SPSTEAMPULSELIVE ANALYTICS
Idle Dyson Swarm

Idle Dyson Swarm Steam news

Blindsided Games | Feb 12, 2026 | game

Released

20players observed · 24 September 2026 - 23:48:45 UTC

CasualIndieSimulationStrategyFree To PlaySteam Store

  • Latest observed players20 · 24 September 2026 - 23:48:45 UTC
  • SteamPulse tracked peak274
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Idle Dyson Swarm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players20 · 24 September 2026 - 23:48:45 UTC
  • SteamPulse tracked peak274
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews84
  • Release dateFeb 12, 2026
  • DeveloperBlindsided Games
  • PublisherBlindsided Games

Genres: Casual, Indie, Simulation, Strategy, Free To Play

Company pages: Developer: Blindsided GamesPublisher: Blindsided Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Idle Dyson Swarm Steam news

Idle Dyson Swarm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 328 - 15 March 2026

    I honestly don't remember what I changed. That said it should be more stable, I definitely boosted the heck out of the megastructures, added some researches for them and automation for them. There may be bugs there may not.

  • V327 - 24 February 2026

    - Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed Simulation Mathematics parity for migrated/prestige saves so intended solar output bonuses are restored consistently. - Updated Simulation solar panel and mathematics info text to better show base output, active multipliers, and effective output.

  • Patch 326 - 16 February 2026

    - Reworked skill tree visuals so owned, non-refundable, and exclusive-lock states are clearer at a glance, including updated connection-line coloring.- Skill confirmation now explains why a skill can’t be refunded (including required-skill lock reasons).- Fixed Parallel Computation to apply as a multiplier to Data Center production, and aligned production displays with actual applied gains.- Added clearer run stats in the side panel, including s/IP plus current/previous run time and offline time used this infinity.- Improved offline-time spend tracking and rollover between infinities so usage stats stay accurate.- Improved save/lifecycle handling around pause/focus/quit to reduce offline progression inconsistencies.- Fixed the Space Age Power/Energy section default visibility state.- Updated Idle Electric Sheep to be refundable.

  • Version 325 - 14 February 2026

    - Bumped version to 3.0.325.- Updated Versatile Production Tactics so its 50% bonus now applies to AI Managers (instead of Assembly Lines) and now uses a dedicated Planet modifier after 100 planets.- Added direct skill preset controls in the settings window (preset toggles + labels + load feedback) so presets can be selected/managed without leaving the settings pane.- Hardened quit/return persistence around offline-time logic so save timing and offline progress restore are more reliable after backgrounding.

Patch notes and updates

S.noRelease datePatch nameGID number
115 March 20263281826992588600209
224 February 2026V3271825093633196411
316 February 2026Patch 3261824644522844440
414 February 2026Version 3251824644522840912

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