- HUGE Update! - 5 June 2016
Hey guys, we have a huge update coming to you, so we're going to start with listing the changes in this patch, and then follow with giving a better explanation of how the game works, since the control screen in the beginning of the game isn't quite adequate enough. Quick Note: It appears that an issue with the screen is occurring the first time you play after updating. From everything we can tell, this only occurs once. If this happens to you, close and reopen the game (or die). Sorry for any inconvenience! Starting with the changes to this patch, we've completely overhauled how the bonus round works. As you collect Flobes and dodge enemies, two jars on the sides of the screen alternating dropping down whatever you collected/dodged. When the jars are filled up (around 15x multiplier), the game will slow to a stop, and BONUS ROUND text will drop down, followed by two identical cards with…
- HUGE Update! - 5 June 2016
Hey guys, we have a huge update coming to you, so we're going to start with listing the changes in this patch, and then follow with giving a better explanation of how the game works, since the control screen in the beginning of the game isn't quite adequate enough. Quick Note: It appears that an issue with the screen is occurring the first time you play after updating. From everything we can tell, this only occurs once. If this happens to you, close and reopen the game (or die). Sorry for any inconvenience! Starting with the changes to this patch, we've completely overhauled how the bonus round works. As you collect Flobes and dodge enemies, two jars on the sides of the screen alternating dropping down whatever you collected/dodged. When the jars are filled up (around 15x multiplier), the game will slow to a stop, and BONUS ROUND text will drop down, followed by two identical cards with…
- Flobe New UI - 8 May 2016
We've added in a new crisp UI surrounding the screen and jars, as well as 2 new backgrounds. We've also gotten rid of the original red background, and added a CRT shader to the remaining backgrounds. We've fixed the game-breaking issue with the 10x multiplier not spawning the new enemies, however we've encountered another issue that causes one player to control the other players flipping of the bar on two player, and we've disabled that in two player mode for now. Fixed an issue where orange wouldn't spawn until player 1 hit 10x on two player. Fixed the lives on two player not going down to 0. Made it so missing a color on two player doesn't reset the multiplier, it only loses a life. -Jonathan ːsteamsaltyː
- Flobe New UI - 8 May 2016
We've added in a new crisp UI surrounding the screen and jars, as well as 2 new backgrounds. We've also gotten rid of the original red background, and added a CRT shader to the remaining backgrounds. We've fixed the game-breaking issue with the 10x multiplier not spawning the new enemies, however we've encountered another issue that causes one player to control the other players flipping of the bar on two player, and we've disabled that in two player mode for now. Fixed an issue where orange wouldn't spawn until player 1 hit 10x on two player. Fixed the lives on two player not going down to 0. Made it so missing a color on two player doesn't reset the multiplier, it only loses a life. -Jonathan ːsteamsaltyː
- Two Player | Third Enemy | Bonus Game - 23 April 2016
We've added in a bonus game! Any bubbles you collect will fill up two new jars on the side of the screen. Once full, these collected bubbles will then be spawned in a "Bonus Round", in which opposite colors won't hurt you, but enemies still can! A third collectible, orange, is now present. It begins spawning at multiplier 20 on single player, with an orange bar in the middle of your bar, and multiplier 10 on two player (See Below). Enabled a two player feature, just select this after leaving the control menu. One player controls Blue and the Other purple. At multiplier 10, each player will get an orange side, and orange bubbles will begin spawning. Currently, there is a chance that the orange layer will not be created when the multiplier 10 is hit. Each player has 5 lives, and they lose one if they get hit, collect the wrong color, or miss one of their colors. The other player can keep…
- Two Player | Third Enemy | Bonus Game - 23 April 2016
We've added in a bonus game! Any bubbles you collect will fill up two new jars on the side of the screen. Once full, these collected bubbles will then be spawned in a "Bonus Round", in which opposite colors won't hurt you, but enemies still can! A third collectible, orange, is now present. It begins spawning at multiplier 20 on single player, with an orange bar in the middle of your bar, and multiplier 10 on two player (See Below). Enabled a two player feature, just select this after leaving the control menu. One player controls Blue and the Other purple. At multiplier 10, each player will get an orange side, and orange bubbles will begin spawning. Currently, there is a chance that the orange layer will not be created when the multiplier 10 is hit. Each player has 5 lives, and they lose one if they get hit, collect the wrong color, or miss one of their colors. The other player can keep…
- Flobe -- Update #3 - 31 March 2016
We've now moved the parameter for the purple bar appearing at 15x multiplier to 10x. As this occurs, the game will slowdown, then pause and the instructions will re-appear, giving you the chance to prepare. Coming Very Soon: 2 Player - Finished for the most part, just waiting on fonts Collectibles filling up the black borders 3rd Color Collectible New enemy Bonus points round Misc. changes: Black borders now scale based on screen size, as well as the alerts for the collectibles/enemies. If a collectible or enemy comes into contact with a bomb's explosion, it will change it's direction. -Jonathan ːsteamsaltyː ːFlobeBlueː
- Flobe -- Update #3 - 31 March 2016
We've now moved the parameter for the purple bar appearing at 15x multiplier to 10x. As this occurs, the game will slowdown, then pause and the instructions will re-appear, giving you the chance to prepare. Coming Very Soon: 2 Player - Finished for the most part, just waiting on fonts Collectibles filling up the black borders 3rd Color Collectible New enemy Bonus points round Misc. changes: Black borders now scale based on screen size, as well as the alerts for the collectibles/enemies. If a collectible or enemy comes into contact with a bomb's explosion, it will change it's direction. -Jonathan ːsteamsaltyː :FlobeBlue:
- High Score Contest!! Win A Copy of No Man's Sky!! - 13 March 2016
We are having a High Score Contest for Flobe!! Winner will receive a Steam copy of No Man's Sky! For Official Rules & Details Go To http://www.foreverhumblepdx.com/no-mans-sky-contest.html ːFlobeBlueː ːsteamhappyː
- High Score Contest!! Win A Copy of No Man's Sky!! - 13 March 2016
We are having a High Score Contest for Flobe!! Winner will receive a Steam copy of No Man's Sky! For Official Rules & Details Go To http://www.foreverhumblepdx.com/no-mans-sky-contest.html :FlobeBlue: ːsteamhappyː
- Flobe -- Update # 2.2 - 27 February 2016
The speed of your bar now slowly increases as your multiplier grows. Also, the approach effects have also been updated again (Hopefully for the last time), as they weren't showing on the side last update. - Jonathan ːsteamsaltyː
- Flobe -- Update # 2.2 - 27 February 2016
The speed of your bar now slowly increases as your multiplier grows. Also, the approach effects have also been updated again (Hopefully for the last time), as they weren't showing on the side last update. - Jonathan ːsteamsaltyː
- Flobe -- Update # 2 - 27 February 2016
Just a quick update. Changed the scaling of the "walls" (They seem to have disappeared from the last update), and changed the positioning of the alerts. More updates will be coming later today. - Jonathan ːsteamsaltyː
- Flobe -- Update # 2 - 27 February 2016
Just a quick update. Changed the scaling of the "walls" (They seem to have disappeared from the last update), and changed the positioning of the alerts. More updates will be coming later today. - Jonathan ːsteamsaltyː
- Flobe -- Update #1 - 27 February 2016
1. Changed a new background to a darker red to help contrast against the score UI 2. Changed some angle settings on the enemy spawning and alerts of the enemies 3. Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards. 4. Added in a new score UI (Actually already had this, just didn't post an announcement) 5. On the start screen of the game (Not the controller layout), the score shows your current highscore, then displaying zero when the game is started - Jonathan ːsteamsaltyː
- Flobe -- Update #1 - 27 February 2016
1. Changed a new background to a darker red to help contrast against the score UI 2. Changed some angle settings on the enemy spawning and alerts of the enemies 3. Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards. 4. Added in a new score UI (Actually already had this, just didn't post an announcement) 5. On the start screen of the game (Not the controller layout), the score shows your current highscore, then displaying zero when the game is started - Jonathan ːsteamsaltyː
- Trading Cards Are Live - 22 February 2016
Good to go!
- Trading Cards Are Live - 22 February 2016
Good to go!
- Flobe Is Live On Steam - 22 February 2016
Hello and Welcome to our new game Flobe. There are two things I want to mention right away. Trading Cards...They will go live at ANY time now....simply waiting on Valve to approve them Score Manager....the score at this very moment is a lil hard to read....we are fixing that and should have the new score system updated by the end of launch day. Other than that, we invite everyone to please discuss any thoughts about the game in our community hub...if you find any bugs, please inform us there also. The game still has more content to come and you will begin seeing some of these additions in the next few weeks. We thank you greatly for taking the time to check out our game and being part of our Early Access Community.
- Flobe Is Live On Steam - 22 February 2016
Hello and Welcome to our new game Flobe. There are two things I want to mention right away. Trading Cards...They will go live at ANY time now....simply waiting on Valve to approve them Score Manager....the score at this very moment is a lil hard to read....we are fixing that and should have the new score system updated by the end of launch day. Other than that, we invite everyone to please discuss any thoughts about the game in our community hub...if you find any bugs, please inform us there also. The game still has more content to come and you will begin seeing some of these additions in the next few weeks. We thank you greatly for taking the time to check out our game and being part of our Early Access Community.