certain rooms where enemies do a high jump. Additionally, we've made a variety of improvements and increased the base weapon firing rates by 50% to make the combat even more satisfying. Full Release Notes & Change Log Worked on polishing ceilinged room. Ceilinged room cosmetics finished. Enabled depth texture rendering to enable soft particles. Fixed z-fighting arch on west wall. Started looking at…
- Legend of Luca Release - Oculus Rift w/ Touch Support! - 5 December 2016
We've added support for Touch thru OpenVR. So the game is new fully playable with the Oculus Touch. We are impressed with the tracking volume of the Oculus Touch system. Even with two tracking cameras on one side of a room there are very little occluded tracking spots. Be sure to calibrate a play area in SteamVR before playing or the floor and world scale will be incorrect. Unfortunately, OpenVR hasn't shipped with models of the Touch controls yet. So the game will still show Vive controller models until it's updated. Please use the picture above to understand how the controls are mapped in the game until updated controller models get shipped by Valve. In addition we've fixed a variety of bugs and made some game difficulty tweaks. The final boss is now a little easier and the heart drop frequency has increased.
- Legend of Luca Release - Oculus Rift w/ Touch Support! - 5 December 2016
We've added support for Touch thru OpenVR. So the game is new fully playable with the Oculus Touch. We are impressed with the tracking volume of the Oculus Touch system. Even with two tracking cameras on one side of a room there are very little occluded tracking spots. Be sure to calibrate a play area in SteamVR before playing or the floor and world scale will be incorrect. Unfortunately, OpenVR hasn't shipped with models of the Touch controls yet. So the game will still show Vive controller models until it's updated. Please use the picture above to understand how the controls are mapped in the game until updated controller models get shipped by Valve. In addition we've fixed a variety of bugs and made some game difficulty tweaks. The final boss is now a little easier and the heart drop frequency has increased.
- Legend of Luca Release Notes - Sliding Locomotion! - 8 Player Classes Added - 30 September 2016
Due to popular demand I've added sliding locomotion as an alternative to teleporting. You can now press up on the LEFT touchpad to slide around at a fabulous 8 meters per second! Teleporting is still available on the RIGHT touchpad for those that are still prone to motion sickness. If you appreciate us adding this heavily requested feature please leave a great review on steam for Luca! It's super important and will enable even more additions to the game. Also, we added 8 new character classes that can be unlocked and introduce a variety of new fun play styles to the game. New Legend of Luca Character Classes! Paladin - Traditional Stats and Abilities Shaman - Healer that has tons of health but hits less hard. It's the easiest character to complete the game with. Grenadier - Want to blow crap up? This is for you! All of your bullets are replaced with delightful bombs that explode on cont…
- Legend of Luca Release Notes - Sliding Locomotion! - 8 Player Classes Added - 30 September 2016
Due to popular demand I've added sliding locomotion as an alternative to teleporting. You can now press up on the LEFT touchpad to slide around at a fabulous 8 meters per second! Teleporting is still available on the RIGHT touchpad for those that are still prone to motion sickness. If you appreciate us adding this heavily requested feature please leave a great review on steam for Luca! It's super important and will enable even more additions to the game. Also, we added 8 new character classes that can be unlocked and introduce a variety of new fun play styles to the game. New Legend of Luca Character Classes! Paladin - Traditional Stats and Abilities Shaman - Healer that has tons of health but hits less hard. It's the easiest character to complete the game with. Grenadier - Want to blow crap up? This is for you! All of your bullets are replaced with delightful bombs that explode on cont…
- Release Notes - All Bosses Redesigned - Levels 4 & 5 Overhauled - Game Difficulty Rebalanced - Improved Graphics - New Music Added - And Much More! - 16 September 2016
Changed Bomb physics to offer better control Updated tileset for future enemies Dragon Bouncy Splitter Added Increased Health of Orcus, Punisher of Broken Oaths Skeleton Swordsman SFX on hit when invulnerable plays a metal clang sound to communicate invulnerability Skeleton Swordsman improvements to charge animation. Skeleton Swordsman charge speed reduced by 50% Audio added to charge and sword swing of skeleton swordsman Changed drop and pickup sound of Bomb Bouncy dragon laugh animation now loops Skeleton Swordsman now steps back a couple steps and makes a noise before charging New Skeleton Swordsman enemy that moves to be the range of it's charge away from player Started on Silenus, Lord of Drunkenness alterations Silenus, Lord of Drunkenness Green projectile improvements Changed two of four summoning skeleton mages into shooting mages in a room on level 2 that was too hard Lord of D…
- Release Notes - All Bosses Redesigned - Levels 4 & 5 Overhauled - Game Difficulty Rebalanced - Improved Graphics - New Music Added - And Much More! - 16 September 2016
Changed Bomb physics to offer better control Updated tileset for future enemies Dragon Bouncy Splitter Added Increased Health of Orcus, Punisher of Broken Oaths Skeleton Swordsman SFX on hit when invulnerable plays a metal clang sound to communicate invulnerability Skeleton Swordsman improvements to charge animation. Skeleton Swordsman charge speed reduced by 50% Audio added to charge and sword swing of skeleton swordsman Changed drop and pickup sound of Bomb Bouncy dragon laugh animation now loops Skeleton Swordsman now steps back a couple steps and makes a noise before charging New Skeleton Swordsman enemy that moves to be the range of it's charge away from player Started on Silenus, Lord of Drunkenness alterations Silenus, Lord of Drunkenness Green projectile improvements Changed two of four summoning skeleton mages into shooting mages in a room on level 2 that was too hard Lord of D…
- Major Update! 20 New Enemies - 75+ New Room Designs - New Special Weapon Attacks - Unlimited Ammo! - 25 August 2016
Some major changes to the weapons of A Legend of Luca have arrived in the latest release! The ammo system was removed because it was difficult to understand and rarely led to satisfying game play. It was more annoying that anything, so the ammo system has been completely cut from the game. All player weapons will now always have unlimited ammo and their special abilities available. So now all players are even more powerful and the difficulty of the game has been increased to maintain the challenge of the game. All of the melee weapons now have a ranged attack that's always available. Clemetia, the Axe of Mercy's special throw ability is now always available and won't run out. Veritas, the Greatsword of Truth has a charged lightning attack similar to brimstone from Binding of Isaac. Virtus, the Sword of Valor, has a piercing special ability where the thrown swords will go through enemies…
- Major Update! 20 New Enemies - 75+ New Room Designs - New Special Weapon Attacks - Unlimited Ammo! - 25 August 2016
Some major changes to the weapons of A Legend of Luca have arrived in the latest release! The ammo system was removed because it was difficult to understand and rarely led to satisfying game play. It was more annoying that anything, so the ammo system has been completely cut from the game. All player weapons will now always have unlimited ammo and their special abilities available. So now all players are even more powerful and the difficulty of the game has been increased to maintain the challenge of the game. All of the melee weapons now have a ranged attack that's always available. Clemetia, the Axe of Mercy's special throw ability is now always available and won't run out. Veritas, the Greatsword of Truth has a charged lightning attack similar to brimstone from Binding of Isaac. Virtus, the Sword of Valor, has a piercing special ability where the thrown swords will go through enemies…
- Release Notes - 12 August 2016
Level 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors. GIF recording disabled Each pickup now has a unique drop sound effect Made it so pots are more often spawned in groups. Skeleton Mage Triple Shot now spreads in all 3 dimensions Exploding Gems from boss are increased in size Dragon Familiar shots fixed to damage enemies and environments and his firing position raised so shots don't hit the ground as frequently Zombie Fatty attack frequency decreased Zombie Commoners will screech when they enter within a short range Can now differentiate Skeleton Mages by color Chest script allows spawning of specific object Dragons are now differentiated by color Mage color additions. Zombie Variations now visually distinct in color and equipment Modified Dragon Medium Four Way sfx to not blow out…
- Release Notes - 12 August 2016
Level 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors. GIF recording disabled Each pickup now has a unique drop sound effect Made it so pots are more often spawned in groups. Skeleton Mage Triple Shot now spreads in all 3 dimensions Exploding Gems from boss are increased in size Dragon Familiar shots fixed to damage enemies and environments and his firing position raised so shots don't hit the ground as frequently Zombie Fatty attack frequency decreased Zombie Commoners will screech when they enter within a short range Can now differentiate Skeleton Mages by color Chest script allows spawning of specific object Dragons are now differentiated by color Mage color additions. Zombie Variations now visually distinct in color and equipment Modified Dragon Medium Four Way sfx to not blow out…
- Release Notes - 5 August 2016
Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instead of hand Removed hand models Removed non-boss level music to contrast the emotional experience. Added ambient wind sound Moved pillars in weapon rooms Fixed spawn glitch on Orcus, Punisher of Broken Oaths Fixed gui cursor positioning Removed uses of old zombie commoner Skeleton King on Level 3 balanced to be more in line with difficulty of other floor 3 bosses Removed some spike rooms in Level 3 Changed enemy projectiles to not collide with enemies Fewer Empty rooms Higher average rewards in empty rooms Zombie Murderer no longer does ranged attack New Ranged Zombie Murderer that does triple attack Added enemy knife projectile Adjusted sizes of zombie commoners Added Gree…
- Release Notes - 5 August 2016
Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instead of hand Removed hand models Removed non-boss level music to contrast the emotional experience. Added ambient wind sound Moved pillars in weapon rooms Fixed spawn glitch on Orcus, Punisher of Broken Oaths Fixed gui cursor positioning Removed uses of old zombie commoner Skeleton King on Level 3 balanced to be more in line with difficulty of other floor 3 bosses Removed some spike rooms in Level 3 Changed enemy projectiles to not collide with enemies Fewer Empty rooms Higher average rewards in empty rooms Zombie Murderer no longer does ranged attack New Ranged Zombie Murderer that does triple attack Added enemy knife projectile Adjusted sizes of zombie commoners Added Gree…
- Trading Cards Now Available! - 30 July 2016
Just added new steam trading cards as well as reward backgrounds and emoticons! Check out the cool HTC Vive emoticons as part of the collection. Here's one for the Vive Headset - ːviveː (vive) Here's one for the Vive Controller - ːvcː (vc) Here's one for the Vive Lighthouse Trackers - ːvlhː (vlh) The drop rate on the cards is set to 15 minutes and there's seven in the set so it should be fairly easy to complete. ENJOY! ːrhaegosː ːzgrinː
- Trading Cards Now Available! - 30 July 2016
Just added new steam trading cards as well as reward backgrounds and emoticons! Check out the cool HTC Vive emoticons as part of the collection. Here's one for the Vive Headset - :vive: (vive) Here's one for the Vive Controller - :vc: (vc) Here's one for the Vive Lighthouse Trackers - :vlh: (vlh) The drop rate on the cards is set to 15 minutes and there's seven in the set so it should be fairly easy to complete. ENJOY! :rhaegos: :zgrin:
- Release Notes - 28 July 2016
Added big padlock to locked chest to make it more obvious that it needs a key. Fixed initial music ducking. Fixed zombie boss shader (was shiny). Fixed save data location.
- Release Notes - 28 July 2016
Added big padlock to locked chest to make it more obvious that it needs a key. Fixed initial music ducking. Fixed zombie boss shader (was shiny). Fixed save data location.
- Release Notes - 21 June 2016
Added room scale back as an option. Requires restart.
- Release Notes - 21 June 2016
Added room scale back as an option. Requires restart.