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PigPonyPocalypse

PigPonyPocalypse Steam news

Alterhead Games | Q3 2026 | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID4385110
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperAlterhead Games

PigPonyPocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4385110
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperAlterhead Games
  • PublisherAlterhead Games
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Alterhead GamesPublisher: Alterhead Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

PigPonyPocalypse Steam news

PigPonyPocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: New Boss, Talents & DPS Tracking - 27 April 2026

    Hey everyone. After the first playtest and watching how players approach the first boss, I’ve spent the last few weeks expanding the game and building the second encounter.Boss 1 Tweaks: Closing the ExploitsI received a lot of great feedback from players who beat the Arcane Corrupted Piglet. Surprisingly, some of you managed to completely ignore the soak zone mechanics on True Challenge difficulty (wow!). I’ve rebalanced the encounter to close this exploit, you actually have to do the mechanics now. I also overhauled the healing system (no more clunky target-clicking) and added new animations and audio cues to make combat feel more responsive.The Second Boss: The Boar SentinelThe Boar Sentinel is currently in playtesting. If the first boss was a basic mechanics check, this one is a massive difficulty spike. It demands strict positioning, multitasking, and tight execution to beat the enr…

  • I've spent the last 2.5 months learning gamedev and building PigPonyPocalypse - 25 March 2026

    Hey everyone! I used to be a semi-hardcore WoW raider in 2015-2016, but as I got older, I just couldn't commit to the strict schedules and grinding anymore. However, I still craved that specific type of gameplay: executing complex mechanics, strategy planning, soaking zones, figuring out what to do with debuffs, etc. - but I wanted it as a pure solo experience.For the last 5-6 years, I’ve been dreaming of making my own game to capture that feeling of progressing the highest difficulty raid, but combining learning gamedev with a full-time job was impossible for me. So 2.5 months ago, I decided to dedicate a year to solo development.The first thing I did was put my vision on paper: core concept (MMO-style boss fights, where interesting mechanics are more important than reactive bullet hell gameplay, tactics over speed)gameplay loop (learn boss -> defeat -> unlock harder version)and the em…

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