SPSTEAMPULSELIVE ANALYTICS
New Outbreak

New Outbreak Steam metadata

0Bennyman, srslyCASUAL | Aug 22, 2016 | game

Released

0players observed · 23 September 2026 - 03:45:02 UTC

ViolentGoreActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)186
  • Revenue (VGI)$1,464
  • Review score25% positive

New Outbreak metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)186
  • Revenue (VGI)$1,464
  • Review score25% positive
  • Total reviews4
  • Release dateAug 22, 2016
  • Developer0Bennyman, srslyCASUAL
  • PublisherLootBit

Genres: Violent, Gore, Action, Adventure, Indie

Company pages: Developer: 0Bennyman, srslyCASUALPublisher: LootBit

Top Steam chartsTop 100 gamesGame directorySteam Store page

New Outbreak Steam metadata

New Outbreak metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/434140/metadata
Steam Storehttps://store.steampowered.com/app/434140/
Steam Communityhttps://steamcommunity.com/app/434140
PCGamingWiki search
IGDB searchSearch IGDB for New Outbreak

Reviews, pricing, and metadata

Review summary

4 user reviews

25% positive, 1 positive, 3 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

1

Platform releases
  • Steam 22 August 2016

Latest Steam announcements

  • Progress Update #2 - 15 May 2019

    Hello! This update took a bit longer due to crunching time constraints with our Educational work but things are still moving ahead and the game is taking shape. Some of the work done there is possibly planned to be moved over and modified to work here for New Outbreak. We will keep the details hushed until we know how we might approach it and if we even will. Things have been progressing since our last update with some new developments and implementations. We hope to have more frequent Progress updates like this as we get things set up and keep everyone informed on where we are. We'll be talking about the main things that are core to the game and will be implemented and then at the end we'll discuss more experimental features that we are figuring out how to implement properly. Generators I feel this is a somewhat important change in how we approach the Generators, previously they would…

  • Progress Update - 22 February 2019

    Hello! It's been way too long since our last update, we'd like to Heavily Applogise for this. We realised soon after launching in Early Access that we had been very Pre-Mature but it was too late at that point to go back so we tried pushing on with what we had, putting more and more on top of a poor framework which just lead to more and more issues. We thought we could make some massive progress when switching to Gamemaker Studio 2 however the change caused more issues than fixed, such as having a working Level Editor in Gamemaker 1.4 however it was completely unusable in Gamemaker 2 due to how the tiles were used which meant making more changes. We then had Animation issues with them not displaying correctly, we were able to optimise a lot but unfortunately it didn't have much of an effect. These were just a fraction of issues we encountered. Ultimately it became clear that no matter w…

  • Summer Update Out Now, Saving Fixed, Black Screen Fixed, Demo Updated - 2 July 2017

    Hello! We have pushed out for both the Demo and the Full Game, both containing fixes for various issues and upgrade to GMS2. The game now defaults to booting in Windowed but can be changed to fullscreen via the options if you don't have issues with the black screen. If you do in fullscreen but want to play it like that then please try the Borderless beta which should hopefully fix the issue. Saving should now be pretty much fixed, if anyone spots anything not saving please let us know via Steam Forums so we can fix it! With the introduction of saves you can now modify certain things such as your own inventory. You can also change your stats (Health, Hunger etc). You can find this in your appdata local folder. Demo is still the same but features fixes and changes based on the full game but of course still does now allow the loading of saves however the game should still save so you can t…

  • Summer Update Out Now, Saving Fixed, Black Screen Fixed, Demo Updated - 2 July 2017

    Hello! We have pushed out for both the Demo and the Full Game, both containing fixes for various issues and upgrade to GMS2. The game now defaults to booting in Windowed but can be changed to fullscreen via the options if you don't have issues with the black screen. If you do in fullscreen but want to play it like that then please try the Borderless beta which should hopefully fix the issue. Saving should now be pretty much fixed, if anyone spots anything not saving please let us know via Steam Forums so we can fix it! With the introduction of saves you can now modify certain things such as your own inventory. You can also change your stats (Health, Hunger etc). You can find this in your appdata local folder. Demo is still the same but features fixes and changes based on the full game but of course still does now allow the loading of saves however the game should still save so you can t…

  • Update Inbound Soon, Black Screen Fix, Level Editor Soon and More - 30 June 2017

    So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue. Anyone currently facing this issue please try alt+tabbing out and in and Alt+Enter to enter windowed mode and change resolution via options menu (Fullscreen is not effected by Resolution so please wait for borderless for a proper fix sorry for this). Level Editor So we've mentioned this but haven't properly discussed it in a news post so time to…

  • Update Inbound Soon, Black Screen Fix, Level Editor Soon and More - 30 June 2017

    So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue. Anyone currently facing this issue please try alt+tabbing out and in and Alt+Enter to enter windowed mode and change resolution via options menu (Fullscreen is not effected by Resolution so please wait for borderless for a proper fix sorry for this). Level Editor So we've mentioned this but haven't properly discussed it in a news post so time to…

  • Bandits, Performance Fixes and Continue Save Bug for Next Update - 23 March 2017

    Hello! So we're getting ready for releasing the next update, we're getting the voice acting for some of the character in the Story ready and once that's done and we've finished it up we'll release the update. Bandits are currently going to initially be quite simple though we are going to expand on them in future updates, at the moment they currently just roam around the map and if you get near them they'll talk to you, at the moment you won't be able to get anyone to join you but you can fight them and they can fight you. We want to add quite a bit of depth to the bandits ranging from helping them, gathering a group and even holding them up or them holding you up to steal loot. Every bandit will be different depending on Experiences with you, they'll remember their encounters with you and act depending on what has happened. Bandits will be an optional feature that can be removed via the…

  • Bandits, Performance Fixes and Continue Save Bug for Next Update - 23 March 2017

    Hello! So we're getting ready for releasing the next update, we're getting the voice acting for some of the character in the Story ready and once that's done and we've finished it up we'll release the update. Bandits are currently going to initially be quite simple though we are going to expand on them in future updates, at the moment they currently just roam around the map and if you get near them they'll talk to you, at the moment you won't be able to get anyone to join you but you can fight them and they can fight you. We want to add quite a bit of depth to the bandits ranging from helping them, gathering a group and even holding them up or them holding you up to steal loot. Every bandit will be different depending on Experiences with you, they'll remember their encounters with you and act depending on what has happened. Bandits will be an optional feature that can be removed via the…

  • Gamemaker Studio 2, Bandits, Story Demo, Bigger Town and What's Going On - 16 March 2017

    Upgrading To Gamemaker Studio 2 So a few days ago we started work on Upgrading New Outbreak to Gamemaker Studio 2 and so far it's been a massive success. This was expected to take longer but the import process was swift and the damage to the game is minimal, this is a MASSIVE thing for us as GM2 adds a lot that we really could have benefitted from when originally making New Outbreak. An example of what a massive help GM2 has been so far I'll make a comparrisson, to make a stretch of road linking the 2 current towns together would take around 3-4 hours as we had to do each tile individually, with GM2 it took 3 seconds which was as simple as drawing a line. But that's not all, each house also has to be made tile by tile so include this with the lag caused by the size of the map and each house could take 40 minutes just to tile whereas here we can pre-make houses outside the room and then…

  • Gamemaker Studio 2, Bandits, Story Demo, Bigger Town and What's Going On - 16 March 2017

    Upgrading To Gamemaker Studio 2 So a few days ago we started work on Upgrading New Outbreak to Gamemaker Studio 2 and so far it's been a massive success. This was expected to take longer but the import process was swift and the damage to the game is minimal, this is a MASSIVE thing for us as GM2 adds a lot that we really could have benefitted from when originally making New Outbreak. An example of what a massive help GM2 has been so far I'll make a comparrisson, to make a stretch of road linking the 2 current towns together would take around 3-4 hours as we had to do each tile individually, with GM2 it took 3 seconds which was as simple as drawing a line. But that's not all, each house also has to be made tile by tile so include this with the lag caused by the size of the map and each house could take 40 minutes just to tile whereas here we can pre-make houses outside the room and then…

  • Demo Updated - 8 January 2017

    We have released an update for the New Outbreak demo to better represent the current game though the same limitations are still present however the game will save and that save can be carried over to the main game if you wish. We are still working on the next update and it should hopefully be ready this week!

  • Demo Updated - 8 January 2017

    We have released an update for the New Outbreak demo to better represent the current game though the same limitations are still present however the game will save and that save can be carried over to the main game if you wish. We are still working on the next update and it should hopefully be ready this week!

  • Happy New Year! Sale and Next Update - 31 December 2016

    We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soon and it's main feature will be controlling the Dog, now you will be able to use him to run ahead or fight, we hopefully will also have our new Dog Command wheel ready which we will implement in to make controlling the dog as an AI much easier. Also the Snow will be disapearing from the main build next update but we will have an option to switch builds to the Snow in the beta tab if you wish to continue playing with it on. Thanks

  • Happy New Year! Sale and Next Update - 31 December 2016

    We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soon and it's main feature will be controlling the Dog, now you will be able to use him to run ahead or fight, we hopefully will also have our new Dog Command wheel ready which we will implement in to make controlling the dog as an AI much easier. Also the Snow will be disapearing from the main build next update but we will have an option to switch builds to the Snow in the beta tab if you wish to continue playing with it on. Thanks

  • Winter Update Out Now, Includes Optimisation Patch to stop the slow down - 16 December 2016

    Hello! Your games should update soon to the Winter update, main changes are in the image below and some other changes above. We hope you enjoy this update, we hope to have another smaller update to fix a few more things out soon aswell. The Story update is likely to be delayed to next year as we have changed the demo as we felt the scene was too much of a spoiler as to how the game may progress so we decided to keep it as the start of the game, we should then be able to save your progress so you won't have to replay the game to continue when it is finished. Optimisation now has a big update, the game used to have significant slow down when the FPS decreased though that has been fixed now, the character and vehicles now move at a consistent speed so that should no longer be a problem. We are also going to be working on getting the NPC's ready for when we start properly working on the fac…

  • Winter Update Out Now, Includes Optimisation Patch to stop the slow down - 16 December 2016

    Hello! Your games should update soon to the Winter update, main changes are in the image below and some other changes above. We hope you enjoy this update, we hope to have another smaller update to fix a few more things out soon aswell. The Story update is likely to be delayed to next year as we have changed the demo as we felt the scene was too much of a spoiler as to how the game may progress so we decided to keep it as the start of the game, we should then be able to save your progress so you won't have to replay the game to continue when it is finished. Optimisation now has a big update, the game used to have significant slow down when the FPS decreased though that has been fixed now, the character and vehicles now move at a consistent speed so that should no longer be a problem. We are also going to be working on getting the NPC's ready for when we start properly working on the fac…

  • Winter Update to include everything previously mentioned and a little extra - 9 November 2016

    Hello! Sorry for the lack of updates recently, we have been overloaded recently but we have been working hard to get New Outbreak's update ready, the Demo of the Story is almost done but we want to make sure it's working 100% before we release it, which means we are going to release it along with everything mentioned previously and something to add to the winter mood! In the next update the Town of New Outbreak will be hit by a flash snow storm covering most of the town in thick snow, while it won't actually snow (Currently not planned to but if we can it will) the grass won't be green anymore. This will also include a few other small changes and additions. THOUGH, if you don't want to play in the snow there will be a seperate build in the "beta tab" that will allow you to switch back, this will NOT effect saves etc, everything else will remain exactly the same regardless of if you swit…

  • Winter Update to include everything previously mentioned and a little extra - 9 November 2016

    Hello! Sorry for the lack of updates recently, we have been overloaded recently but we have been working hard to get New Outbreak's update ready, the Demo of the Story is almost done but we want to make sure it's working 100% before we release it, which means we are going to release it along with everything mentioned previously and something to add to the winter mood! In the next update the Town of New Outbreak will be hit by a flash snow storm covering most of the town in thick snow, while it won't actually snow (Currently not planned to but if we can it will) the grass won't be green anymore. This will also include a few other small changes and additions. THOUGH, if you don't want to play in the snow there will be a seperate build in the "beta tab" that will allow you to switch back, this will NOT effect saves etc, everything else will remain exactly the same regardless of if you swit…

  • New Mechanics and Story Demo Soon! - 27 October 2016

    Hello! So we've been working hard to get the Story mode demo ready and we almost have it done, it's not going to be overly long but it will show you what to expect from certain missions in the mode. The Story Demo will allow you to pre-determine what actions you may have taken in the story, this will effect the dialogue and the possibility of an extra 'companion' in your mission. Before we get into the actual plan of the story mode I want to let you guys know of some new things we'll also be adding into the Sandbox mode which will be available in the Story mode aswell. Dog Naming While we plan for some of the Story to be voiced you will still be able to fully name your dog anything you want as with your players name which will be present in the Story and possibly also in sandbox at the same time. Hiding You will be able to hide from zombies now, instead of them constantly chasing you un…

  • New Mechanics and Story Demo Soon! - 27 October 2016

    Hello! So we've been working hard to get the Story mode demo ready and we almost have it done, it's not going to be overly long but it will show you what to expect from certain missions in the mode. The Story Demo will allow you to pre-determine what actions you may have taken in the story, this will effect the dialogue and the possibility of an extra 'companion' in your mission. Before we get into the actual plan of the story mode I want to let you guys know of some new things we'll also be adding into the Sandbox mode which will be available in the Story mode aswell. Dog Naming While we plan for some of the Story to be voiced you will still be able to fully name your dog anything you want as with your players name which will be present in the Story and possibly also in sandbox at the same time. Hiding You will be able to hide from zombies now, instead of them constantly chasing you un…

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2017Summer Update Out Now, Saving Fixed, Black Screen Fixed, Demo Updated4249665521684129916
216 December 2016Winter Update Out Now, Includes Optimisation Patch to stop the slow down4249665521684138913
322 October 2016Fixes,Wildlife and Next Update4249665521684139243
43 October 2016Hotfixes4249665521684139353

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID434140
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateAug 22, 2016
Developer0Bennyman, srslyCASUAL
PublisherLootBit
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type4 user reviews
Positive review percent25%
Positive reviews1
Negative reviews3
Total reviews4
Steam recommendationsNot available
Achievements1
Average playtime forever60 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/434140/

Short description

New Outbreak is a 2D top-down zombie survival game. It allows you to survive how you want, build the things you want and take care of your companion.

About this game

Steam Greenlight Thank You to everyone who voted for us and gave feedback! We are improving New Outbreak every day and we hope you will be satisfied with the final product when we release! Feature List A Dog that is willing to fight and live by your side, command it, feed it and survive with it but make sure you're willing to do the hard thing if something were to infect your companion before it's too late. Day and Night cycle with Dynamic weather, Currently Rain, Thunder and different strengths of Wind will be present. Dismember Limbs of Foes Vehicles, Currently confirmed are Bicycles and Ordinary Cars. We may add in Motorbikes, SUV's etc in the future. Steam Trading Cards (Either during or after EA) About the Game New Outbreak is a 2D top-down zombie survival game. It is currently being released on PC(Steam) and the Xbox One. It allows you to survive how you want to, build the things you want, make friends or enemies, take care of your dog and most importantly, survive. You can craft your own shelters or barricade yourself into a building. To give the game more reason and extend the sandbox experience we are working on a research system that will allow you to gain blueprints that will give you access to advanced equipment. -Current Features -Dog Companion -Huge Open Map -Vehicles -Build your own base -Coming Soon -Bandits -Story Episode 1 -More filled out map -More Items, Weapons etc -Level Editor We are focusing hard on the SinglePlayer experience to make it not only unique but very fun, this is for both Story and Sandbox. Planned Modes Story Story is now going to be split up into episodes that we will release over time when they are ready. It will follow your character (Male or Female) as they try to survive the apocalypse with their Dog. Sandbox(Is in the game) The part most people will care about, Sandbox puts you in the midst of an apocalypse, survive any way you can ranging from barricading yourself into buildings to creating your own shelter. And don't forget your faithful companion, your dog! Who needs looking after as much as anyone else so don't neglect him/her and they will protect you when you need it most. Bandits are an optional fea…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

New Outbreak's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

New Outbreak's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records New Outbreak at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Delta Force49,03223 September 2026 - 06:22:39 UTC246,418192,933Team Jade
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2516,91623 September 2026 - 06:35:13 UTC1,818,3689,826,471Valve
Dota 2383,90923 September 2026 - 06:34:56 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS260,06223 September 2026 - 06:34:56 UTC3,236,0272,744,193PUBG Corporation
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Apex Legends™101,94523 September 2026 - 06:13:08 UTC624,4731,047,228Respawn
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,52823 September 2026 - 06:09:11 UTC39,10324,686Jagex Ltd
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
R.E.P.O.8,91023 September 2026 - 05:50:39 UTC266,908420,693semiwork
BeamNG.drive8,64423 September 2026 - 05:29:56 UTC44,232392,944BeamNG

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Viscera Cleanup Detail: Santa's Rampage223 September 2026 - 05:50:08 UTC1265,913RuneStorm
Demon's Rise - Lords of Chaos223 September 2026 - 01:01:13 UTC2156Wave Light Games Inc.
Rage Wars123 September 2026 - 02:13:48 UTC2122,151Lemondo Games
Ino123 September 2026 - 06:12:55 UTC2150L Rod
Demon's Rise - War for the Deep123 September 2026 - 04:43:16 UTC3109Wave Light Games Inc.
Save the Ninja Clan023 September 2026 - 03:46:17 UTC4,911112Willz
SLG Remix022 September 2026 - 20:40:42 UTC419481812 Productions (PC Port)
Darkness Assault023 September 2026 - 06:09:32 UTC366674Black Lime Studio

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Art of War: Red Tides2822 September 2026 - 14:53:04 UTC4,0146,954Game Science
You Deserve2022 September 2026 - 13:46:13 UTC24269TGA Company LLC
Vampire: The Masquerade - Redemption623 September 2026 - 05:55:37 UTC20991Nihilistic Software
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
X-Blades322 September 2026 - 20:34:23 UTC9,9813,202Gaijin Entertainment
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Demon's Rise - Lords of Chaos223 September 2026 - 01:01:13 UTC2156Wave Light Games Inc.
Rage Wars123 September 2026 - 02:13:48 UTC2122,151Lemondo Games
Nihilist Simulator122 September 2026 - 22:26:04 UTC137118hyperboreanGames
Office Battle122 September 2026 - 07:46:55 UTC97958Black Lime Studio
Ino123 September 2026 - 06:12:55 UTC2150L Rod

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