- Realindustry Is Available Now — The Final Dependency Is in Place - 22 September 2026
DIRECTIVE: FULL DEPLOYMENT AUTHORIZED\ \ \Directors,Realindustry is available now on Steam.I have written that sentence in plans, store descriptions, checklists, and private notes more times than I can count. Until today, it was always something that would happen later.Now it is real. After years of solo development, the complete version of Realindustry is out. You can enter NIZ-08, build an industrial system from nothing all the way to a Hyperdrive Engine, and discover what the assignment has been hiding from you. The final dependency is in placeThe official launch trailer, The Dependency, is now live.Every component requires a process. Every process requires a system. Every system requires a Director.The final dependency is you. From a personal experiment to a game I can truly call my ownRealindustry began as a personal experiment in my spare time. I wanted to see whether I could buil…
- Realindustry 1.1.0: Automation, Inventory, UI Scaling & Demo Update - 15 September 2026
Directors,Realindustry Update 1.1.0 is now live for both the full game and the demo.This is one of the biggest updates I have released so far. Instead of only adding more things, I focused on something more important: making the systems clearer, making automation more necessary, and making the game feel more consistent across different setups.A lot of this update comes directly from player feedback. New players, demo players, and people who have been following Realindustry for a while all helped point out where the game was unclear, too easy to brute-force manually, or too hard to read at a glance.Here are the biggest changes.Automation is now easier to manage and monitorThe Automation Board can now work as a floating, resizable window, or collapse into a compact net-flow strip that can be docked to any side of the screen. The Automation Editor now follows the same windowed approach, so…
- Realindustry Launch Price Revealed — 20% Off for 14 Days - 8 September 2026
Realindustry launches September 22 at $14.99Directors,When I announced the September 22 release date, I promised to reveal the price two weeks before launch. So let us begin with the part that matters most:Realindustry will launch on September 22, 2026 with a base price of $14.99 USD.For the first 14 days, the game will have a 20% launch discount, bringing the US launch price down to $11.99. The launch offer will run from September 22 until October 6.The $14.99 base price is meant to reflect both the scale of the complete game and the fact that Realindustry is a focused, niche experience. The 20% launch discount is my way of making the full release more accessible – and of thanking everyone who supported the project before launch.Launch prices: September 22 to October 6Below are the launch prices for the main regions represented by the game's supported languages and largest current comm…
- QoL Update: Wide Production UI and Better Automation Balance - 1 September 2026
Hello, Directors.This is a regular Realindustry update, but it is an important one for the way the game feels moment to moment.A lot of the work here came directly from player feedback: too much scrolling inside production, early automation feeling stricter than intended, and several interface details that were technically working but not pleasant enough. Realindustry is still a one-person project, so that feedback does not disappear into a pipeline. I read it, test against it, and try to make the colony a little better each time.The update is available for both the full game build and the demo. MAIN CHANGESThe production interface now has a new wide layout. Recipes, production controls, automation panels, and the current workbench are arranged across the screen instead of forcing you to move up and down constantly. The classic vertical layout is still available with a toggle, and the g…
- Realindustry Demo 1.0: The Biggest Demo Update Yet - 28 August 2026
Realindustry Demo 1.0 is now liveHello Directors,This is a major update for Realindustry, and especially for the demo.The full version of the game has received another important pre-release polish patch based on early feedback from creators. These changes matter a lot for the final release build, but most of them are not something regular players will directly feel yet.The bigger news is the demo.Until now, the Realindustry demo was still running on version 0.5.0. That build was very old compared to the full game, and it no longer represented what Realindustry had become. Players were still running into problems, rough interfaces, balance issues, and confusing moments that had already been fixed or redesigned in the full version.That was my mistake.Realindustry is a complex game, and the demo is extremely important. For many players, it is the only way to understand whether this kind of…
- UI/UX & QoL Update: Smarter Planning and Navigation - 25 August 2026
Hi everyone!As part of my regular UI/UX and quality-of-life improvements based on player feedback, this update focuses on making planning, navigation, and everyday interactions in Realindustry clearer and more convenient.Please note that this update is currently available only in the full version of Realindustry. The demo has not been updated with these changes yet.A Smarter Project PlannerThe Operations Board can now help you plan complete projects instead of simply tracking individual recipes.Choose a resource, research, or building as your target, set the amount you need, and the planner will build the required chain of steps for you — including intermediate resources, research prerequisites, and buildings.The planner also takes your current progress and inventory into account, handles shared prerequisites more intelligently, and includes additional options for controlling which reci…
- Realindustry Reaches 3,000 Wishlists, Creators Can Play Now - 18 August 2026
Directors,Last night, Realindustry crossed 3,000 wishlists on Steam.The Steam page went live on January 30, 2026, and honestly, seeing this strange, niche, interface-heavy industrial automation game reach this point still feels surreal. Realindustry is a solo-developed project, built around production chains, stock logic, colonist assignments, automation cores, and the joy of making an increasingly unreasonable factory behave exactly as intended.So, from me personally: thank you.Every wishlist, demo download, Discord message, bug report, Steam discussion, YouTube comment, and shared screenshot has helped push the project forward. Realindustry was always going to be a very specific game for a very specific kind of player, and finding more than 3,000 people interested in that idea means a lot.The Corporation has reviewed your continued interest.It is… acceptable.More importantly: Realindu…
- Realindustry 1.0 Is Going to Steam Review - 9 August 2026
Today, August 9, 2026, I’m sending the Realindustry 1.0 build to Steam review.This is a big moment for me. Realindustry has been in development for years, and for a long time I could still see the parts that needed one more serious pass. The systems were there, the scale was there, the story was there, but the game had not fully clicked together yet.Now it has.The biggest change is the production and research balance. Every recipe and every research project was reviewed, rewritten, and rebuilt where needed. This was not just text polishing. Many inputs, outputs, unlocks, costs, formulas, and dependencies changed so the game’s industrial logic makes sense from the first tools to the final technologies.The full version now includes:236 resources353 production processes146 research projects56 industrial facilities74 achievementsMultiple endingsA roughly 15–20 hour first playthrough216 prod…
- Realindustry Demo 0.5.0: Built Around Your Feedback - 9 July 2026
DIRECTIVE UPDATE: DEMO 0.5.0 DEPLOYEDDirectors, the post-Next Fest evaluation produced a clear conclusion: repeated manual orders were inefficient. The system has been rebuilt around your feedback.Hello everyone! Realindustry Demo 0.5.0 is now live, and this update is almost entirely built from the feedback I received during Steam Next Fest.The biggest change is simple to explain, but huge in practice: Realindustry is now much less about constantly pressing the production button, and much more about analyzing production chains, finding bottlenecks, and building logical automation schemes to make your colony run on its own.This update also brings a completely rebuilt tutorial, a new in-game Guide, Japanese localization, a public localization correction repository, major UI/UX improvements, a better Buildings list, Quick Inventory, small-screen fixes, formula corrections, many bug fixes,…
- [LOG_005] Evaluation Complete: Next Fest Results & Future Roadmap - 22 June 2026
DIRECTIVE: EVALUATION PHASE COMPLETEDirectors, the Steam Next Fest evaluation period has officially concluded. Your performance on Kepler-442b has been recorded and analyzed. The Executive Board is highly satisfied with the results. Hello everyone! Developer here. Jumping out of character for a moment, I want to say a massive thank you. The Next Fest was incredibly successful for Realindustry. The game grew from 1,380 to 2,337 wishlists! Finding over two thousand people who genuinely enjoy hardcore, interface-driven factory building is a dream come true for a solo developer.As promised, here is the roadmap for the future development of Realindustry, ordered by priority: The Development RoadmapBug Fixes & UI/UX Improvements. There is no limit to perfection. Polishing the interface and fixing bugs will always be the highest priority.Japanese Localization. Currently, players from Japan mak…
- Realindustry at Steam Next Fest: System Evaluation - 15 June 2026
DIRECTIVE: STEAM NEXT FEST INITIALIZATIONWelcome to NIZ-08, Director.Realindustry Corporation, providing industrial excellence since 2089, officially announces our participation in the Steam Next Fest. You have been assigned to establish industrial operations on Kepler-442b – codename: New Industrial Zone Zero-Eight.Your objective is clear: build, optimize, expand.During this evaluation period, the Executive Board has authorized the deployment of the official public Demo. This is your opportunity to prove your efficiency in resource allocation, complex production chains, and automated systems management.CONTINUOUS OPERATIONAL BROADCASTTo assist new Directors, an automated 0% to 100% efficiency demonstration will be broadcasted live directly on our store page throughout the festival. This visual feed showcases the exact progression paths required by the Corporation.Observe the production…
- Realindustry Demo MEGA Update 0.4.0: Automation, UI Overhaul & Next Fest! - 31 May 2026
Hello everyone!Steam Next Fest is just around the corner, and I’ve been working around the clock to get this massive update ready. I wanted to push this out before the festival begins so you can experience the game in its absolute best, most representative state. Welcome to Realindustry Demo 0.4.0!This isn't just a regular patch. With over 440 files changed and massive core systems added, this is the biggest leap forward the game has taken so far.Here is a look at the major new features waiting for you in the demo and full game:Brand-New Automation SystemAutomation is here, and it is deep. You can now unlock and install automation directly into your buildings. This isn't just a simple auto-clicker – it's a fully realized system with cycles, batch production, and energy consumption.Upgrades: scale your production with Speed, Batch Size, and Parallel Slot upgrades.Deep Tracking: monitor y…
- Tech Tree Reborn: Realindustry v0.3.1 Update is Live! - 26 April 2026
Hello everyone!I’ve just released Update v0.3.1, and it’s a big one. For this patch, I’ve spent a massive amount of time under the hood, focusing on the early-to-mid-game progression. My goal was to make the journey from Tier 1 to Tier 5 feel more intuitive and polished without losing the complexity that makes Realindustry what it is.The Great Tech Tree Rework (Levels 1-5)I have completely rebuilt the progression through the first five Tech Levels from the ground up. This was a gigantic task, but the core game is fundamentally better for it.Strict Sequential Logic: Situations where a research required a resource unlocked further down the tree have been eliminated. Everything is now strictly logical and sequential. No more "Catch-22" loops!Cleaner Visual Flow: The visual logic and tree structure were significantly improved. Each node now typically has no more than two parent researches,…
- Realindustry Demo v0.3.0: The Operations Board Update - 17 April 2026
Hello everyone!The biggest update for the Realindustry Demo is finally live! Version 0.3.0 is entirely focused on making the game smoother, faster, and much more enjoyable to play.I’ve been reading all of your feedback, and this update directly targets the most frequent pain points you’ve reported. I’ve fixed the major bugs, removed the need to memorize recipes, and finally killed that annoying scrolling issue.Here is what’s new in v0.3.0: The Operations Board (No More Memorizing!)This is the centerpiece of the update. You no longer need to keep recipe requirements in your head! You can now pin recipes, building requirements, and research items to a dedicated Operations Board.Track total resource requirements across all pinned items.Adjust iteration counts and change fuel choices right from the board.The board automatically clears items as you complete actions (or you can do it manually…
- Realindustry Demo is LIVE: NIZ-08 Evaluation Build ACTIVE - 1 April 2026
DIRECTIVE: EVALUATION BUILD INITIALIZATIONWelcome to Kepler-442b, Director. The NIZ-08 Evaluation Build is officially operational. Your assignment begins immediately.Your objective is clear: build, optimize, expand. To ensure optimal performance and familiarize yourself with the newly deployed visual architecture, review the following operational briefing: SYSTEM UPGRADE v0.2.0 DEPLOYEDPrior to your arrival, facility systems underwent a massive overhaul to improve atmospheric accuracy and grid stability. This update implements:Cinematic Rendering Protocols: Dynamic heat distortion, smoke, sparks, and optical liquid rendering are now active.Interface Optimization: A completely revamped, themed production interface to ensure maximum efficiency during your shifts.Operational Enhancements: Advanced research tree navigation, precise tutorial telemetry, and Steam Overlay integration. Because…
- Realindustry v0.2.0: Massive Visual Overhaul & QoL - 1 April 2026
The demo is launching in just one hour, and to celebrate, version 0.2.0 brings an absolutely massive overhaul to the look, feel, and flow of Realindustry! This update focuses heavily on immersing you in the gritty, dynamic environment of your factories. A completely new visual architecture has been built from the ground up to support dynamic shaders, glowing furnaces, and flying sparks, alongside a wave of Quality of Life (QoL) improvements.Here are the major highlights: A New Industrial AtmosphereThe static factory is a thing of the past. Buildings now feature complex, layered visual effects depending on their type and status.Cinematic Effects. Watch the heat distort the air above your smelters, smoke billow from your refineries, and scanners sweep across your high-tech labs.Realistic Particles. Metalworking buildings now throw dynamic sparks, while mining and gathering sites kick up d…
- [HOTFIX 0.1.1] Realindustry Demo: Operational Clarity & QoL Update - 26 March 2026
Operational Log: Update 0.1.1 (The "Clarity" Hotfix)This update focuses on Director onboarding and operational clarity. Following the initial evaluation phase by our beta testers and content creators, NEXUS has identified several "inefficiencies" in how information was being processed.To ensure maximum output, we have deployed version 0.1.1 – a comprehensive Quality of Life (QoL) hotfix designed to streamline your command of NIZ-08.1. New Interactive Help Mode (Annotations)We have integrated a real-time assistance overlay. Directors can now toggle Interactive Annotations in the Settings menu. This provides detailed tooltips and guidance for:The Production Interface and Building List.Research Node dependencies.Almanac navigation and industrial data.2. Tool Efficiency & CalibrationTo prevent resource waste, the system now monitors your tool usage. If your production ratios are suboptimal,…
- [LOG_003] Realindustry Demo Deployment: Scheduled for April 1st - 21 March 2026
\To: Director NIZ-08Status: Priority AuthorizationDate: March 21, 2026Director,The Executive Board has finalized the deployment schedule for the Realindustry: Evaluation Build (Demo). Mark your terminal for April 1, 2026.Regarding the Deployment DateWhile external civilian sectors may associate this date with "humor", our scheduling logic is absolute. As an independent industrial entity, I have determined this is the optimal window for initialization. This is not a joke. It is a directive.Operational ConstraintsTarget Release: April 1, 2026.Validation Protocol: If the Steam review process encounters unforeseen discrepancies, deployment will be shifted exactly 7 days to April 8, 2026.Visibility: The official Demo page may become visible shortly before launch, but the build will become functional on the scheduled date.Ensure you have Realindustry on your Wishlist. The system will broadcas…
- Realindustry Is Now Available in 8 Languages - 13 March 2026
— NEXUS. Director. Connection established. — "All directives arrive as text. Instantaneous. Uniform syntax. Zero latency. Curiously efficient. Almost... too efficient." — NEXUS, Dialogue Log #020 We are pleased to announce that Realindustry is now fully localized into 7 languages in addition to English — with complete translation of all game content: interface, lore, production recipes, research, achievements, tutorial, NEXUS dialogues, and every classified Registry entry. Supported Languages 🇬🇧 English — original 🇩🇪 Deutsch — German 🇫🇷 Français — French 🇪🇸 Español — Spanish 🇮🇹 Italiano — Italian 🇷🇺 Русский — Russian 🇺🇦 Українська — Ukrainian 🇨🇳 中文(简体) — Simplified Chinese The Scale of the WorkRealindustry is not a simple game to translate. Every material has a real chemical formula. Every NEXUS line carries a specific narrative tone that builds across 34 dialogue entrie…
- [LOG_002] The Database of Matter: 231 Resources and the Almanac - 9 March 2026
Greetings, Director.In the Realindustry Corporation, we believe that you cannot master the machine without first mastering the matter that powers it. While other simulations treat resources as mere icons or "costs," we treat them as scientific entities.Today, we are authorized to grant you access to The Database of Matter – the scientific backbone of your mission in NIZ-08.Beyond the Icon: The Science of IndustryEvery one of the 231 resources in your inventory is backed by the Resource Almanac. This isn't just a list; it’s a comprehensive database featuring chemical formulas, historical backgrounds, and real-world scientific facts.Resource Spotlight: The Spectrum of ProgressTo understand the scale of the challenge, let’s look at the data for five key materials from different tiers of your production chain:1. Wood (C₆H₁₀O₅)The foundation of early civilization. In Realindustry, we respect…