Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4340400 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Sep 24, 2026 |
| Developer | Skiptstone Studio |
| Publisher | Skiptstone Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A tactical dice roguelike where every run is a lifetime. Each battle offers a memory fragment, true or false - you'll have to piece that together. Over a billion possible narrative combinations. Manage your lifespan carefully, build broken combos from 32 dice and 112 mementos. Re-roll your destiny.
About this game
Some games let you escape your life. Remember to Die makes you live through one. You begin as a child. You end (if you're lucky, or clever) somewhere beyond the natural order of things. What happens in between is yours to piece together, one fragment at a time. A life told in dice and memory Remember to Die is a tactical dice roguelike set across a human lifetime. Each chapter brings three enemies drawn from the challenges life throws at you, and, a choice. After each battle, collect a memory fragment: a version of events, real or imagined (you'll have to piece this together). But the truth isn't always painful, and a lie isn't always kind. What matters is what you choose to remember, and what that choice makes you. Three fragments combine after each boss into a core memory. Pure cores are born from harsh truths, Corrupt cores are patched together in fantasy and offer solace, or something darker. Tainted and Broken cores sit somewhere between. Each core offers buffs, some with strings attached; strength that costs you something. Over one billion possible combinations across a full run. No two lives play exactly the same. Build your arsenal. You'll need it. Your first runs will be hard. A vanilla loadout against a world that doesn't pull its punches is a lesson in humility. But the meta-game rewards persistence. Dice drop permanently from bosses and build your collection across runs. Common dice form the backbone. Rare dice open combinations you didn't see coming. Relics shift the game's logic around a single powerful idea. And then there are the legendaries — a handful exist, and finding one changes a run entirely. 32 dice, permanent unlocks that grow your arsenal across every run. See a duplicate die and keep it, it refines, then perfects, growing stronger each time you commit to it. Unlock the full potential of your dice with over 112 Mementos, lore-rich items that help you to lean into builds that feel almost unfair: buff your enemies and stack resilience then rely on thorns to punish enemies, focus on insight for hard hitting DoTs with items extending their duration, experiment with reflect and death dice to roll the dice for instant gratification, or…
Supported languages
English * * languages with full audio support
