- Online Multiplayer Launch! - 3 April 2017
Hello all! We're very happy to announce that 0.5.0 is finally available to play! This update is our biggest yet and, among a plethora of new features and small improvements, includes Online Multiplayer. Enjoy!
- Online Multiplayer Launch! - 3 April 2017
Hello all! We're very happy to announce that 0.5.0 is finally available to play! This update is our biggest yet and, among a plethora of new features and small improvements, includes Online Multiplayer. Enjoy!
- Online Multiplayer lands next week! - 10 March 2017
Hello all! We've been working hard on getting online multiplayer out, and it's my pleasure to announce that we'll be making it publicly available next week! Expect a proper announcement for that and the 0.5.0 update around the middle of next week.
- Online Multiplayer lands next week! - 10 March 2017
Hello all! We've been working hard on getting online multiplayer out, and it's my pleasure to announce that we'll be making it publicly available next week! Expect a proper announcement for that and the 0.5.0 update around the middle of next week.
- Changes to the Roadmap - 13 September 2016
Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multi…
- Changes to the Roadmap - 13 September 2016
Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multi…
- Update 0.4.7! - 9 August 2016
Hello! Today we're launching a quick update to patch a bug so obscure we hope that no-one even knew it existed! Fix 3rd round never starting when a bot is locked in to any slot before a player (such as first and third slot locked as players, but second slot is an AI).
- Update 0.4.7! - 9 August 2016
Hello! Today we're launching a quick update to patch a bug so obscure we hope that no-one even knew it existed! Fix 3rd round never starting when a bot is locked in to any slot before a player (such as first and third slot locked as players, but second slot is an AI).
- Update 0.4.6! - 1 August 2016
Today's update completes the first stage of our Feature Roadmap! 0.4.6 replaces all placeholder content with beautiful new art and videos, as well as further improving the new player experience. Bring on the patch notes! Replace placeholder game mode icons Replace placeholder tutorial stage instruction videos Greatly reduce text verbosity of most tutorial stages, in favour of video instructions Add Friendly Fire option to all game modes, turned off by default (previously friendly fire was always on with no way to turn it off) Remove Penalize Suicides option from Deathmatch-variant game modes Reduce Limited Resources fuel movement speed penalty (50% -> 40%) Swap Tour of Duty and Limited Resources game modes locations on selection screen Add 'advanced' warning text to Tour of Duty game mode description Change flow of game mode description screen to 'continue' rather then go 'back' Fix inc…
- Update 0.4.6! - 1 August 2016
Today's update completes the first stage of our Feature Roadmap! 0.4.6 replaces all placeholder content with beautiful new art and videos, as well as further improving the new player experience. Bring on the patch notes! Replace placeholder game mode icons Replace placeholder tutorial stage instruction videos Greatly reduce text verbosity of most tutorial stages, in favour of video instructions Add Friendly Fire option to all game modes, turned off by default (previously friendly fire was always on with no way to turn it off) Remove Penalize Suicides option from Deathmatch-variant game modes Reduce Limited Resources fuel movement speed penalty (50% -> 40%) Swap Tour of Duty and Limited Resources game modes locations on selection screen Add 'advanced' warning text to Tour of Duty game mode description Change flow of game mode description screen to 'continue' rather then go 'back' Fix inc…
- Update 0.4.5! - 20 July 2016
Here's a quick update to land some fixes to yesterdays 0.4.4 update. Add description option ('rules') to game mode selection screen Fix bot at the end of the tutorial not returning to its spawn position once it destroys you Fix all remaining pathfinding problems Disable 'hunker' player hint
- Update 0.4.5! - 20 July 2016
Here's a quick update to land some fixes to yesterdays 0.4.4 update. Add description option ('rules') to game mode selection screen Fix bot at the end of the tutorial not returning to its spawn position once it destroys you Fix all remaining pathfinding problems Disable 'hunker' player hint
- Update 0.4.4! - 19 July 2016
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes: General Slightly reduce vehicle collision radius (by ~14%) Add description screen for each game mode (show on first play, with menu access for later viewing) Fix intermittent erratic transitions between menu screens Add mid-round hint system, to remind players to aim and use Hunker (more hints to come) Fix mouse cursor flashing when not in use Add game mode preview videos (part of the roadmap for this month) Add input prompt to results intermission screen ('The War is Won') AI Change default AI difficulty from Moderate to Easy Improve AI unpredictability, especially in movement Reduce AI 'efficiency' (ability to perform perfectly depen…
- Update 0.4.4! - 19 July 2016
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes: General Slightly reduce vehicle collision radius (by ~14%) Add description screen for each game mode (show on first play, with menu access for later viewing) Fix intermittent erratic transitions between menu screens Add mid-round hint system, to remind players to aim and use Hunker (more hints to come) Fix mouse cursor flashing when not in use Add game mode preview videos (part of the roadmap for this month) Add input prompt to results intermission screen ('The War is Won') AI Change default AI difficulty from Moderate to Easy Improve AI unpredictability, especially in movement Reduce AI 'efficiency' (ability to perform perfectly depen…
- The War has Begun! - 12 July 2016
It's time to launch Toys of War on Steam Early Access! It's going to be a long couple of nights, but the team here at 2Bit is excited people will finally be able to enjoy the game we've sunk over a year of blood, sweat, and often tears into. Let's start with the current state of the game, including known bugs and areas of feedback-interest for us, as well as how to contribute to each of these. Once that's laid out, we'll go over our roadmap for the Early Access all the way to launch, including what you can expect over the next three-or-so months. State of the Game Toys of War is pretty much complete as a local multiplayer game. Online multiplayer will land shortly (~2 months) after launch. We have an active Known Bugs list on our Steam forums (which will no doubt grow in short order), as well as our Feature Roadmap with rough delivery dates. Note that these dates are estimates and are s…
- The War has Begun! - 12 July 2016
It's time to launch Toys of War on Steam Early Access! It's going to be a long couple of nights, but the team here at 2Bit is excited people will finally be able to enjoy the game we've sunk over a year of blood, sweat, and often tears into. Let's start with the current state of the game, including known bugs and areas of feedback-interest for us, as well as how to contribute to each of these. Once that's laid out, we'll go over our roadmap for the Early Access all the way to launch, including what you can expect over the next three-or-so months. State of the Game Toys of War is pretty much complete as a local multiplayer game. Online multiplayer will land shortly (~2 months) after launch. We have an active Known Bugs list on our Steam forums (which will no doubt grow in short order), as well as our Feature Roadmap with rough delivery dates. Note that these dates are estimates and are s…