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DRT Games | 2027 | game

Coming Soon

GameSteam Store content

RPGSimulationStrategy

  • Steam app typegame
  • Steam App ID4347710
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperDRT Games

Project: Story about news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4347710
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperDRT Games
  • PublisherDRT Games
  • Parent gameNot available

Genres: RPG, Simulation, Strategy

Company pages: Developer: DRT GamesPublisher: DRT Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project: Story about Steam news

Project: Story about news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Alpha 0.14.7 Update - 18 February 2026

    First attempt at generating my own texture and its structural logic.Fixed shadow artifacts during the first render pass.Resolved a temporary bug that caused the game to break when accelerating time for testing the lighting change mechanics.It is now impossible to open windows during combat mode.Fixed a bug that caused world corruption when changing the camera angle.It is now impossible to enable combat mode if any UI window is open.Brightness setting changes are now applied instantly.The brightness of objects and masks now immediately matches the current time of day.Increased the amount of hunger restored by food (food now restores more).Fixed a bug with swapped UI debuffs for Hunger and Sleep.Restored the display of information about branch progression methods.Tools can no longer be equipped as weapons, and weapons can no longer be equipped as tools.When closing the inventory, highligh…

  • Alpha 0.14.6 Update - 11 February 2026

    In This UpdateMost importantly, I rewrote the raycasting system in the game. From now on, both the angle and radius are much more dynamic. The radius has also been increased to the current maximum allowed — 27 tiles (1 chunk). Further increases will require additional improvements to the system.The raycasting system was optimized: rays are now emitted sequentially and at a certain distance from the player to prevent overlapping. I also removed most of the system “clutter” (though this is not the final cleanup yet) and added smooth edge transitions — in other words, blur.I also did some work on shadows — both for fog and objects.Additionally, I fixed several related bugs.Global MapI started working on the detailing of the global map, but during development I decided to abandon pseudo-3D in favor of a top-down view. This will be useful in the future, especially when layers are introduced.…

  • Alpha 0.14.5 Update - 3 February 2026

    In this update:1) NPC habitat areasAdded habitat areas for NPCs that have their own population system and math logic. The current population determines how many mobs can spawn at a given moment. That means: the more you kill, the fewer can spawn. If only 1 NPC remains, then the maximum that can spawn is also 1.A weight value was also added for each NPC.When the last NPC is killed, the habitat area disappears.New habitats, their expansion, additional detail, and dens/lairs will be added later.2) Surface scaling & detailing system (based on height differences)Next comes a surface scaling and detailing system depending on level/height differences.How it works: from a single surface tile visible on the travel map, a 27×27 chunk is generated. It also expands depending on neighboring chunks. If a neighboring chunk is already generated, the system uses it as a reference and adapts. If it hasn’…

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