- Progress Update #2 - 15 May 2019
Hello! This update took a bit longer due to crunching time constraints with our Educational work but things are still moving ahead and the game is taking shape. Some of the work done there is possibly planned to be moved over and modified to work here for New Outbreak. We will keep the details hushed until we know how we might approach it and if we even will. Things have been progressing since our last update with some new developments and implementations. We hope to have more frequent Progress updates like this as we get things set up and keep everyone informed on where we are. We'll be talking about the main things that are core to the game and will be implemented and then at the end we'll discuss more experimental features that we are figuring out how to implement properly. Generators I feel this is a somewhat important change in how we approach the Generators, previously they would…
- Progress Update - 22 February 2019
Hello! It's been way too long since our last update, we'd like to Heavily Applogise for this. We realised soon after launching in Early Access that we had been very Pre-Mature but it was too late at that point to go back so we tried pushing on with what we had, putting more and more on top of a poor framework which just lead to more and more issues. We thought we could make some massive progress when switching to Gamemaker Studio 2 however the change caused more issues than fixed, such as having a working Level Editor in Gamemaker 1.4 however it was completely unusable in Gamemaker 2 due to how the tiles were used which meant making more changes. We then had Animation issues with them not displaying correctly, we were able to optimise a lot but unfortunately it didn't have much of an effect. These were just a fraction of issues we encountered. Ultimately it became clear that no matter w…
- Summer Update Out Now, Saving Fixed, Black Screen Fixed, Demo Updated - 2 July 2017
Hello! We have pushed out for both the Demo and the Full Game, both containing fixes for various issues and upgrade to GMS2. The game now defaults to booting in Windowed but can be changed to fullscreen via the options if you don't have issues with the black screen. If you do in fullscreen but want to play it like that then please try the Borderless beta which should hopefully fix the issue. Saving should now be pretty much fixed, if anyone spots anything not saving please let us know via Steam Forums so we can fix it! With the introduction of saves you can now modify certain things such as your own inventory. You can also change your stats (Health, Hunger etc). You can find this in your appdata local folder. Demo is still the same but features fixes and changes based on the full game but of course still does now allow the loading of saves however the game should still save so you can t…
- Summer Update Out Now, Saving Fixed, Black Screen Fixed, Demo Updated - 2 July 2017
Hello! We have pushed out for both the Demo and the Full Game, both containing fixes for various issues and upgrade to GMS2. The game now defaults to booting in Windowed but can be changed to fullscreen via the options if you don't have issues with the black screen. If you do in fullscreen but want to play it like that then please try the Borderless beta which should hopefully fix the issue. Saving should now be pretty much fixed, if anyone spots anything not saving please let us know via Steam Forums so we can fix it! With the introduction of saves you can now modify certain things such as your own inventory. You can also change your stats (Health, Hunger etc). You can find this in your appdata local folder. Demo is still the same but features fixes and changes based on the full game but of course still does now allow the loading of saves however the game should still save so you can t…
- Update Inbound Soon, Black Screen Fix, Level Editor Soon and More - 30 June 2017
So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue. Anyone currently facing this issue please try alt+tabbing out and in and Alt+Enter to enter windowed mode and change resolution via options menu (Fullscreen is not effected by Resolution so please wait for borderless for a proper fix sorry for this). Level Editor So we've mentioned this but haven't properly discussed it in a news post so time to…
- Update Inbound Soon, Black Screen Fix, Level Editor Soon and More - 30 June 2017
So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue. Anyone currently facing this issue please try alt+tabbing out and in and Alt+Enter to enter windowed mode and change resolution via options menu (Fullscreen is not effected by Resolution so please wait for borderless for a proper fix sorry for this). Level Editor So we've mentioned this but haven't properly discussed it in a news post so time to…
- Bandits, Performance Fixes and Continue Save Bug for Next Update - 23 March 2017
Hello! So we're getting ready for releasing the next update, we're getting the voice acting for some of the character in the Story ready and once that's done and we've finished it up we'll release the update. Bandits are currently going to initially be quite simple though we are going to expand on them in future updates, at the moment they currently just roam around the map and if you get near them they'll talk to you, at the moment you won't be able to get anyone to join you but you can fight them and they can fight you. We want to add quite a bit of depth to the bandits ranging from helping them, gathering a group and even holding them up or them holding you up to steal loot. Every bandit will be different depending on Experiences with you, they'll remember their encounters with you and act depending on what has happened. Bandits will be an optional feature that can be removed via the…
- Bandits, Performance Fixes and Continue Save Bug for Next Update - 23 March 2017
Hello! So we're getting ready for releasing the next update, we're getting the voice acting for some of the character in the Story ready and once that's done and we've finished it up we'll release the update. Bandits are currently going to initially be quite simple though we are going to expand on them in future updates, at the moment they currently just roam around the map and if you get near them they'll talk to you, at the moment you won't be able to get anyone to join you but you can fight them and they can fight you. We want to add quite a bit of depth to the bandits ranging from helping them, gathering a group and even holding them up or them holding you up to steal loot. Every bandit will be different depending on Experiences with you, they'll remember their encounters with you and act depending on what has happened. Bandits will be an optional feature that can be removed via the…
- Gamemaker Studio 2, Bandits, Story Demo, Bigger Town and What's Going On - 16 March 2017
Upgrading To Gamemaker Studio 2 So a few days ago we started work on Upgrading New Outbreak to Gamemaker Studio 2 and so far it's been a massive success. This was expected to take longer but the import process was swift and the damage to the game is minimal, this is a MASSIVE thing for us as GM2 adds a lot that we really could have benefitted from when originally making New Outbreak. An example of what a massive help GM2 has been so far I'll make a comparrisson, to make a stretch of road linking the 2 current towns together would take around 3-4 hours as we had to do each tile individually, with GM2 it took 3 seconds which was as simple as drawing a line. But that's not all, each house also has to be made tile by tile so include this with the lag caused by the size of the map and each house could take 40 minutes just to tile whereas here we can pre-make houses outside the room and then…
- Gamemaker Studio 2, Bandits, Story Demo, Bigger Town and What's Going On - 16 March 2017
Upgrading To Gamemaker Studio 2 So a few days ago we started work on Upgrading New Outbreak to Gamemaker Studio 2 and so far it's been a massive success. This was expected to take longer but the import process was swift and the damage to the game is minimal, this is a MASSIVE thing for us as GM2 adds a lot that we really could have benefitted from when originally making New Outbreak. An example of what a massive help GM2 has been so far I'll make a comparrisson, to make a stretch of road linking the 2 current towns together would take around 3-4 hours as we had to do each tile individually, with GM2 it took 3 seconds which was as simple as drawing a line. But that's not all, each house also has to be made tile by tile so include this with the lag caused by the size of the map and each house could take 40 minutes just to tile whereas here we can pre-make houses outside the room and then…
- Demo Updated - 8 January 2017
We have released an update for the New Outbreak demo to better represent the current game though the same limitations are still present however the game will save and that save can be carried over to the main game if you wish. We are still working on the next update and it should hopefully be ready this week!
- Demo Updated - 8 January 2017
We have released an update for the New Outbreak demo to better represent the current game though the same limitations are still present however the game will save and that save can be carried over to the main game if you wish. We are still working on the next update and it should hopefully be ready this week!
- Happy New Year! Sale and Next Update - 31 December 2016
We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soon and it's main feature will be controlling the Dog, now you will be able to use him to run ahead or fight, we hopefully will also have our new Dog Command wheel ready which we will implement in to make controlling the dog as an AI much easier. Also the Snow will be disapearing from the main build next update but we will have an option to switch builds to the Snow in the beta tab if you wish to continue playing with it on. Thanks
- Happy New Year! Sale and Next Update - 31 December 2016
We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soon and it's main feature will be controlling the Dog, now you will be able to use him to run ahead or fight, we hopefully will also have our new Dog Command wheel ready which we will implement in to make controlling the dog as an AI much easier. Also the Snow will be disapearing from the main build next update but we will have an option to switch builds to the Snow in the beta tab if you wish to continue playing with it on. Thanks
- Winter Update Out Now, Includes Optimisation Patch to stop the slow down - 16 December 2016
Hello! Your games should update soon to the Winter update, main changes are in the image below and some other changes above. We hope you enjoy this update, we hope to have another smaller update to fix a few more things out soon aswell. The Story update is likely to be delayed to next year as we have changed the demo as we felt the scene was too much of a spoiler as to how the game may progress so we decided to keep it as the start of the game, we should then be able to save your progress so you won't have to replay the game to continue when it is finished. Optimisation now has a big update, the game used to have significant slow down when the FPS decreased though that has been fixed now, the character and vehicles now move at a consistent speed so that should no longer be a problem. We are also going to be working on getting the NPC's ready for when we start properly working on the fac…
- Winter Update Out Now, Includes Optimisation Patch to stop the slow down - 16 December 2016
Hello! Your games should update soon to the Winter update, main changes are in the image below and some other changes above. We hope you enjoy this update, we hope to have another smaller update to fix a few more things out soon aswell. The Story update is likely to be delayed to next year as we have changed the demo as we felt the scene was too much of a spoiler as to how the game may progress so we decided to keep it as the start of the game, we should then be able to save your progress so you won't have to replay the game to continue when it is finished. Optimisation now has a big update, the game used to have significant slow down when the FPS decreased though that has been fixed now, the character and vehicles now move at a consistent speed so that should no longer be a problem. We are also going to be working on getting the NPC's ready for when we start properly working on the fac…
- Winter Update to include everything previously mentioned and a little extra - 9 November 2016
Hello! Sorry for the lack of updates recently, we have been overloaded recently but we have been working hard to get New Outbreak's update ready, the Demo of the Story is almost done but we want to make sure it's working 100% before we release it, which means we are going to release it along with everything mentioned previously and something to add to the winter mood! In the next update the Town of New Outbreak will be hit by a flash snow storm covering most of the town in thick snow, while it won't actually snow (Currently not planned to but if we can it will) the grass won't be green anymore. This will also include a few other small changes and additions. THOUGH, if you don't want to play in the snow there will be a seperate build in the "beta tab" that will allow you to switch back, this will NOT effect saves etc, everything else will remain exactly the same regardless of if you swit…
- Winter Update to include everything previously mentioned and a little extra - 9 November 2016
Hello! Sorry for the lack of updates recently, we have been overloaded recently but we have been working hard to get New Outbreak's update ready, the Demo of the Story is almost done but we want to make sure it's working 100% before we release it, which means we are going to release it along with everything mentioned previously and something to add to the winter mood! In the next update the Town of New Outbreak will be hit by a flash snow storm covering most of the town in thick snow, while it won't actually snow (Currently not planned to but if we can it will) the grass won't be green anymore. This will also include a few other small changes and additions. THOUGH, if you don't want to play in the snow there will be a seperate build in the "beta tab" that will allow you to switch back, this will NOT effect saves etc, everything else will remain exactly the same regardless of if you swit…
- New Mechanics and Story Demo Soon! - 27 October 2016
Hello! So we've been working hard to get the Story mode demo ready and we almost have it done, it's not going to be overly long but it will show you what to expect from certain missions in the mode. The Story Demo will allow you to pre-determine what actions you may have taken in the story, this will effect the dialogue and the possibility of an extra 'companion' in your mission. Before we get into the actual plan of the story mode I want to let you guys know of some new things we'll also be adding into the Sandbox mode which will be available in the Story mode aswell. Dog Naming While we plan for some of the Story to be voiced you will still be able to fully name your dog anything you want as with your players name which will be present in the Story and possibly also in sandbox at the same time. Hiding You will be able to hide from zombies now, instead of them constantly chasing you un…
- New Mechanics and Story Demo Soon! - 27 October 2016
Hello! So we've been working hard to get the Story mode demo ready and we almost have it done, it's not going to be overly long but it will show you what to expect from certain missions in the mode. The Story Demo will allow you to pre-determine what actions you may have taken in the story, this will effect the dialogue and the possibility of an extra 'companion' in your mission. Before we get into the actual plan of the story mode I want to let you guys know of some new things we'll also be adding into the Sandbox mode which will be available in the Story mode aswell. Dog Naming While we plan for some of the Story to be voiced you will still be able to fully name your dog anything you want as with your players name which will be present in the Story and possibly also in sandbox at the same time. Hiding You will be able to hide from zombies now, instead of them constantly chasing you un…