Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4368720 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | Without Embroiling |
| Publisher | 北谊永道 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4368720/ |
Short description
Project Qing is a top-down, cooldown-free arena game. Combine card-based builds with ACT-style combos, ditching long waits and complex items. Enjoy 3-minute fast-paced matches blending strategy and thrill.
About this game
Dear Players, I'm Clow, the game designer of Project Qing . This is our studio's first major project, and we're excited to invite you to join our Early Access phase . From the very beginning, we aimed to create a top-down perspective competitive game that addresses key pain points in traditional MOBAs (like Honor of Kings ), such as overly complex item systems, excessively long matches, and cooldown-induced disruption of combat flow . By integrating card-based build systems and cooldown-free combat mechanics , we strive to deliver Project Qing as a game that offers both strategic depth and fluid action gameplay —combining the visceral satisfaction of Infinite Crisis with the tactical variety of Hearthstone . 🎨 Current Artwork Status (Important Note) ⚠️ Indie Development Reality: Art Production Constraints Project Qing is currently in a critical phase of core gameplay refinement . Due to limited art production capacity within our indie team, the current version showcases work-in-progress assets (WIP) . We are actively seeking professional art outsourcing and concept artists to transform our design concepts into high-quality final visuals. Players who join now will witness the game's artistic evolution from prototype to polished product. ⚔️ Core Gameplay Features: Redefining the MOBA Experience 1. Cooldown-Free Combat: Action Game Fluidity in a MOBA Framework Traditional MOBAs often disrupt combat flow with skill cooldowns. Project Qing eliminates this limitation entirely. ⚡ Combo Resource System: Inspired by action games, we've implemented a "resource accumulation and burst" mechanism. Players build resources through basic attacks and skills to unleash high-impact ultimate abilities. 🌀 Gyro Launch Mechanism: Certain skills interact with the environment, creating gyroscopic bounce effects that add spatial strategy dimensions to combat. 🎯 Combat Philosophy: A hybrid MOBA-action game designed to solve the "lack of combat satisfaction" in traditional MOBA titles. 2. Card Build System: Dynamic Progression That Evolves With You We've replaced traditional talent trees and complex itemization with a dynamic card system . 🃏 Pre-Set Decks: Players configu…
Supported languages
English, Simplified Chinese
