Novel Creation -Ichishiki- news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateApr 28, 2026
- DeveloperεδΊε€γγγ
- PublisherεδΊε€γγγ
Genres: Design & Illustration, Education, Game Development
Company pages: Developer: εδΊε€γγγPublisher: εδΊε€γγγ
Novel Creation -Ichishiki- Steam news
Novel Creation -Ichishiki- news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- patch_notes_2026-07-19 - 19 July 2026
### Fixed: playback could get permanently stuck (important) - Fixed an issue where playback would **freeze permanently** when a dialogue, wait, background, or screen-effect item with a display condition was skipped (condition not met), or when re-passing an item marked as "one-time only". - This affected both editor preview and exported games. Re-export your game to apply the fix if it uses these combinations. ### New: inline text styling - Select text inside the dialogue input field and **right-click** to change the **color and size of just the selected part**. - Highlight a single word in a different color β all with mouse operations only. - Works together with automatic line wrapping. ### Fixed: backlog voice playback - In games that pack multiple lines into a single voice file, the backlog play button used to play the whole file. It now plays **only the segment for that line**. - Voβ¦
- Auto/Skip improvements (now continue across scenes & choices) - 22 June 2026
β Auto / Skip improvements γ»Auto and Skip now continue across scene transitions (they no longer stop during continuous playback or scene jumps). γ»Auto and Skip now continue after you make a choice. Choices still pause for your input as before, and you can now toggle Auto/Skip while a choice is on screen. γ»Various internal stability improvements.
- β Multi-language editor UI (5 languages).Automatic voice audio compression - 13 June 2026
The editor UI now supports Japanese, English, Korean, Simplified Chinese, and Traditional Chinese. Buttons and labels that previously remained in Japanese have been localized, so switching language now translates almost the entire UI. You can change the language from the settings menu (restart the editor to apply). When exporting a game, voice files in the Voice folder are now automatically compressed to OGG (Vorbis 96 kbps), greatly reducing the output size of fully-voiced projects. To keep audio uncompressed, place it in the Voice/Lossless/ folder (kept as-is β ideal for ASMR or quality-critical scenes). BGM, sound effects, and already-compressed audio are left unchanged as before.
- π§ Greatly improved support for long audio & ASMR creation - 11 June 2026
Removed the size limit on audio loading, adding support for long voice tracks (hundreds of MB). Audio over 50MB now automatically switches to streaming playback to keep memory usage low. When the same speaker continues with the same audio file across multiple lines, the voice now plays seamlessly without cutting out between lines β ideal for long, continuous tracks such as ASMR. Voice playback length now respects the clip duration set by the creator. β© Auto-play improvements The Auto button is now a 3-stage toggle: Auto (>) β Fast-forward (>>) β Off. Text types out at 2Γ speed during fast-forward (>>). π More stable voice playback Fixed unnecessary restarts and clicking/popping noise when replaying the same audio file consecutively. π Display adjustments
- β Improvements - Dialogue text now automatically shifts upward to use the empty - 8 June 2026
- 3 lines: shifted up by half a line - 4 lines: shifted up by one line - 1-2 lines: unchanged (bottom-aligned as before)
- 26/5/26 Update - 26 May 2026
β Improvements - Storyboard item edit field now supports multi-line display (auto-expands based on text length, up to 5 lines) - Master Text parser now follows web novel formatting conventions: - Empty lines act as paragraph separators (each paragraph becomes one item) - Line breaks within a paragraph are preserved in the same item (e.g., two lines displayed in one dialogue window) - Multi-line dialogue (text inside γγ spanning multiple lines) is kept as a single item - Manually inserted line breaks are now preserved even when auto-wrap is enabled
- Initial Hotfix: Character Sprite Display Fixes - 30 April 2026
Description: Hotfix for issues found shortly after the April 29 launch. - Fixed character sprites lingering on screen after scene transitions or save loads - Prevented internal name conflicts when using the default "New Speaker" character name (existing characters unaffected) - Removed hidden file attribute from exported games (prevents Compress-Archive from dropping required files) Existing save data and projects work as-is. Sorry for the inconvenience.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 July 2026 | patch_notes_2026-07-19 | 1838407329263554 |
| 2 | 22 June 2026 | Auto/Skip improvements (now continue across scenes & choices) | 1835871199314150 |
| 3 | 13 June 2026 | β Multi-language editor UI (5 languages).Automatic voice audio compression | 1835236783565333 |
| 4 | 11 June 2026 | π§ Greatly improved support for long audio & ASMR creation | 1835236783561458 |
| 5 | 8 June 2026 | β Improvements - Dialogue text now automatically shifts upward to use the empty | 1834602721197555 |
| 6 | 26 May 2026 | 26/5/26 Update | 1833334318578508 |
| 7 | 30 April 2026 | Initial Hotfix: Character Sprite Display Fixes | 1831432155567249 |
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