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No Clean Start

No Clean Start Steam metadata

Indiegala | Coming soon | game

Coming Soon

GameSteam Store content

Adventure

  • Steam app typegame
  • Steam App ID4339590
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperIndiegala

No Clean Start metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4339590
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperIndiegala
  • PublisherIndiegala
  • Parent gameNot available

Genres: Adventure

Company pages: Developer: IndiegalaPublisher: Indiegala

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

No Clean Start Steam metadata

No Clean Start metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4339590/metadata
Steam Communityhttps://steamcommunity.com/app/4339590
PCGamingWiki search
IGDB searchSearch IGDB for No Clean Start

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • NO CLEAN START Playtest is Live. - 21 September 2026

    After months of work, No Clean Start is finally in your hands.This is our first public Playtest. The game is still in development, so expect rough edges, bugs and things that will change — that's exactly why we want you to play it.If you've already been granted access, you should find No Clean Start Playtest in your Steam Library,If you haven't joined yet, you can still request access from the Steam page.Play it, explore, experiment — and let us know what works and what doesn't.You can also join us on Discord to report bugs, leave feedback or just talk with us about the game.Thanks to everyone who has been waiting for this.See you inside.Riccardo

  • NO CLEAN START PLAYTEST BEGINS MONDAY - 19 September 2026

    The doors are about to open.No Clean Start's first public Steam Playtest begins Monday, September 21 at 10:00 AM UTC / 12:00 PM CEST.If you've already requested access, check your Steam Library — the Playtest may already be waiting for you. It won't be playable until Monday.This is a limited public Playtest and your first chance to step into No Clean Start, explore the facility, fight your way through the infected, experiment with its systems and help us shape what comes next.PLAYTEST STARTSeptember 21 — 10:00 AM UTC / 12:00 PM CESTIf you haven't requested access yet, you can still do it directly from the No Clean Start Steam page.Request access. Wishlist No Clean Start. And we'll see you inside on Monday.There is no clean start.

  • A Small Glimpse - 2 August 2026

    A Small GlimpseOver the past few months we've been sharing the systems behind NO CLEAN START through our development diaries.Today we'd simply like to show a small glimpse of the game in motion.This short clip isn't a trailer, and it doesn't try to tell the whole story. It's just a brief look at the atmosphere, the pacing, and a few moments taken directly from the current build.Since our last update we've continued refining virtually every aspect of the experience: enemy behavior, encounters, weapons, visual feedback, balancing, performance and, above all, replayability.Our current focus isn't adding as many new features as possible. It's making sure the existing ones work together consistently and provide an experience that feels rewarding over repeated runs.We know many of you have already requested access to the upcoming Steam Playtest, and we're genuinely grateful for the interest t…

  • Approaching the First Playtest - 11 July 2026

    Hi all,Over the past few months we've shared many of the systems that make up NO CLEAN START: encounters, enemy behaviors, player classes, weapons and progression.Most of those systems are now in place.Our focus has gradually shifted from building new features to refining the experience as a whole.A significant part of our work is currently dedicated to balancing encounters, tuning weapon handling, refining visual and audio feedback, improving enemy variety, and making sure that all these individual systems work together consistently.One area receiving particular attention is replayability.Because NO CLEAN START is designed around repeated runs, every playthrough should feel familiar enough to reward learning, while remaining unpredictable enough to encourage different decisions. Much of our recent work has been about finding that balance: adjusting encounters, refining progression, imp…

  • No Clean Start – Dev Update #6 - 19 June 2026

    Hi all.Over the past few weeks we've been focusing less on introducing entirely new systems and more on expanding the ones that are already in place.A large part of development has been dedicated to increasing gameplay variety while continuing to improve stability and overall performance. As we move closer to the first public playable build, every new feature also has to integrate cleanly with everything that already exists.A new infected variantOne area we've been expanding is enemy variety.One of the newest additions is a new infected type internally inspired by a parasitic infection. Unlike the regular infected, these creatures are literally being consumed from the inside by aggressive parasites that have spread throughout their bodies.The infection has progressed so far that parasites can often be seen emerging from the mouth and other wounds while the host is still alive.Their most…

  • No Clean Start – Dev Update #5 - 4 May 2026

    When Not Everything Comes CloseSo far, most of the threats we’ve shown have been based on proximity.Shamblers, by design, create pressure by forcing the player into close-range decisions — when to approach, when to disengage, when to take risks.This week we’re introducing a different type of threat.Not all enemies in NO CLEAN START rely on getting close.Remnants of What They WereSome of the infected are not ordinary creatures.They are former soldiers and special forces units originally deployed to contain the outbreak. Over time, the infection has altered them both physically and mentally.Their faces are deformed. Their behavior is unstable. Most of their reasoning is gone.But not entirely.What remains are fragments — partial memory, conditioned reflexes, residual habits from their previous roles.In some cases, this includes the ability to handle weapons.Weapons as Part of the BodyOne o…

  • Rebirth / No Clean Start – Dev Update #4 - 24 April 2026

    Classes Are Not Just LoadoutsUp to this point, we’ve talked about space, encounters, and the systems that shape them.This week, we’re introducing something that directly affects how players approach all of those systems: classes.At a glance, classes might look like simple loadout variations. In practice, they define how a run feels from the very first minute.More Than a Starting KitEach class begins with a different loadout, but that’s only one part of the system.Under the hood, classes are built around a set of core character attributes that influence how the player moves, survives, and interacts with the world.Some of these are already active in the current build, while others are being integrated progressively.The current set includes:HealthStaminaMovement speedStealth (how much noise the player produces)Agility (affecting reload and handling speed)Resistance to bleedingResistance to…

  • Rebirth / No Clean Start – Dev Update #3 - 11 April 2026

    Hi everyone, in this update we want to share a new enemy type we’ve been working on over the past days, and how it fits into the broader light/dark gameplay systems.As with most of our recent work, the focus is not just on adding variety, but on reinforcing consistency across systems and making player decisions more readable.A new light-dependent enemy: the AylesWe’ve introduced a new enemy type called Ayles (literally, “the eyeless”).Unlike the Shambler, which is primarily active in dark environments, and the Ranged enemies that tend to avoid darkness, the Ayles behaves in a complementary way: it only appears in runs where certain areas are powered and illuminated.If a player activates lighting systems during a run, subsequent runs may feature this enemy in those same areas. In this sense, it is indirectly tied to the player’s previous actions, reinforcing the idea that the world evolv…

  • Rebirth / No Clean Start – Dev Update #2 - 4 April 2026

    Hi everyone, welcome back to our weekly update.Over the past week, we focused on expanding interaction systems related to enemy behavior, particularly around distraction tools and throwable devices. At the same time, we’re continuing to see the game take shape in a way that is increasingly aligned with our initial vision, which is encouraging for the whole team.AI Interaction: Distraction as a ToolOne of our goals is to give players indirect ways to manage encounters, not just through combat.We’ve been working on systems that allow players to:redirect enemy attentioncreate temporary safe pathsbreak line-of-sight pressureThis adds a layer of decision-making that goes beyond shooting, especially in constrained or high-risk situations.Throwable DistractionsWe introduced simple throwable objects, such as stones, that can be used to:generate sound on impactattract nearby enemiesinfluence mov…

  • Rebirth / No Clean Start – Dev Update #1 - 30 March 2026

    Hi everyone, with this first dev update we want to start sharing a more concrete look at the current state of Rebirth / No Clean Start, as we approach the first build we’re preparing for the coming weeks. This build will be available for free on Indiegala, and later on Steam.Over the past months, we’ve focused mainly on solidifying the core loop and the main gameplay systems.In this post, we’ll give an overview of what is already playable in the current version.🔁 Core LoopRebirth as we already said is a first-person roguelite built around deterministic runs.Each run is generated from a seed that defines:path structuredoor statesloot distributionactivation of certain eventsThis approach allows us to maintain variety while keeping the experience controlled and fair, avoiding frustrating randomness.🧭 Map Structure & ObjectivesThe level is divided into three main zones.To complete a run,…

  • The Shambler: One Type, Many Behaviors - 21 February 2026

    In previous updates we talked about space, encounters and the systems that shape them.This week we want to focus on the main inhabitant of those spaces: the Shambler.At first glance, it may look like a single enemy type. In practice, it behaves more like a framework than a fixed unit.Not All Shamblers Are Immediately HostileShamblers are built using a behavioral structure. Instead of turning them into simple “attack on sight” enemies, we chose a more layered approach.Most Shamblers are not permanently aggressive.They can exist in a neutral state, reacting only when they perceive a threat. A threat can be:excessive noisesudden proximitydirect interferenceor clear hostile intentIn practical terms, this means that simply approaching one too closely can be enough to trigger aggression. Getting within a few centimeters is often interpreted as a threat.This is not accidental.The majority of l…

  • Encounters Are Not Random - 7 February 2026

    So far we’ve talked about space, doors and movement — the foundations of how the player experiences the world.But a world without encounters is just architecture.Over the past weeks, a large part of development has shifted toward building the systems that actually bring these spaces to life. The focus has been on how encounters appear, evolve and interact with the environment rather than simply placing enemies in rooms.In many games, encounters are either fully scripted or completely random. Both approaches have advantages, but they also come with limitations. Fully scripted encounters lose their tension once they are learned, while fully random encounters often feel chaotic and disconnected from the space they happen in.For NO CLEAN START, we are building something in between.Encounters as SystemsInstead of placing enemies manually across the level, the game relies on a structure we in…

  • No Clean Start – Designing Tension Through Space - 30 January 2026

    In No Clean Start, the building itself doesn’t change between runs. The layout is always the same: corridors, offices, courtyards, maintenance areas. What changes is how the player can move through that space, and what the environment allows — or prevents — at any given moment.From the beginning, our goal wasn’t to rely on procedural room generation. Instead, we wanted to design a coherent, believable place that remains tense and unpredictable through its systems, not through random layouts.A Fixed Layout, Different DecisionsEvery run takes place inside the same compound. Rooms are not shuffled, and the geography stays consistent. What changes is the state of the building.Some doors that were easy to open in a previous run may now require power or a key. Certain routes may look viable at first, only to reveal themselves as dead ends later on. Only one exit is actually open in each run,…

  • Foundations: Why Space Comes Before Everything Else - 26 January 2026

    Before systems, mechanics, or enemies, we started with space.In NO CLEAN START, space is not just a container for gameplay. It’s the first system the player interacts with. Long before any explicit rule is introduced, the environment already teaches how to move, where to hesitate, and when something feels wrong.This is why the early development focused almost entirely on contained, readable spaces. Not large areas, not spectacle, but layouts that communicate intention. Corridors, thresholds, blind corners, dead ends — these elements are not decorative. They define tension, safety, and risk.A narrow corridor slows you down. A turn hides information. A long straight path creates expectation. None of this requires UI, prompts, or tutorials. The space itself does the work.Designing space this way also means accepting limitations. Rooms need to make sense. Connections must be consistent. Sho…

  • FIRST DEV DIARY – NO CLEAN START - 22 January 2026

    This is not a clean start. And it was never meant to be one.NO CLEAN START was born from the idea that restarting doesn’t mean erasing what came before. It means carrying mistakes, knowledge, and consequences forward — and letting them change how you move, how you think, and how you survive.This game is built around repetition, failure, and observation. Not as punishment, but as a learning process.Every run is an attempt, not a reset. The world reacts. It remembers patterns, behaviors, and decisions. And what player learns matters more than what he unlocks.From a design perspective, this means focusing on systems before scale. Because spaces are contained, readable, and intentional. And movement, interactions, and progression are built to reinforce tension and awareness rather than speed or power.Development of NO CLEAN START is being shared openly from the very beginning. This page wil…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4339590
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperIndiegala
PublisherIndiegala
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

This is not a clean start. Explore a hostile world that reacts to your actions and remembers your mistakes. Learn through observation, failure, and persistence. Each new run is not a reset — it’s a transformation.

About this game

There is no clean beginning here. NO CLEAN START is a single-player psychological survival experience built around repetition, failure, and learning. You are not meant to win on your first attempt. You are meant to observe, adapt, and try again — changed. The Experience The world reacts to what you do. It remembers your actions, your mistakes, and your patterns. Each run reshapes the experience, not through numbers or upgrades, but through understanding. Design Philosophy NO CLEAN START avoids traditional hand-holding. There is no excessive HUD, no explicit guidance, and no power fantasy. Information is earned through attention, not tutorials. Failure is expected — and often necessary. Structure The game is built around repeated attempts. Death is not a restart. It is a continuation — carrying knowledge, consequences, and subtle changes forward. Development Status NO CLEAN START is currently in active development. A playable demo is planned for February . Development is being shared openly, with frequent updates and transparent design decisions.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo
steam germany16Horror
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

No Clean Start's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

No Clean Start's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records No Clean Start at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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