- Patch 8 - Raid Boss: Spectra's Lair Opens - 17 September 2026
Hello Pioneers, Patch 8 is an exciting one, so buckle in and let's take a look at what's here now! The biggest news is that the Spectra Raid is now available! This unique boss allows you to bring a team of up to eight people and confront this dangerous foe for fantastic rewards like the brand-new Necromancer gear set and mount!After completing the main story quest Tremors, the quest 'Ashes in Virelda' will trigger automatically prompting players to go to the city to start the Spectra quest line.After defeating Spectra in Normal mode as part of the story, you'll unlock Hard Mode where you can obtain the new gear and mount.Plus, we've added fast travel points between cities! Now you can freely travel between cities you've visited, making it much easier to explore the wide world of Soulbound.That's not the only thing we've sped up. Crafting ingots is now 30% faster and chests from Unstable…
- Your Fresh Start Awaits: 6 New Servers + 35% Off - 10 September 2026
Today, we are launching several new servers across the US, EU, and Asia (Japan) for Soulbound: Online to increase player capacity. What does that mean? With the launch of the new servers, players on these servers will be joining at the beginning, so if you and your friends want a fresh start on a completely untouched server, now is the time! If you're new to Soulbound: Online, this is a great time to get started. Since Early Access, we’ve shipped a new update every single week, with seven major updates, patches, and massive improvements to every element of the game, all based on community feedback. You can create any number of characters on different servers, and your progress will be unique per character. Please note, it's not possible right now to move a character from one server to another. If you're playing with friends, make sure you all create your characters on the same server! I…
- Patch 7 - Crafting Overhaul + Salvaging - 9 September 2026
Hello Pioneers, Patch 7 is here and we've got some fantastic updates for you. First, we've drastically increased the performance of the bank for players with large inventories. These optimizations have also reduced the frequency of game crashes, freezes, and inventory sync issues for the bank and bag. We've heard this as a huge point of frustration in the community and want to continue improving the general stability and player experience so that all of you can continue to enjoy Soulbound. We've also made an update to crafting based on community feedback. Now when crafting, the gear results will roll random stats from the same pool as the dungeon drops! Higher tier crafting gives you a better chance at higher tier stat rolls, and you can look at the crafting tooltip see the stat ranges and rarities a craft can produce. To complement this, we've also added equipment salvaging! Talk to Ta…
- Patch 6.5 - Overworld Performance Boost - 4 September 2026
HighlightsThe performance patch. with increased numbers of players in each room Crowded areas across the overworld run better, other players and NPCs appear within seconds of you arriving instead of trickling in, and they no longer pop in and out as you cross area boundaries.Mount and camera movement are smoother, with pixel-perfect rendering so the world no longer shimmers as the camera scrolls.World loading and chunk swapping are faster, and the game now remembers sprites between sessions so returning to an area loads far quicker.Added a V-Sync option to Graphics settings, and removed the hidden 30 fps fallback that could quietly lock your framerate.Raised the player cap on the Tutorial and Virelda maps.Achievements: progress on incomplete achievements is now rebuilt from your play history, achievements you already earned are granted retroactively, and Global achievement rewards can b…
- Patch 6 - Unique Dungeon Set Drops - 3 September 2026
Hello Pioneers, our big update for this patch is unique dungeon set drops! Now, the equipment drop pools are organized by faction.Farpoint dungeon drops Foundation gearLunar dungeon drops Lunar gearEverdune dungeon drops Neotilus gearEastern Reach dungeon drops Virelda gear (and at Tier 3 you can also get Lunar gear)This means you'll be able to choose the dungeon you run based on the gear you want! Plus, as requested by the community the stack limit for Relic Refreshers has been increased from 20 to 100! Now you can refresh Relics to your hearts content.That's not all though, this update also includes a partial region consolidation of servers. US West 1 players will be moved to the USA Central 1 server and the EU West 3 players will move to the Europe West 1 server! Any ping increase should be negligible, and now you'll be able to interact with more of your fellow players! A new region…
- Patch 5 - Achievements Launch + Early Game Rework - 27 August 2026
Hello Pioneers, Welcome to this Thursday’s patch notes, and we've got some exciting news for you all: achievements are back! Unlocking an achievement creates a dedicated notification icon in the quick access menu, and we've optimised performance so that your achievement progress will update quickly as you play! If you find any issues with the achievement system, please contact us through in-game support so our support team can track down the issue for you! We've improved the dungeon experience so you can try out new relics. If you enter the dungeon with empty ability slots, reaching the level to unlock that slot's ability will let you select from a random ability instead of a normal relic. This means you can experiment with abilities you haven't unlocked yet and reach a full loadout even without a full set of abilities!Players with all ability slots already filled will get a normal reli…
- Patch 4 - Instant Gear Crafting and Station Upgrades - 20 August 2026
In this patch, we've made significant changes to crafting and skilling. We found that many players were using their homes as factories, turning on different stations to craft more resources.We decided to increase generator output so you don't have to do that, and you can leave your generators and furnaces running to produce more materials.We've cut the cost of crafting all gear and weapons so they craft instantly.We've reduced the crafting time to zero for all workbench upgrades. So upgrading your stations no longer takes time and will occur instantly.Along with the cuts to crafting materials, this should make the whole experience feel much more pleasant.Upon request, we've added combat logs. Head to the settings/account menu to enable real-time combat logging, which will write combat log files to the local game data folder. You can then analyse these files to review your combat perform…
- Patch 3 - Legendary Effects, Tooltips + Item Fixes - 13 August 2026
Hello Pioneers, Time for the weekly patch notes. This week we bring you several fixes, updates, and general improvements, including bringing back the Viridium Yoku Fillet that was missing from some chemistry stations, and fixing an issue where some crafted Legendaries didn’t have an effect. For more details, see the list below: LoginFixed an issue that prevented users with Steam usernames containing potentially offensive words from logging in without a proper explanation or error message – players were seeing "Create new account" even after they created one.Gear & InventoryGear tooltips have been overhauled. Rolled stats now appear consistently on items in your bag, equipped slots, on the ground, and in comparison screens - and refresh properly when stats change!Legendary effects and other custom stats now more consistently display their descriptions when available.Improved stat compari…
- Patch 2 - No Wipe, Dungeon Improvements and Live Events - 7 August 2026
tl;drNo wipe in early access.Daily live events are online, with new cosmetics, mounts and pets to be collected.Approx. 30% improvement to dungeon performance and stability.Crafting timers reduced massively.We fixed some of the connection and loading issues.We are not wiping your progress at 1.0Before Early Access launched, we posted that we planned to start version 1.0 fresh and leave Early Access progression behind. The aim was a fair start for everyone at 1.0: equal access to the new content, balance changes, improvements and fixes we're delivering over the coming months, and a fair race to the top for new players.We've been reading the conversation in Discord, on the Steam forums and in your reviews, and you've told us clearly that you don't want progression wiped at the end of Early Access. Many of you are already 50 to 100 hours into Soulbound: Online after just over two weeks, and…
- Hotfix 5 - 31 July 2026
Hello Pioneers, Hope you’re all having a great day. It is Friday, and we thought we’d sneak in a quick little hotfix before the weekend. Please see below for details: FIXESCreating a new character shortly after a deployment no longer risks crashing the game. Fixed a crash on login Getting stuck on the large hemlock near Virelda no longer leaves your character or nearby interactions in a broken state. The hemlock interaction no longer traps the character in place.Reloading after this happens no longer breaks interactions with plants, rocks, or lockboxes.Fishing at the Abyssal spot no longer causes the fishing window to disappear right after a fish is hooked. High-tier crafting recipes can now be successfully crafted. We hope you have a great weekend, and we can't wait to see you in Arcadia!
- Patch 1 - 30 July 2026
Hello Pioneers, Hope you’re all having a great day. It is Thursday, and that means it's time once again for another patch. You might notice that we have changed the naming conventions a little bit. This means that since this is part of a scheduled update and patch, we will use the name ‘Patch’ for these in the future, while reserving ‘Hotfix’ for, well, hotfixes. Please see below for details: IMPROVEMENTSResource tooltips on World Map now show the correct drops for each zone. Smelter upgrades from T5 to T6 now take significantly less time. Mining progression has been rebalanced so it’s less skippable. Dungeon chest ore rewards have been adjusted so mining stays worthwhile for longer.Chrono steel crafting XP has been rebalanced for its tier.Region selection now communicates character creation availability. You can still log in to any region with existing charactersNote: If a region has c…
- Patch Notes: Hotfix 4 - 28 July 2026
Hello Pioneers, Check out some of the improvements and fixes we made with today's maintenance! We hope this improves your Soulbound experience. IMPROVEMENTSSolo runs are slightly tougher, while 3-player runs are slightly easier, for smoother difficulty scaling across party sizes. Core combat balance has been updated across Fortify, Bomb, Machine Gun, Drone, Blackhole, Greatsword, Gleam Twins, Staff, Chakram, and Sword; full details are listed below. Yoku catfish are easier to farm, reducing the grind needed to craft scales.Pioneer Guild fishing tasks now require fewer catches, making fishing progression less stamina-heavy. Ring secondary stats have been reduced back to their intended values. Necklace tooltips now show their effects and stats correctly. Necklace tooltips now show their actual secondary stats correctly.Necklace tooltips now show their legendary effects correctly.The advan…
- Hotfix 2 - Servers, Roadmap & Patch Notes - 23 July 2026
An Update On Servers and Our Roadmap First off, thank you. What a launch. We're blown away by the turnout, and even more by how much you're enjoying the game. Here's a rundown of what happened, where we are now, and what's coming. What Went Down At LaunchWe came out of the gate severely under capacity. A handful of bugs were capping how far each individual server environment could scale, which meant far fewer of you could get in than we'd planned for. We've been on it around the clock ever since.If you've been in our Discord, you'll have seen the steady stream of hotfixes going out at all hours. A couple of the issues we've been tackling include players losing their items, which we were able to fix within the hour, as well as players getting stuck in place, which has also been resolved.There are still bugs, and we're not pretending otherwise, but we're actively fixing them with daily ho…
- Early Access Monetisation - 20 July 2026
Greetings Pioneers! Thank you all for your support as we approach the Early Access launch on July 21st! As the excitement grows, we wanted to provide a quick FAQ to answer your most pressing questions. Early Access Information Soulbound: Online will cost $14.99 USD on Steam with a special discount running for the first 7 days. During the demo, we sent a survey to all our players asking how much they would feel comfortable paying for Soulbound: Online. Hundreds of people responded. We took all that feedback and identified a median that makes our game as accessible as possible while still supporting our small team. We do not believe in pay-to-win monetisation. Instead, Soulbound: Online will feature an incredible cosmetic store where players may use a premium currency to purchase unique in-game cosmetics, pets, and furniture! This store will be launching in the coming weeks. Additionally,…
- Countdown to Early Access - 15 July 2026
The countdown is on… Soulbound: Online will be entering Early Access in just 6 days! No more demos, just you immersed in an epic pixel-adventure. Hours of work will be coming together, including the results of incredible community feedback from Bullet and Next Fest. As you can imagine, we are beyond excited. For a small gaming studio, releasing our game on Steam with over 100,000 Wishlists is a dream come true. So thank you for making all this possible, we couldn’t have done it without every one of you. The Journey to Early AccessGetting here didn’t happen overnight. Over the last year, Soulbound has been growing and changing. A more streamlined combat system, new abilities, dungeons, epic quests, and a balanced play style. The refinements have been constant. Over a million players have delved into the world, getting to know each other and becoming a truly beautiful community. That has…
- Thank You For 100,000+ Wishlists on Steam! - 9 July 2026
When we set out on this journey just seven weeks ago, we never imagined in our wildest dreams that the audience for our MMO would be this big. 104,441 Wishlists on Steam is a major accomplishment for us. You, the community, made this possible; your passion and feedback drives us every day to improve Soulbound and shape it's future. Thank you! Soulbound: Online is coming to Early Access on Steam on July 21st, and since then, we have launched two demos to over 50,000 players, across Bullet Fest and Next Fest. With your help, we've fixed an untold number of bugs, added new content and quality-of-life features (like Dungeon Finder region selector). As always, keep your feedback coming into the discord. The new Dungeon FinderAcross the demos, many of you asked for a smoother experience when forming parties and entering dungeons, so we rebuild the dungeon finder from the ground up. We also ad…
- Dev Blog: 150+ New Relics For Early Access - 1 July 2026
The number one feedback we have had is, more build diversity, and more relic synergyIt's been two weeks since the Soulbound: Online demo, and one request was shouted louder than all the others! When diving into the dungeons, you want more control when the room turns into chaos. You want upgrades that change the way you play, not just increase your damage. But most of all, you want a build to feel like yours. We've had players creating youtube videos, talking in depth about the need for more support relics, and others asking for more connection between the abilities and relic choices. We're looking to expand gear, allowing you to lean into a specific damage type, more on that another day. For now, we've been hard at work creating new relics that link up abilities in new ways, providing role based gameplay for tanks, dps and supports, or any hybrid you choose. That's the point, you build…
- Next Fest Wrapped, We're Extending The Demo! - 22 June 2026
Hello everyone,Your personal Next Fest Wrapped is here! https://wrapped.soulbound.game/Enter your player name to view your wrapped. Thank you to the entire community, we had the best weekend ever! Soulbound: Online took off and exceeded every goal we had set for ourselves all thanks to you. We hit ATH concurrency and have been working around the clock to increase server capacity. Thank you for all of the support tickets and feedback.We are now over 75,000wishlists!+ Thousands of you completed the main quest line and unlocked the Next Fest cosmetic set. Congratulations!If you want to know more about what the community got up to in Soulbound; check out the Community Wrapped HERE! https://wrapped.soulbound.game/wrappedWith this level of momentum, we couldn’t just shut the gates, especially with so many new players enjoying what we've built, so we've decided to extend the demo. We are exten…
- Soulbound: Online Enters Early Access July 21st - 19 June 2026
We Invite You to Early Access July 21st 2026!Soulbound: Online is a handcrafted pixel art, Bullet Heaven, MMO with fast-paced 3-player co-op dungeons, a rich player-driven economy, and deep-ever-expanding lore. We are excited to welcome back our ever-growing community, which took us to 55K wishlists on Steam during our Next Fest and Bullet Fest demos. Thank you all for testing, trying, breaking and helping us improve the game. We can’t wait to see you in Early Access. What early access means for us We believe that community feedback should always shape content. Regular updates will introduce balance changes, new content, new raids, life skills, quality-of-life improvements, new quest lines and features, and more. This is Early Access, and some features you will find in the final game might be missing at launch, but will be added as we get closer to releas Once the dust settles from Next…
- 50,000+ Wishlists in Just 4 Weeks! 🎉 - 17 June 2026
We're also incredibly excited to share that: Soulbound: Online has reached 50,000+ wishlists in just under 4 weeks.Thank you to everyone who’s gotten involved, shared their experience, and supported this project. It's been incredible to see so much excitement and love for Soulbound: Online!But don't worry, this is only the beginning ❤️ Hotfixes Are Now Live 🔧 Pioneers,Our team has been working hard to respond to all your feedback, and we're happy to report that the vast majority of issues reported during the demo have been addressed, including:✅ Quest Progression FixesErrors within "Welcome to Virelda" and "Sow Much Trouble" questsResolved quest deployment errors and other progression blockers✅ Stability & Crash FixesFixed generator-related crashesStopped crashes related to Debuff Stun activationResolved runtime errors affecting abilities, inventory actions, audio, and other edge-case…