GraveDiggers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4383310
- PriceNo longer available on Steam Store
- Release dateApril 2027
- Developer4H2Cstudios
- Publisher4H2Cstudios
- Parent gameNot available
Genres: Action, Adventure, Casual, Indie, Simulation
Company pages: Developer: 4H2CstudiosPublisher: 4H2Cstudios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
GraveDiggers Steam news
GraveDiggers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pawtch 7 - 15 May 2026
Pawtch 7 — 15/05/2026 Main Branch — v0.1.1.7 The demo is now around 75% patched and fixed. This is probably the best time yet to give Gravediggers a try. From now on, patch frequency will slow down a bit as we shift focus toward adding new gameplay features and content. Big announcement coming Monday. FeaturesDig system updated: you now need to dig dirt before placing dirtNew debug commands to teleport the playerMore notes added to discover in-game ReworksPlayer controller strafe reworkPlayer animation reworkOutline system rework: better visuals and better performance ImprovementsSmoother camera movementDebug console is now bound to F9Removed the fifth interaction slotPlayer movement and camera are now locked while navigating the escape menu Bug FixesFixed a memory leak in the player stats UIFixed an issue when your current item was stolen while throwing itFixed a memory leak related to…
- Pawtch 6 - 11 May 2026
Pawtch 6 — 11/05/2026 Main Branch — v0.1.1.6 What started as a small patch turned into a pretty massive update. Rework Main Hub V2 is here. The roof height has been increased by 20 meters to better fit the new controller movement and reinforce the sense of scale and gigantism. Improvements You can now jump on other cats’ heads and perform an additional jump while standing on them.If both players jump at the same time, you can trigger a powerful mega jump together.Day transitions are now smoother, with a dedicated panel introducing the new day.A new traffic light system near the level door is now synchronized with the loading state.All lobby doors now close automatically at the start of a new day. Bug Fixes Improved the death panel flow so it appears more smoothly and only once.Fixed a memory leak caused by coffin destruction at the end of the day.Fixed a memory leak related to body desp…
- Pawtch 5 - 7 May 2026
This patch releases one huge feature => The controller rework. This has been in the works for a week now !! Features New player ControllerReadable notes that can be found in the world (only one for now in the lobby, but expect 3-4 per patches)Added debug commands to spawn a body, priest and shovelDebt system for certain player stats Fixies The coffin doesn't freeze anymoreThe coffin can't stay linked to the player if it is not in the inventory anymoreThe player doesn't go faster with the coffinMemory leak in the pause menu when relaunching a session.Fixies a bug where the dialogue system was not supporting player spamming interaction.Fixies the mouse wheel being handle in the wrong direction by the inventory Balancing Stamina regen from 35 per sec to 25 per sec.Jumping now costs 25 staminaChanges regen cooldown from 0.75s to 1s
- Devlog 6 - 6 May 2026
Devlog #6 is out ⚒️ This week in Gravediggers: • Bug fixes and gameplay improvements • First look at the new player controller inspired by Sauerbraten 👀 • The road map for the next systems.
- Pawtch - 4 - 5 May 2026
This patch is quite small because we are working on reworking some core features in the background. Yeah, there is soon going to be a full rework for the player controller and for the car. We are still working on the faction system. You can expect the new player controller to be ready for tomorow. And a small patch on Thursday. Improvements The kill sphere doesn't go in the lobby anymore Fixies The slippery hand curse doesn't make items fall through the ground anymore.A memory leak from the destruction of the car has been removedThe item dispensers are now functioning as they should, no more small shovels, desync efc /.
- Pawtch 3 - 1 May 2026
This patch is all about improving stability, giving more feedback to players, and making the game look better. There might be another small patch later this morning. for some minor issues. In parallel, we are reworking the player controller and working on the faction system. Expect a first pawtch on Monday and a first feature update on Wednesday. Improvements : Better lighting during customizationAdd the progress percentage of the burialReworked the feedback of the coffin getting filled with a bodyBetter postprocess for the lobbyLobby discovery is now auto-refreshingPlayer Locomotion Colliders are a bit bigger (to avoid clipping when running)The running animation has been reworked a notchImprovements on the camera during the customizationCleaner street lightsThe text prompting to put the body in the coffin is reworked Fixies : Fixed a bug where the coffin was falling through the ground…
- **Pawtch 2** - 28/04/2026 - Main Branch - 28 April 2026
Fixes:Performances are 30% better now (yeah, we managed to push that a bit further than in the beta branch)Build is now only 1 GB (50% less than last patch)You can't get too close to the customization anymoreYou can't get stuck anymore on the customization panelWe reordered the project, removing unused files (it took so much time, but man, it feels so great to dev GraveDiggers now)Curses now don't bug out and correctly wear off from playersCurses UI is now correctly updatedWhen entering the car with an item in hand, the item is correctly hiddenFixed an issue where the loading was stuck at 10% on some configurationsImproved performances of main menuFixed a rare desync when bumping cars into each otherFixed an issue where the networking was crashing when joining a lobbyFixed an issue where some functionalities would not initialize on launchFeatures:New skybox (it looks really way better)C…
- Minor Pawtch 1 - - 27 April 2026
Fixies : Performances are 25 % better nowBuild is now only 1 gb (50% less then last patch)You can't get too close from the custimization nowYou can't get stuck anymore on the customization panelWe reordered the project, removing unused file (it took so much time, but man it feels so great to dev Gravediggers now). Features : New skybox (it looks really way better)Customizatble Meow
- Patch 1 - 24 April 2026
Fixies : Some session were not starting due to late joining or reconnectionThe body has spawned a message that wasn't shown to everyoneThere are now two cars, because there is a bug with having the third player in the trunk. So until we figure out a solution, you'll have 2 cars.Some issues with the health system were slowing performances on some computers. The time of the ceremony wasn't sync for all the playersThe body didn't had its own iconThe days are now slightly shorterSometimes the dead body wasn't spawningThe money reward shown in the UI was at the wrong value There was a bug where you could steal the dead body from the hands of another player right at the moment it was put in the coffin. It was a soft lockThe build size is now slightly smaller
- Devlog 4 - Week 11 - 22 April 2026
A new devlog for you to follow the dev. It is a shorter format. But goal was to keep everyone updated. There is soon going to be some announcements about the game. Enjoy and have a nice day.
- Devlog 2 - Week 7 - 23 March 2026
Week 7 - Coffins, Curses and Cell ShadingThis was an extremely productive week. Should I stop right there? Should I just take your trust for granted? Everything is in the title, right!?Ok, I admit there were some struggles. But what's the point of making anything if you don't ever struggle?Put the body in the coffinInitially we wanted to be able to open the coffin, drag the body in it, and set it in a pose. Well, this is pretty expensive to do. So one had to choose to cut the expenses so as a team we could meet the deadline (1st of April \). But you wonder how? Well, gamedev cheat. That is the true story. This mechanic was divided into multiple sub-mechanics.Moving the ragdolling body: A first really nice step, but next it needed to be linked to the interaction system of the game. This was not a big challenge, and one just recycled the system for dragging the coffin. Then one had to fin…
- GraveDiggers - Devlog 1 - 16 March 2026
GraveDiggers - Devlog 1The studio : 4H2Cstudios is composed of 8 peoples. We've got 2 3D artists, 1 Marketting, 2 Devs, 1 Writter, 2 2D Artists. We all love video games so much that we chose to work in this welcoming industry (not really welcoming). We almost all met throught game jams. Our dreams and hopes are big and we SHOULD dream big : we really beleive in GraveDiggers. You might wonder where are the studio members from ? Well I'm not going to dox any one, but mainly America and France. Why 4H2C ? Well it's ment for 4Hands2Cats, because for the first year we were only two devs making projects and we had two cats.... Very imaginative I know but well.But GraveDiggers is not only about 4H2Cstudios, but also about TwoGritGames which is another indy studio allying with us. One of the 3D artists and the two 2D Artists are from this second Studio !!! More about us next devLog :D The Game…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 May 2026 | Pawtch 7 | 1832700592792608 |
| 2 | 11 May 2026 | Pawtch 6 | 1832065502821446 |
| 3 | 7 May 2026 | Pawtch 5 | 1832065502812002 |
| 4 | 5 May 2026 | Pawtch - 4 | 1831432155579650 |
| 5 | 1 May 2026 | Pawtch 3 | 1831432155570685 |
| 6 | 28 April 2026 | **Pawtch 2** - 28/04/2026 - Main Branch | 1830797770245858 |
| 7 | 27 April 2026 | Minor Pawtch 1 - | 1830797770243003 |
| 8 | 24 April 2026 | Patch 1 | 1830797770236847 |
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