SPSTEAMPULSELIVE ANALYTICS
Duel Abyss Latia

Duel Abyss Latia Steam news

WU ZHANGHUA | Mar 4, 2026 | game

Released

0players observed · 6 October 2026 - 07:38:21 UTC

AdventureRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Duel Abyss Latia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateMar 4, 2026
  • DeveloperWU ZHANGHUA
  • PublisherWU ZHANGHUA

Genres: Adventure, RPG

Company pages: Developer: WU ZHANGHUAPublisher: WU ZHANGHUA

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Duel Abyss Latia Steam news

Duel Abyss Latia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Correct patch - 17 March 2026

    Correct patch

  • Adjust the layout of the status interface during battles - 17 March 2026

    1. Fixed the issue where the gain buff calculates teammate evasion values 2. Adjusted the layout of the status interface during combat

  • Fully iterated pixel style icons - 15 March 2026

    1. Pixel style equipment icons, prop icons, and skill icons have been fully iterated. 2. Fixed a bug where teleportation points appear outside the map when entering Tianya dungeon tasks.

  • Fix bugs in silent skills - 13 March 2026

    1. Fix bugs in silence related skills such as banned speech and monitoring laws. This bug causes the target to freeze in the game when performing a regular attack after being attached to a silent state.

  • Add item classification function to backpack - 12 March 2026

    1. Now the backpack has added a prop classification function, which can better help players distinguish the types of items and be accurate for future updates.

  • More intelligent automatic combat processing - 11 March 2026

    1. Prioritize killing Automatic combat calculates the damage of all skills and general attacks in advance. If an action can directly kill the enemy, the priority of that action will be raised to the highest. 2. Fire gathering logic When unable to kill, automatic combat will prioritize attacking the enemy with the lowest health ratio. 3. Intelligent rescue Automatic combat no longer randomly adds health, but makes decisions based on teammates' health status: Critical moment: When teammate HP

  • Fixed the issue of incorrect display of item name and color - 10 March 2026

    1.Fixed the issue of incorrect display of item name and color 2.Fixed the issue of incorrect transmission points at the southern exit of the Spring Celebration Tunnel

  • Added icon display for scene movement - 10 March 2026

    1. The outdoor map has added scene forwarding prompt icons, making it easier to reach the teleportation point now.

  • he UI interface style has been comprehensively updated - 8 March 2026

    1. The UI interface style has been comprehensively updated, now more in line with pixel themes. 2. Added automatic save function, which will occupy the first archive slot; Players will automatically save when switching scenes.

  • Delete feature skill system - 7 March 2026

    1. Due to unknown bugs in the feature series skills, they will be temporarily silenced. For example, in the battle of East, players using regular attack commands will trigger the characteristic of East: a counterattack raid will launch a regular attack on the player, which conflicts with the later added code and leads to the game crashing; When fighting in the Eight Directions Regiment, the enemy will trigger a characteristic: Greedy Desire skill, regain combat ability 2. Other problem fixes

  • Add a simple mini map - 7 March 2026

    1. Add a simple mini map display in the upper right corner of the scene

  • Adjust the switch between running and walking modes - 6 March 2026

    The following adjustments are only applicable to keyboard operations and do not make adjustments to the controller: 1. When the left Shift key is pressed on the keyboard, it will switch to continuous running mode; 2. When the left Alt key is pressed on the keyboard, the character's movements will switch to walking mode.

  • Game Content Update Announcement 2.0 on March 5, 2026 - 5 March 2026

    1. Fixed the problem of incorrect enemy direction caused by adjusting the battle layout

  • Game Content Update Announcement on March 5, 2026 - 5 March 2026

    1. Added the important item: Automatic Combat Manual 2. Optimized the battle UI layout; you can now freely select targets using the keyboard. 3. Reduced the stats of some monsters.

Patch notes and updates

S.noRelease datePatch nameGID number
117 March 2026Correct patch1826992588603662
217 March 2026Adjust the layout of the status interface during battles1826992588603467
315 March 2026Fully iterated pixel style icons1826992588599776
413 March 2026Fix bugs in silent skills1826992588596312
512 March 2026Add item classification function to backpack1826992588592117
611 March 2026More intelligent automatic combat processing1826992588589811
710 March 2026Fixed the issue of incorrect display of item name and color1826362059933182
810 March 2026Added icon display for scene movement1826362059932832
98 March 2026he UI interface style has been comprehensively updated1826362059928164
107 March 2026Delete feature skill system1826362059927203
117 March 2026Add a simple mini map1826362059926758
126 March 2026Adjust the switch between running and walking modes1826362059923954
135 March 2026Game Content Update Announcement 2.0 on March 5, 20261826362059920788
145 March 2026Game Content Update Announcement on March 5, 20261826362059920722

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