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Random Chaos Dungeon

Random Chaos Dungeon Steam news

denhonator | Mar 6, 2026 | game

Released

0players observed · 25 September 2026 - 08:09:38 UTC

ActionIndieRPGFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Random Chaos Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews21
  • Release dateMar 6, 2026
  • Developerdenhonator
  • Publisherdenhonator

Genres: Action, Indie, RPG, Free To Play

Company pages: Developer: denhonatorPublisher: denhonator

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Random Chaos Dungeon Steam news

Random Chaos Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 5th of September Hotfix and Controller Update - 5 September 2026

    Controller Changes You can now move and use the map with the D-Pad Showing item labels is now on Touchpad and L3 Fixes Fixed a check in secret content that could make things weird Fixed demo mode staying on when restarting with hotkey Fixed area 2 bosses not leveling up currently disabled players Fixed an area 2 boss using the wrong properties for a barrier

  • 3rd of September Secret Content Update - 3 September 2026

    The secret content previously in beta is now fully released along with various adjustments both to that and other things I ran into while testing. On top of the changes mentioned in the previous post, here are the new changes:New ContentAdded an extra bit of secret content in the secret content.Idling in the menu after launching the game will now preview the different areas.Gameplay ChangesVarious changes to secret content.Bows are stronger and cheaper."Cross" no longer increases cost inherently."Orbiting" cost now scales with attack duration and arc."Floating" weapons can no longer rotate or change height after being initiated.Projectiles spawned by "Splitting" now deal half damage.Blocking non-projectiles no longer makes you get hit (unless the attack hits you directly)Moved the point that determines which tile a character stands on slightly upwards to avoid accidentally falling when…

  • Super Secret Content Update (In beta) - 26 August 2026

    Note that this patch is available in the beta branch (you can select it from game properties on Steam) until I've confirmed the changes aren't game breaking in any way. This patch will change random generation such that loading a save from a previous version will result in items, enemies and other RNG elements to not be what they were before. Once this update is on the main branch, I will make the previous patch available on a separate branch for save compatibility.New ContentIt's a secret. Try to reach previously inaccessible areas of the map. There is also a hint among random NPC dialog.Gameplay ChangesPlayers and enemies can't stun the opponent by using a shield on an attack that already hit themIncreased weapon drop levels in final bossSynced final boss hand movements to invulnerability window during phase changeChanged void tile pattern when at max level to add some consistencyIce…

  • 19th of August Difficulty Modifier and DMG Calc Update - 19 August 2026

    Added a difficulty modifier to uncap the damage the player can take. This gives a way to play with infinite revives on Easy while making the fights even harder than on Hard. Of course, it will make Normal and Hard harder too.Shield damage reduction is now applied before damage cap (if present). This means that high damage attacks may go through your shield defense even when well timed if the damage exceeds the shield defense. To compensate, defense of shields and parry weapons is now significantly higher. Overall, shields are now more effective against most attacks, but less effective against very strong attacks.Magic Barrier defense is also slightly increased.Improved controller navigation for difficulty modifiers.Changed text below difficulty modifiers.Edit: Adjusted difficulty modifier values in UI for Auto-Equip to 4.0 and Uncap DMG to 2.0 to correspond to what the difficulty felt l…

  • August 5th Tutorial Update - 5 August 2026

    Added list of controls to help section Added more advice to tutorial and clarified some wordings Tutorial lets you skip controls explanation Added a message if trying to start tutorial when dead

  • 10th of May Update - 10 May 2026

    This includes changes from the beta update with the following fixes: Fixes Fixed splitting flamebow crashing the game Fixed other odd interactions with flamebow Fixed co-op player being revived in an unsafe tile after room transition Added a safeguard to make sure area 1 boss dies after all parts are dead Fixed footstep audio not being tied to SFX slider Slightly reduced desert music volume Slight changes to map around snow and rocky area waypoints Slightly increased reset button timer to avoid accidents There is a known issue with auto-equip mode where the HUD doesn't display the correct weapon in some cases, but I don't know why yet.

  • 25th of April Update (In beta) - 25 April 2026

    Note that this patch is available in the beta branch (you can select it from game properties on Steam) until I've confirmed the changes aren't game breaking in any way. This patch will change random generation such that loading a save from a previous version will result in items, enemies and other RNG elements to not be what they were before. Once this update is on the main branch, I will make the previous patch available on a separate branch for save compatibility.New ContentAdded arrowsteal passive to weapons Armor can now have increased damage bonus at the expense of defense Added auto equip difficulty modifier. With this modifier, items you find will automatically be equipped and old items consumed.Balancing and FixesIncreased attack speed values on armorArmor can now roll increased jump (this was a bug)Flame bow projectiles now stay on ground after traveling max distance, always pi…

  • 22th of April Update - 22 April 2026

    Balancing and FixesReduced reach of weapons and frequency of barriers for tentacles of a certain boss Fixed burn damage cap not being applied for the player Fixed player specific i-frames not being applied Other FixesFixed a bug where you could get stuck at the top of the screen in the void area Fixed a bug when killing a boss when an essence is on the ground Fixed not being able to interact with items or NPCs in co-op in certain situations

  • 16th of April Update - 16 April 2026

    GeneralFixed an issue with regular enemy movement where some enemies moved towards the player when close regardless of their intended movement pattern, and some enemies getting directly on top of the player when they shouldn't BalancingIncreased scale values on armor Misc. Fixes Further improved visibility of certain elements in final boss Fixed incorrect health bars in certain situations on final boss

  • 17th of March Update - 17 March 2026

    General / UI Added optional modifiers for further customizing difficulty Improved map controls on controller to avoid accidental inputs Changed key bindings for setting seed value on controller Balancing Boss Meteor attacks now have scale and speed inversely proportionate Enemies no longer have minimal i-frames when hit, making rapid hits more effective Reduced damage on weapons with Multi property in exchange Increased HP / defense of some bosses in exchange Increased damage of weapons with Explosive property Significantly increased i-frames upon successful Dodge Misc. Fixes Fixed scrap display when loading a save Improved visibility of certain elements in final boss Fixes to certain area 2 bosses when re-entering the fight Fixed Homing not homing on certain targets

Patch notes and updates

S.noRelease datePatch nameGID number
15 September 20265th of September Hotfix and Controller Update1842846814448952
23 September 20263rd of September Secret Content Update1842846814443809
319 August 202619th of August Difficulty Modifier and DMG Calc Update1841579228663010
45 August 2026August 5th Tutorial Update1840310314339158
510 May 202610th of May Update1832065502819155
625 April 202625th of April Update (In beta)1830797770238384
722 April 202622th of April Update1830797770230180
816 April 202616th of April Update1830163047257014
917 March 202617th of March Update1826992588604040

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