- Price Reduction and New Expansion Announcement - 5 September 2026
Hey there Captains! As of today, Null Horizion's price is dropping to 9.99 USD permanently. There's something to be said about knowing your worth, and after looking at the data, more people seem happier with their purchase at this price when it's on sale. So I made the sale permanent! If you've purchased the game in the past few days and want to take advantage of this new pricing, I totally understand if you want to refund and re-buy. I am currently hard at work on the next major expansion, and will have more to share in the near future. For now, I'll drop some teasers- Expanded Fleet systems ✔️ Endgame Events and Activities ✔️ Planetary Exploration ✔️ I look forward to sharing more, but as you know I am a solo dev, so please be patient with me while I iron out the next expansion and give it the care it deserves. Thank you for your attention, Captains.||| HopefullyHeroic
- Back in action and 35% off for two weeks! - 8 August 2026
Hey there Captains! I have to thank you all from the bottom of my heart for understanding that I needed a break. I am feeling a lot better now, and I am ready to get back to work! In celebration, the game is going to be on sale, 35% off for the next two weeks! The sale will start August 9th at 1pm Eastern. I'll keep you updated on what's next for Null Horizon and myself. You are the best, guys.||| HopefullyHeroic
- Taking a step back for my mental health - 23 July 2026
Hey there Captains! First, I want to thank all of you for the incredible support following the 1.0 launch and our exit from Early Access. Seeing so many of you playing and enjoying Null Horizon has been an amazing experience.However, I need to be completely transparent with you about where I am at right now. The recent level of exposure and attention the game has received has been overwhelming, and honestly, it is much more than I was prepared for as a solo developer. I've been handling everything by myself and it's honestly taxxing. It's more than I can handle right now.I suffer from severe panic disorder, and navigating this sudden surge in visibility has taken a heavy toll on my mental health. Because of this, I need to take an immediate and complete break from development to focus on my well-being.What this means for the immediate future is that I will be stepping away from actively…
- Bounty Hunter Balance Hotfix+ Interaction changes that I forgot - 23 July 2026
Rebalanced Bounty Hunter spawns from a low chance per turn to one roll per galaxy, ranging from 10% to 30% depending on the severity of the bounty. Also gave them an exhaustion system so they cannot chase indefinitely. Also also implemented the interaction changes I forgot to include with this update- attempting to move into a square that has an entity will no longer automatically interact with that entity. Instead being adjacent to any given entity will show an interaction prompt. As always, please restart Steam or verify your files to manually trigger the update if it doesn't download for you automatically Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your attention, Captains. ||| HopefullyHeroic
- Consequence 1.1 and Steam OS Support - 22 July 2026
Greetings Captains! Today marks the release of Consequence 1.1! This patch introduces some highly requested major features, a complete rework of resource gathering, deep AI improvements, easier gearing up, official steps toward Steam Deck support, as well as a new player bounty system and much, much more.Without any more waffling, here are the patch notes: Major Expansion FeaturesSteamOS & Steam Deck Support: Fixed controller support and audio initialization on SteamOS, officially enabling support for the Steam Deck! I will be actively working on getting the game "Deck Verified" soon. (If you are using Proton hotfix, or any other compatibility settings, you should be good to remove them now)The Player Bounty System: Your actions have consequences, Captain. NPCs can now place bounties on your head, causing highly dangerous bounty hunters to track you down. I've also added compounding rep…
- Module Duplication Hotfix - 10 July 2026
Fixed an oversight that would write modules into the inventory twice when unequipping, duplicating said module. As always, please restart Steam or verify your files to manually trigger the update. Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your attention, Captains. ||| HopefullyHeroic
- Nova Module Hotfix - 10 July 2026
Fixed Nova Modules and Wild Modules being able to be equipped in weapon slots, completely breaking the game in cascading, horrific ways the likes of which I have not yet seen to date. As always, please restart Steam or verify your files to manually trigger the update. Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your attention, Captains. ||| HopefullyHeroic
- Bug fixes, QOL and Balance changes - 8 July 2026
Wow. I am absolutely blown away by the massive wave of new players who have joined the community recently. A huge welcome to all the new captains out there in the void!I also want to give a massive shoutout and thank you to Splattercat for checking out the game. Seeing someone cover Null Horizon to that extent was a surreal and amazing experience for me as a solo dev. If you haven't seen it yet, you can check out his video, over on his YouTube channel. Here's a direct link though, in case you are lazy like me haha: Here is the latest round of patch notes, featuring some QoL features and a batch of bug fixes, as well as a few things I took away from his video:Quality of Life, UI, & AudioAudio Toggles: Split the audio muting into separate SFX and Music toggles. I originally intended to do this ages ago but got sidetracked because of ADHD. It's finally here!Enemy Tiers: Added a "rank" icon…
- Null Horizon is 35% off for the steam summer sale! - 25 June 2026
Basically what the title and subtitle said, Idk man I am tired. Grab it while it's on sale, and let me know if you enjoy it haha. Thanks for reading, Captains. |||HopefullyHeroic
- Post-launch Fixes/QOL - 23 June 2026
New Features & Quality of LifeCombat Hotkeys: Added keyboard hotkeys for all combat actions. By default, keys 1 through = are now mapped directly to combat functions, allowing for much faster tactical play. These keys are fully rebindable in the control menu.Tutorial Clarity: Added a dedicated "End of Tutorial" confirmation screen. This clarifies exactly when the introductory sequence concludes so players don't mistake the transition for a progression bug.Progression & BalanceInfinite Credits Exploit Fix: Capped the maximum selling price of items to match the current shop's buying price. This closes a loophole where high-reputation scaling previously allowed you to sell items back to a vendor for more than their original purchase cost.Reputation Scaling: Buffed overall faction reputation gains across the board to make the faction alignment progression feel a bit smoother.Story & Event T…
- Null Horizon - Version 1.0 Launch! 35% off for the week! - 17 June 2026
Version 1.0 is finally here. Null Horizon is officially leaving Early Access! As a result, the game will be 35% off for a week to celebrate! Looking back, this journey has been nothing short of an amazing and deeply humbling experience. Stepping into this as a first-time solo indie developer, I had a very specific vision for this retro sci-fi universe. Today, I've come to the incredible realization that I have added basically everything I originally wanted to the game to consider it truly "finished" and feature-complete.To everyone in the Discord, on the Steam forums, and all the friends who helped test and refine the game: thank you. You helped bring this project to life.While this marks the completion of the core game, there is still a little more on the horizon! Here are the patch notes for the 1.0 launch:New Features & ContentVOID OS Compendium: Added a fully searchable compendium d…
- 0.9.2 Hotfixes - 3 June 2026
Potential fix for the Legend appearing over the nav-chart on Ultrawide monitors(This isn't official UW support, so your mileage may vary when using UW monitors) Added Special Jobs to the auto-tracking system As always, please restart Steam or verify your files to manually trigger the update. Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your attention, Captains. ||| HopefullyHeroic
- 0.9.2 Balancing, bugfixes and QOL - 29 May 2026
Here is the latest set of patch notes! This update focuses heavily on economy balance, quality-of-life improvements, and introducing some new module mechanics.New Features & ItemsNova Modules: Added extremely rare "Nova" modules that fundamentally change how the game's rules work. Keep an eye out for these!Fuel Modules: Added a new module specifically for expanding fuel capacity. A base variant of this module is now available across all shops.Balance AdjustmentsShip Stat Scaling: Recalculated base stats for Tier 2 through Tier 4 ships. This should help them better fit the intended balance curve with the module system. (I'll be keeping an eye on this and may iterate further based on your feedback).Module Economy: Completely rebalanced module pricing. Lower-tier modules are no longer prohibitively expensive, while higher-tier modules are now properly valued.Smuggling Rewards: Significantl…
- 0.9 Mayhem&Multiplayer and 25% off! - 13 May 2026
Hello Captains!0.9 is now available, and the focus this time is on Multiplayer! It's also on sale for a week starting at 1pm EST! The multiplayer has been moved to the default branch, and I'll be getting rid of the multiplayer beta branch. This doesn't mean there won't be bugs, it's just become as stable as I can make it without external testing, which is where you guys come in! Send me those bug reports on discord or in the Steam forums, please! This is a major shift in the game, but I think it'll be a very positive one. The game works mostly as it did before but now there is full 4 player multiplayer, with trading, optional PVP and even the ability to play Smuggler's Gambit against each other. Please restart Steam or Verify your files to download the update If you are having fun, please consider leaving a review ^^ If you have any questions, bugs or feedback, please join us in discord…
- Multiplayer Beta Bugfixes Pt. 2 - 5 May 2026
Here are some quick multiplayer bugfixes The password for the branch is xxmakeitsoxx Multiplayer & PvP FixesTrading Fix: Resolved an issue where the newly implemented player-to-player trading system was not functioning properly.PvP God Mode Fix: Fixed a critical bug that was making multiplayer clients immortal during PvP combat.Host Disconnect "Purgatory" Fix: Fixed an edge-case issue where clients could get stuck rebooting into a purgatory state if they were on the death screen at the exact moment the host disconnected.Docked Interaction: Players are now safely uninteractable by others while docked at a station or while actively navigating a menu.Combat & UI FixesTarget Lock UI: Fixed an annoying bug where the target lock menu was automatically closing itself every turn while in active mode. As always, please restart Steam or verify your files to manually trigger the update. Please joi…
- Multiplayer Beta Features and Improvements pt. 2 - 1 May 2026
We are getting closer to finalizing the multiplayer mode, so here are some other enhancements/changes outside of it for the next patch, as well as some multiplayer stuff The password for the branch is xxmakeitsoxx Multiplayer & MenusStreamlined MP Flow: Completely rebuilt the multiplayer menu flow to be simpler and more intuitive.Persistent MP Settings: Server settings and your ship skin selection are now remembered and tied to your specific save slot.Ship Skin Selection: Added a dedicated selection screen within the multiplayer menu to easily swap your ship's skin before deploying.Multiplayer Minigame: The Smuggler's Gambit minigame is now fully playable with others in multiplayer.Client Targeting Fix: Fixed a critical issue where AI enemies were failing to lock on to multiplayer clients.Gameplay & BalanceShielded Cargo Rework: Converted shielded cargo capacity from a raw statistical n…
- Multiplayer Beta Features and Improvements - 28 April 2026
Here are some pretty cool changes for the Multiplayer beta branch! The password for the branch is xxmakeitsoxx Multiplayer & ProgressionPlayer Trading: Added player-to-player trading functionality.Seamless SP/MP Transition: Added a failsafe system that allows you to carry over your active contracts and sidequests from single-player directly into multiplayer, and vice versa.Settings, Controls & QoLKey Rebinding: Full key rebinding is now live.Dynamic Flight Manual: The in-game Flight Manual will now automatically update its text to reflect whatever custom keys you have assigned in the rebinding menu.Retro Aesthetics: Added a toggleable CRT filter. This is a first pass, and I will be iterating on it further in future updates.Control Tweaks: Added a dedicated reputation binding, and removed the redundant second Fleet Ops binding.Balance & Environment AdjustmentsOrbital Spin Rates: Adjusted…
- Delay on the next update - 22 April 2026
Greetings, Captains. This is going to be a bit of a negative update, but there's really no way around it. I have to take a few weeks off of development to heal from a pretty gnarly leg injury. This will push the multiplayer update out by a couple of extra weeks, as it's really hard to do anything but lay in bed right now. Please rest assured that I am still around, and will continue my hard work on the game once I recover. In the meantime, the multiplayer beta is still up and available, and the password is xxmakeitsoxx Have fun and break the game with some friends! I will continue to monitor the discussions and discord and answer questions as I can, so Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your understanding, andThanks for f…
- Multiplayer Beta Bugfixes - 19 April 2026
Here are some fixes for the Multiplayer beta branch! Fixed a bug that made clients stats reset to full when hitting exactly 0. Fixed a bug that prevented clients from regenerating Energy on the turn tick. Fixed a bug that made the fog of war not clear for the client. Patched an oversight that would leave the client in the hosts world, like some kind of weird purgatory, even if the host disconnected. As always, please restart Steam or verify your files to manually trigger the update. Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your attention, Captains. ||| HopefullyHeroic
- Inventory Expansion Hotfix - 12 April 2026
Fixed a bug that made inventory expansions not viewable outside of the vault screen.I will push this fix to the multiplayer branch later today As always, please restart Steam or verify your files to manually trigger the update. Please join us in discord to report bugs, suggest features, or just hang out and talk! If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam. Thank you for your attention, Captains. ||| HopefullyHeroic