SPSTEAMPULSELIVE ANALYTICS
Alchemist

Alchemist Steam metadata

Murbenchik | Q1 2027 | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID4349950
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperMurbenchik

Alchemist metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4349950
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperMurbenchik
  • PublisherMurbenchik
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: MurbenchikPublisher: Murbenchik

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Alchemist Steam metadata

Alchemist metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4349950/metadata
Steam Communityhttps://steamcommunity.com/app/4349950
PCGamingWiki search
IGDB searchSearch IGDB for Alchemist

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Captions available, Camera Comfort, Color Alternatives, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog #33 | Plot progression, saves, new quests - 26 August 2026

    Hi everyone. There was no devlog for a long time this time, and there is a simple reason for that. I had a lot going on in real life. A home renovation, mostly - because of it, today is the first time in a month that I could sit down and work properly on devlog. And there was a lot of work on the game itself. So, let's begin. After I finished the vertical slice and the demo, I started working on the main content of the game. Right now one quest is fully done, and the second one is almost finished. I also started building the main map, and the side maps. For now the side map is the cave. And in that cave there is a new character. You can save him, or you can leave him. That is the first quest. I rewrote the save system. It is modern and correct now. Saves are stored in JSON. They are very fast, both to save and to load, and they take up less space than before. For now I decided to make o…

  • Devlog #32 | Quests, NPC Schedule, Plot begin - 16 July 2026

    So, this time there was no devlog for a month because I was resting after crunching for the demo. I just wasn't recording devlogs - the work was still happening, and it's back to its usual pace now.Here's what's been done so far:New quests - or rather, their update. They were working a bit incorrectly before, but now they work as intended, with correct saves.I started working on the first two story locations. Still just sketches for now, but there are already the first NPCs in place, and they have improved behavior.NPC behavior was also improved. Now they have a proper schedule - for example, on Sunday an NPC goes to church, and on Monday, to the garden. But if it starts raining, they head back home and play dice with the kids. That last part isn't implemented yet, it's just an example.I reworked a lot under the hood, and finally added proper documentation to the code repository itself…

  • SteamNextFest | Devlog #31 | Demo is available - 15 June 2026

    A new devlog is live!In this one I cover two big things: the Alchemist demo is officially out, and the game now has an in-game compendium - a built-in book that explains aspects, spells, potions, and the alchemy systems right as you play, so you're never left guessing.Watch the full devlog here: And if you haven't yet, the demo is live right now during Steam Next Fest - give it a try, and a wishlist helps a solo developer more than you'd think.Thanks for following along!

  • Steam Next Fest is live - and the Alchemist demo is live too! - 15 June 2026

    Steam Next Fest is here, running from June 15 to June 22! It's one of the biggest weeks of the year on Steam - thousands of free demos to try, developer livestreams to watch, and the perfect chance to fill your wishlist before the Summer Sale.The Alchemist demo is live and ready to play - polished, stable, and waiting for you.Dive into the fest, enjoy hunting for hidden gems, and I hope you find some great games this week - and I'd love it if you gave Alchemist a try too. If it clicks with you, a wishlist means the world to a solo developer.Have a fantastic Next Fest, and happy hunting!

  • The Demo Is OUT NOW! - 9 June 2026

    The demo is available right NOW! It's essentially almost a vertical slice of the game - a few mechanics are missing, but you can't put everything out at once... Still, the overall flow and roughly how much of it is there should be clear. I'm really looking forward to your feedback, and if you feel like it, you can write about it in the Steam community or on one of my social media pages. The demo is short but meaningful and concentrated (just like the game itself will be), so it won't take up much of your time! Enjoy the game!

  • Devlog #30 | Compendium, steam summerfest, ui updates - 29 April 2026

    Hey everyone!In this one, another friend of mine playtested the game, and he finished it even faster. Mostly because instead of spending all his time criticizing every little thing, he actually played the game.He wasn't really testing it - he was just playing through it. Unfortunately I didn't record it, but yeah, he cleared it faster, and found almost all the same issues the first friend did. So we decided to definitely rework the first puzzle, and fixed a bunch of bugs - things like textures not loading, NPCs acting dumb, you know the usual.I also made it so time doesn't pass while the player is in a tutorial, talking to someone, or in any event where time just shouldn't be moving. For now this applies to dialogues and the tutorial specificallyThen I did some more visual work - updated the fonts, and added proper dialogue formatting. Now it shows the NPC's portrait, their name, and th…

  • Devlog #29 | Instagram, new collisions, tests from friend - 27 April 2026

    I’ve registered an Instagram account too - so now, alongside TikTok and YouTube, I’ll be posting shorts there as well. There was a bit of a pause recently... but I’ve decided to start posting consistently again across all platforms. I optimized tile interactions: now area-of-effect skills transform tiles across their entire radius... instead of just a single point like before. I also reworked the underlying logic - previously, collisions had to be placed only on the top layer, but now they can be applied anywhere. Dodge behavior has been improved too: NPCs no longer dodge beyond the player’s vision range… and they won’t dodge outside the navigation mesh anymore. I created the first puzzle - it’s located roughly a quarter... maybe a third of the way through the level. The idea is to infuse trees with energy from the character... and it has to be unique energy. Otherwise, the tree won’t a…

  • Devlog #28 | New spell, new events, new spells lightning - 23 April 2026

    This time, I've added a new skill. It was originally designed for the wolf... and for a whole pack of wolves - which I'll talk about in a bit. The skill itself is pretty straightforward... it's a melee ability. You can see how it works on screen. Right now it's level one, so it's fairly modest... but of course, it'll be upgradeable later on. I also reworked the skill highlighting. Now it looks more natural... and closer to what I originally had in mind. I've added the first event as well. It's inspired by the old Little Red Riding Hood tale - there are many interpretations of it, so I decided to create my own. The quest has several endings: you can let the wolf eat only the girl... and leave the main character alone, or instead - he can eat only the main character, or you can fight the wolf right away. After defeating him, Red Riding Hood appears as an NPC - you can question her, and sh…

  • Devlog #27: Save load, demo level visual - 17 April 2026

    I improved the save and load system as well. Now it runs through a separate thread, which means that even if the scene becomes quite heavy, freezes will be minimal, and loading times should be much smoother.I also reworked the collision system. I made a design mistake earlier - collision was applied to the whole character, or sometimes half of it. But since this is a 2.5D world, collision should really be based on the feet. Someone pointed that out to me, and I rewrote this part. Damage, however, is still calculated based on the full character. This also made navigation much easier to set up for NPCs.I updated the demo level as well - specifically its visuals. It's now significantly richer and more visually appealing.That's it for now. Leave a like, subscribe, check out all the links below the video - and see you in the next devlogs.

  • Devlog #26: New assets, map layer, general visual - 13 April 2026

    This time, I added the ability to hit your own allies - and actually removed the whole concept of "friend vs enemy" altogether. Now everyone sees everyone, even if an enemy is considered a friend by another enemy, or friends are friends with each other. It simplified the code significantly, and made the system much clearer overall.I also added a trigger zone for certain actions. For the demo, this will be used for an additional activity - entering the player's house. While inside, you can do whatever you want: trigger dialogues, change the state of the world, and so on.I bought new sprites with much higher detail. They include character sprites and a large set of animations. Some of them are already implemented, while others are waiting for their turn. I think this will greatly improve immersion and make the world feel more alive.I also changed how character HP is represented. Now, inst…

  • Devlog #25 | Demo, npc behavior, new house - 1 April 2026

    Hey everyone.Over the past two weeks, I've fully integrated the dialogue and quest systems, and also tied character behavior into all of it.Now everything works properly. I can assign any behavior I want to an NPC at any moment, so you could say the integration is almost complete.I also created a new house - the player's house - where, in the demo, the player will be able to research and transfigure one or two potions.I've also started adding some decoration to the level. As usual, everything you see there will be transformable through skills.Additionally, I optimized my own workflow with files - I simply sorted them by modification date. Now all the necessary files stay at the top, which makes it much easier to select them for moving or any other operations.I also added character shadows that depend on the current in-game time.At the same time, I've been thinking through and designing…

  • Devlog #24 | Demo creation begin, time, light, project stat and dialogs - 18 March 2026

    This time, I worked on the house system, added interior lighting, and even implemented peeking through the windows :) I also introduced a time system, making lighting depend on the time of day, shared some project stats (Steam, Kickstarter), and talked a bit about what I'll be working on next.Unfortunately, this is a devlog and I'm not localizing it, so the description below will be for non-English speakers.I've decided to make a demo for the project. I especially want to have it ready by summer - for the festival. I've already come up with the story, outlined the mechanics that will be included, and started gradually implementing everything that's still missing.I began with the house.Now it better matches the intended time period, and it has been completely reworked. Because the house appears small on the world map, I had to implement teleportation to a separate interior space so the i…

  • Devlog #23 | New feature, visuals, localization, features connect and other - 27 February 2026

    In this devlog, I showcase a major update to the Alchemist core loop.The cauldron visuals have been improved with new lighting, colors, and background assets. I've added a secondary control panel for managing transfigurations, switching aspects, undoing steps, and accessing recipes. The cauldron is now filled directly by casting skills into it, and aspect switching is handled through Alkahest.Two distinct cauldron mechanics are now implemented: - A complex pipe-based system where aspects must be routed correctly before finalizing - or the cauldron explodes. - A simplified boiling system with oil-based separation, temperature management, and time pressure.Transfigurations now require real items, which are automatically consumed and transformed upon success. A lightweight automated inventory system has been added to track progression without micromanagement.I also rewrote the event system…

  • Current feature state /// Transfiguration system 2026.02.21 - 21 February 2026

    In this video, I'm showcasing the current finalized version of the Transfiguration mechanic. This video focuses primarily on the visual update and a few additional Transfigurations.For more detailed information, check out the devlog

  • Devlog #22 /// Cauldron updates, almost complete this thing - 20 February 2026

    I'm talking about the Transfiguration mechanic - it's basically finished and about 80% complete. There may still be small refinements, but the majority of it is already done. I've finally completed the lion's share of the Transfiguration mechanic. As before, you still need to fill all aspect pipes with the correct aspects - but now there's additional functionality to support this process.Specifically:You can change the direction of any existing pipe.New pipes have been added that convert any incoming aspect into the one specified within them (in the video example, this is Air).I've also added the ability to step back one move if something goes wrong, as well as a full reset option to clear all steps and start from scratch.Enjoy watching! And don't forget to add it to your Wishlist!After watching this video press like and subscribe, just for fun :) #alchemist #gamedev #steam #gaming #god…

  • Devlog #21 /// NPC & Player Avoidance, Res Support, Steam Page & Transfiguration - 13 February 2026

    In this devlog I talk about: adding collision avoidance for NPCs, optimization for large resolutions, the Steam page finally going live, localization details and wishlist info - and finally, the last core mechanic of the game: Transfiguration!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4349950
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ1 2027
DeveloperMurbenchik
PublisherMurbenchik
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

A magic-focused action battle* RPG where research and alchemy shape your path through combat encounters, puzzles, and challenges across diverse locations.

About this game

What? Dive into a medieval adventure filled with magic, potions, and intriguing research. How? Study alchemy and create various things, whether they are combat skills, devices to help characters, tools to transform the world, or ways to change it. Why? To solve puzzles of different kinds: combat, peaceful, logical, philosophical, and world-based challenges. Unique? The game features an Aspect system on which the entire world is built. Through this system, you can study the world, modify it as you wish, and solve puzzles either to help characters or to serve your own goals.

Supported languages

English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish, Ukrainian, Belarusian, Dutch, Indonesian, Thai, Vietnamese, Irish, Armenian, Azerbaijani, Croatian, Estonian, Georgian, Hindi, Icelandic, Latvian, Lithuanian, Luxembourgish, Scots, Serbian, Slovak, Slovenian, Turkmen, Uzbek, Welsh, Gujarati, Kannada, Malayalam, Marathi, Odia, Kazakh

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
13Captions available
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
65Subtitle Options
23Steam Cloud
15Stats
14Commentary available
62Family Sharing
63Steam Timeline

Regional ratings

BoardRatingDescriptors
dejus18Violência Temas sensíveis Drogas ilícitas
steam germany16Sexuelle Inhalte Drogen Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Alchemist's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Alchemist's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Alchemist at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.