- Version 1.6 BUG FIX - 18 September 2026
Mayday Version 1.7 — Important Bug Fix & ApologyHello everyone,Version 1.7 of Mayday is now live.This update fixes a major Story Mode progression issue that caused players to begin at Jean’s stage, completely skipping Beta’s section of the game.I want to sincerely apologize for how long this issue has remained in the public build. The bug went unnoticed for approximately a month because I did not properly test the beginning-to-end progression of the released version. That was an oversight on my part, and I take responsibility for it.The corrected build has now been tested, and Story Mode should once again begin and progress in the intended order.Version 1.7Fixed an issue where Story Mode could begin at Jean’s stage instead of the intended starting section.Restored Beta’s section to the proper Story Mode progression.To anyone who downloaded or played Mayday during this period and encount…
- Update 1.6 bug fix - 18 September 2026
Bug Fixes: Fixed a major Story Mode progression issue where starting a new run could incorrectly place the player at Jean’s stage, completely skipping Beta’s section. Story Mode now begins at the intended point and progresses through Beta’s section before Jean’s stage.
- Update 1.6 is now live - 13 August 2026
This update became a lot larger than expected, but I'd like to say thank you for your continued interest and playtime in the game. I never expected Mayday to come this far. As for future updates, I'm currently unsure if there will be another content update, aside from any glaring localization reports or bugs. I'm working on new projects, so I won't be gone forever. Regardless, there's not too much to say aside from please enjoy and have fun with the game!
- Version 1.6 Update - 13 August 2026
# MAYDAY — Multilingual Update Patch Notes Localization * Added **multilingual support throughout MAYDAY**, including Story Mode, Arcade Mode, menus, tutorials, objectives, boss encounters, and cutscenes. * Localized character dialogue throughout the story. * Added localized **speaker names** to story cutscenes. * Localized boss names and boss HUD elements. * Localized arcade stage, section, objective, progress, completion, and encounter text. * Localized tutorial instructions, control prompts, skip prompts, and other interface messages. * Updated several interfaces to better accommodate languages with significantly different text lengths and character sizes. * Added additional font/glyph support required by the new languages. * Performed additional passes on translated dialogue so character voices and personalities remain consistent across languages. * Corrected localization gaps where…
- Tomorrow Release Aim - 13 August 2026
Here are the languages that are going to be supported for the version update tomorrow:Last update before the version goes live, but I'm aiming for a release tomorrow. I've been busy with schoolwork, exams, and other commitments, but I've pushed through and am aiming for a release tomorrow. The Arcade mode has already finished its testing and is ready to go. All that's left is the story mode, which means I've just got to play through and make sure there are no issues.I'm not a native speaker of these other languages, so if there are any issues with the translations or phrasing, please let me know. I really hope that you'll enjoy the game in different languages and enjoy the update, as there've been many small and big fixes. I won't list them all here, but there've been changes to the UI and the Arcade Mode. I'm really hoping this will add some new replayability. In conclusion, I'm dashin…
- Update 1.6 Release Window - 10 August 2026
Hi everyone, just a quick update. Localization is halfway complete and will be ready for this week. Since there's a bit of testing to do still, the window of release will be from Wednesday to Friday. I hope that you'll be looking forward to it and have the chance to try it out.Any community feedback on the languages will be greatly appreciated!Till then!
- Localization on Track - 9 August 2026
Hi everyone, I'm working diligently on this patch and am aiming for a release this week. Since the game itself isn't too text-heavy, the work hasn't been too overwhelming, but it's more of the Testing and fixing blank characters, ensuring they are localized properly. Regardless, I have a few images, and I hope that next time I make an announcement, it'll be to announceit's gone live.Also, for any native speakers, please provide any feedback and suggestions for the translations. If thingsfeel too rigid, let me know.
- Update 1.6 Localization Update - 7 August 2026
Mayday Is Going Multilingual!I’m excited to announce that localization support is officially in development for Mayday!Until now, Mayday has only been available in English. After seeing players from different parts of the world discover the game, I wanted to make it more accessible to people who may prefer to play in their own language.The game is currently being updated to support the following languages:English日本語 — Japanese简体中文 — Simplified Chinese繁體中文 — Traditional Chinese한국어—KoreanРусский — RussianPortuguês (Brasil) — Brazilian PortugueseDeutsch—GermanFrançais—FrenchThis won’t just apply to the main menu. I’m working toward localizing gameplay menus, HUD elements, upgrade descriptions, tutorials, mission information, results screens, and story dialogue as well.Because Mayday was originally built entirely around English text, this also means updating parts of the game behind the sce…
- Permanant Free to Play - 7 August 2026
Hello, would-be onlookers. Mayday is now switching to free-to-play. Thank you to the people who have bought it, but it wasn't that much. I'm not making this choice lightly, but I want the game to reach as many people as possible, and with its current state, it's not going to do that.Mayday is a tiny game that can be completed within an hour, but the replayability comes from the builds, boss modes, remixed content, and Stellar Hellar mode. I personally feel that the game should've been released as a free-to-play, as it's the type of game to just play for a short burst and let go after. Sorry to those who bought it, but thank you regardless. This will be the last update I make regarding this game. To those who are coming in or those who are reading in the future (not that anyone will do that), please enjoy this game for what it is.
- Update 1.5 - 15 June 2026
A new mode has been implemented. **Mayday — Version 1.5: Stellar Hellar Update** A new free bonus mode has been added to Mayday: **Stellar Hellar**. Enter a neon survival arena and fight to last as long as possible against waves of bullets, lasers, and the **Stellar Core**. Unlike the main modes, Stellar Hellar is built around one-life survival, score chasing, and quick retries. **New Mode: Stellar Hellar** * Added a new survival-focused bonus mode. * Dodge increasingly intense bullet patterns for as long as possible. * Face the Stellar Core boss during survival rounds. * Defeat the Stellar Core to clear the round and continue into harder waves. * Added score counting based on survival time, wave progression, and boss clears. * Added best time tracking. * Added a dedicated Stellar Hellar title screen and UI. **Gameplay Changes** * Added one-life Mayday variant for Stellar Hellar. * Adde…
- Bullet Fest Announcement - 4 June 2026
Mayday is being entered in a Steam event for bullet hell games. The game will be on discount and has a demo in case you want to try the game before buying. The event begins on June 8th!
- TRY DEMO - 3 March 2026
The demo is now available for download. Please try it out!