SPSTEAMPULSELIVE ANALYTICS
City Painter

City Painter Steam news

Blunix Games | Apr 1, 2026 | game

Released

1players observed · 6 October 2026 - 09:59:06 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed players1 · 6 October 2026 - 09:59:06 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

City Painter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 09:59:06 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews48
  • Release dateApr 1, 2026
  • DeveloperBlunix Games
  • PublisherBlunix Games

Genres: Indie, Simulation, Early Access

Company pages: Developer: Blunix GamesPublisher: Blunix Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

City Painter Steam news

City Painter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.1.14.1 Bug fixes - 4 September 2026

    Improved car and pedestrian navigation.Improved the drawing of arrows on the road.Improved the behavior of turn signals.Fixed a bug that caused intersection connection settings not to save.Added the ability to use the Enter key in the save menu for faster saving without clicking the on-screen button.

  • 0.1.14 Dark mode - 2 September 2026

    Added a dark theme (can be enabled in settings).Improved the demolition and road replacement tools.Implemented fixes in opening the secondary selection menu.The secondary selection menu no longer covers the red pause frame.Fixed a bug causing a building to remain permanently highlighted in red.Fixed a bug causing roads to disconnect after editing adjacent ones.Fixed disappearing road textures.Fixed angle snapping turning off when connecting two roads.Removed continuous jumping of the angle indicator when it was identical on both sides.Fixed the angle meter in Angle Step and lane-to-lane modes, which sometimes showed the larger of two angles instead of the smaller one.Implemented fixes in the loading system.

  • 0.1.13.2 Performance improvements and bug fixes - 25 August 2026

    Improved the performance of pedestrian and vehicle pathfinding.Fixed a performance drop after selecting the road upgrade tool.Improved the performance of the school info panel.Implemented general performance improvements during gameplay.Added the ability to zoom the camera out further.Improved the appearance of road lines at higher zoom levels.Removed the dependency of various mechanics (e.g., new residents moving in) on the game's framerate.Fixed a bug causing vehicles to jump to another part of the road.Fixed a bug where a worker fired while commuting would still arrive and work a full day.Fixed a bug causing pedestrians to stop on the sidewalk for no reason.Implemented further improvements to decrease save loading times.Added the ability to limit FPS in the settings.

  • 0.1.13.1 Road building optimization and minor fixes - 21 August 2026

    Improved performance when building, upgrading, and removing roads.Fixed bugs occurring when changing the mode while drawing a road.Fixed the flickering of overlapping pedestrians.Decreased save loading times.

  • 0.1.13 Rebuilt Lane-to-Lane Connection System - 3 August 2026

    New features and changesRebuilt the road connection system for lane-to-lane connections.Added automatic painting of exclusion zones and chevrons at intersections.Painted lines (dashed, solid, mixed) now show if a lane change is possible without needing to enter the Intersection Editor.Hid lines passing through pedestrian crossings.Added new 4-lane one-way roads.Expanded node markers when opening advanced tools.Added the ability to exit intersection editing with the right mouse button.Fixes and optimizationsFixes to the appearance of dashed lines.Fixes in the snapping system and angle checking for roads drawn with the curve tool.Interface improvements.Performance fixes.Saves and loading systemIt is now possible to load a save by double-clicking.The loading screen will no longer disappear until the save is fully loaded.Added the missing loading screen when creating a new game.Added a butt…

  • Upcoming Update: Rebuilt Lane-to-Lane Connection System (Available in Beta!) - 24 July 2026

    Hello City Painters!It has been a while since the last update, but I haven't forgotten about you! During this time, I have been working hard (and still am) on the game's continued development. Soon, you will see a rebuilt road connection system that allows you to connect to any specific lane, rather than just the center axis of the road.On top of that, you will also get automatic road markings at intersections, along with solid and mixed lines depending on how you configure the traffic rules.If you cannot wait for this update (just like me!), you can already try it out today on the beta branch.To access the beta:right-click on City Painter in your Steam libraryselect Propertiesthen Game Versions and Betasenter the code "beta123456789" in the Private Versions field⚠️ WARNING ⚠️ Please remember that this version is not ready yet and may contain bugs and unfinished features. There is no gu…

  • 0.1.12 Curved Roads - 27 May 2026

    New FeaturesNew tool for building curved roads.Ability to draw straight segments by clicking the start and end points without having to hold down the left mouse button.Displaying the length of the currently drawn segment and an option to snap it to multiples of a given value.Canceling road building with the right mouse button or the Escape key.I added the option to filter, sort, and delete saved cities.Bug FixesThe game no longer automatically exits underground mode when selecting the demolition or editing tools.I blocked the ability to connect to underground streets if they are not currently visible on the screen.Bug fixes in the angle measuring system.I restored the tooltip bubble that disappeared in the previous update.As a reminder, you can still buy the game with a 20% discount until May 31st at 7:00 PM CEST (10:00 AM PDT)!

  • 0.1.11 Collision Detection - 22 May 2026

    Finally an update!Over the last few weeks, I've been working on a collision detection system. It's not perfect yet, but it's in a state where you can test it yourselves. I'm looking forward to your feedback on what works well and what could be improved!What's new in the update?New collision system: It will help avoid weird connections, overlapping streets, too sharp turns, and too short segments. You can always turn off the "Check collisions" option to build according to your own preference.Measuring and snapping: Angles are now displayed while building. I also added "Angle Steps", a snapping option to multiples of a given value (e.g., every 15 degrees).New game icon: Instead of gray letters, the game has received a new, colorful icon. I hope you like it!Various minor tweaks and bug fixes. And if you were still thinking about buying the game, I have good news for you. From today until t…

  • 0.1.10 Autosave - 25 April 2026

    I added an autosave option I added camera panning using the right mouse button I added a slight inertia during camera panning and rotation Minor interface tweaks

  • 0.1.9 Asymmetrical roads - 23 April 2026

    New Features:I added asymmetrical roads and a new six-lane two-way roadI added Ukrainian and Czech localizationsI added touchscreen support (camera control and drawing)New road icons in the building menuFixes & Improvements:Performance optimizations - even more FPS!I improved the visibility of road lines when the camera is zoomed outPedestrians should no longer be covered by crosswalk paintMinor traffic logic tweaksMinor interface adjustments

  • 0.1.7 Performance Boost - 11 April 2026

    Today's update should make the game much more enjoyable to play! I've introduced performance improvements when:drawing roads,removing roads,upgrading roads,rotating one-way roads,making changes to intersections,saving the game.Additionally, I fixed the non-working 'entering a blocked intersection' sign at intersections with priority signs.Let me know in the discussions or by writing a review how you're enjoying building your cities now!

  • 0.1.6 Patch notes - 8 April 2026

    After entering the road drawing tool, the recently selected mode (brush, straight, parallel, upgrade) will be active.I fixed a bug that caused all streets in the city to disappear after upgrading a road.The preview of the upgraded road will now show its new width.I improved the look of tunnel entrances.I fixed a bug where road lines took on the color of a neighboring building.I improved the line connections between different roads.I added information about no entry to a given lane.I increased the visibility of the icon informing about a disconnected building part.

  • One Week Since Release! Update 0.1.5 - 8 April 2026

    Today marks one week since the release of City Painter in Early Access! Thank you so much to everyone who decided to buy the game at such an early stage, and to those who went a step further and supported me by also purchasing the Supporter Pack. Thank you for reporting bugs, sharing your cities, and sharing ideas for improving the game!If any of you are still thinking about buying it, I'd like to remind you that the game is available with a 20% launch discount only until April 11th.Below you will find the changelog for the biggest update so far (0.1.5), prepared for the one-week anniversary of the release:City traffic:Workers and students will now look for work/school more locally. I changed the algorithm so that they look for the best available spot, considering the distance from their home.I added the ability to change workplaces (and schools) whenever a better position appears close…

  • 0.1.4 Patch notes - 2 April 2026

    Thank you very much for sharing your cities in the Steam Workshop. Because of this, I can test further fixes and optimizations on real cities built by players!I have implemented further performance improvements.I fixed cases where drivers were not obeying yield signs.I increased the size of pedestrians.I diversified the colors, sizes, and movement speed of pedestrians.I improved the camera zooming in and out.I slightly increased the visibility of road lines.

  • 0.1.3 Patch notes - 1 April 2026

    Thank you very much for all your suggestions and reported issues. Below you will find the list of changes in the latest update:I have implemented further performance improvements when drawing and erasing buildings.I added keyboard shortcuts for the main tools. At the moment, they cannot be configured yet, but this option will appear in one of the future updates:F1 - Roads menuF2 - Buildings menuF3 - Education menuB - Demolish toolI - Intersection editorE - EraserPage Up / Page Down - View toggling (surface, combined, underground only)Clicking a menu button again (or using the shortcut again) closes the given panel.I improved the cursor visibility in the game.I fixed a bug that could cause vehicles to get stuck at the border crossing.I increased the speed at which new families move into the city.Thank you once again for your support and patience!

  • 0.1.2 Patch notes - 1 April 2026

    It's been about 6 hours since launch, and here is the first hotfix. I have fixed the performance issues reported when drawing new buildings.

  • [FIXED] Performance Issues - 1 April 2026

    Dear players!I am receiving reports that the game lags heavily while drawing. I sincerely apologize for the inconvenience. I am currently working on a hotfix to resolve this issue. The update should be available within the next few hours.Thank you for your understanding!

  • Early Access Launch - 1 April 2026

    Here we go!Starting today, you can play City Painter in Early Access. Even though today is April 1st, this game is no joke! It is an advanced traffic simulator.What to expect in this version?Since this is just the beginning, not everything might work perfectly yet. I hope you'll forgive me. I will do my best to make the game run better and smoother with every update.At this stage of development, you can already build complex intersections, overpasses, and tunnels. You can set intersection rules, such as traffic lights, yield signs, and lane connections. It is possible that in specific, edge cases, something might not work as intended or might break. As a solo developer, I am unable to test every single scenario, so I will be incredibly grateful if you could share your save files when you encounter a bug. You can email them as a ZIP file to [email protected] or just send me a link…

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 20260.1.14.1 Bug fixes1842846814446132
225 August 20260.1.13.2 Performance improvements and bug fixes1841579228678124
321 August 20260.1.13.1 Road building optimization and minor fixes1841579228668730
425 April 20260.1.10 Autosave1830797770239012
58 April 20260.1.6 Patch notes1829528821305259
62 April 20260.1.4 Patch notes1828894815558635
71 April 20260.1.3 Patch notes1828894815556021
81 April 20260.1.2 Patch notes1828894815555496

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.