SPSTEAMPULSELIVE ANALYTICS
Zenith Expanse

Zenith Expanse Steam metadata

Glitched Phoenix Studios | Q3 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID4386170
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperGlitched Phoenix Studios

Zenith Expanse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4386170
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperGlitched Phoenix Studios
  • PublisherGlitched Phoenix Studios
  • Parent gameNot available

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Glitched Phoenix StudiosPublisher: Glitched Phoenix Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Zenith Expanse Steam metadata

Zenith Expanse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4386170/metadata
Steam Communityhttps://steamcommunity.com/app/4386170
PCGamingWiki search
IGDB searchSearch IGDB for Zenith Expanse

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Workshop, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Let Me Cook: Your Galaxy, Your Rules - 21 September 2026

    What if you could add a new item to Zenith Expanse, change a recipe, or write an event that surprises your colonists? That’s what Let Me Cook is for. It’s the content framework I use to build much of the game, and it lets you tinker with the galaxy too. Okay, but what can I actually change?Quite a lot. Let Me Cook uses readable .lmc files to define things like items, crafting recipes, quests, story events, lifeforms, status effects, ship modules, and points of interest. You can adjust existing definitions or add your own content using the same format the game uses. You don’t need to open Unity or compile C# to change a description, tweak a value, or write a new encounter. The files describe what should happen; the game handles the rest through its built-in systems. Here’s a tiny peek at what that looks like.An itemThis is the kind of file that defines an object you might find, use, or t…

  • Demo Update Out Now! Early Access Launches September 30 - 15 September 2026

    Hey everyone! It's been a little quiet here lately because I've been working on a demo update ahead of Zenith Expanse's Early Access launch. The update is now available and addresses many of the issues you raised after Steam Next Fest. I won't pretend the demo's reception was easy to take. Your reviews, Discord messages, and a video covering the game helped me understand what was getting in the way of your experience. I rolled up my sleeves and got to work on the fixes. Thank you to everyone who took the time to share their experiences. Here are the biggest changes in this update: Clearer UI and easier order assignment. I've changed the heading font and fixed overlapping panels and clipped text at larger UI scales. The game also remembers your most recently selected crew members when assigning orders during the current session. Improved expeditions and crew recovery. I've reworked route…

  • Demo Patch 0.1.4 - Demo Feedback, Trading, Fuel, and Economy Tuning - 8 June 2026

    This update is focused heavily on feedback from recent demo playtests. The big goal was to make the early game less brittle, make different playstyles more viable, clean up some rough UI/economy issues that were making trading and settlement play feel confusing or too easy to exploit.Onboarding no longer pushes players into founding a settlement as the only “real” path forward. You can now progress through alternate objectives such as trading or exploration, so merchant-style and scout-style runs should feel more natural.Fuel also got an important fallback loop: colonists now generate biowaste, and biowaste can be converted into emergency Helion. Combined with better fuel hints and more reliable early-game fuel access, getting stranded should be less sudden and less dependent on pure RNG.Trading received a larger pass. The trading screen now has a Buy/Sell switch, category filtering, se…

  • Demo update #3 is live! - 3 June 2026

    Hey folks! Big one this time. I've been heads-down on making your first hours smoother and giving you actual reasons to fly around the galaxy. Here's the rundown.Escort missions are a real thing nowThis was the headliner. When you take an escort contract, you're now protecting an actual ship that flies with you, warps with you, and can absolutely get blown up if you slack off. Pirates will ambush your convoy mid-jump (with a sane cap, I'm not a monster :D), prioritize the ship you're guarding, and warp out gracefully instead of magically vanishing. Lose the escort and the mission fails - you'll know about it. Get it home safe and you get paid.Missions & contracts overhaul- New Contracts panel with clearer requirements and decision hooks, so you actually understand what you're signing up for.- Mission deadlines now scale with distance. Long-haul delivery across multiple warp jumps? You g…

  • Demo Update #2: clearer first minutes, better planet markers, and more - 22 May 2026

    Hey, Explorers! I’ve just pushed another demo update. This one is not a “big new content” patch. It is mostly a “the demo should stop fighting you while you’re trying to learn it” patch. :D After the first release I got a lot of useful feedback about the opening minutes being confusing, especially around scanning, finding resources, landing, understanding what the planet actually contains, and coming back to a save without losing the thread. So this update focuses heavily on that. What changedThe first steps should be easier to follow now. Early onboarding now does a better job of pointing you toward the actual next target instead of just telling you what to do in text. Water and fauna objectives now have clearer targeting. The game can now guide you toward specific planet/sub-hex locations for early survival objectives, which should make “find animals” and “secure water” much less vagu…

  • Demo Update #1 is live - 19 May 2026

    Hey Explorers! After the demo went live, I got a pretty solid dose of feedback about things that felt confusing, frustrating, unclear, or just not quite right yet. I’ve been watching Steam, Reddit, Discord, and reviews, and I put together a very concrete list of things to improve. Today I released a new version of the demo focused on the issues that came up most often. Here’s the high-level changelog compared to the first public demo build. What changed Removed the real-time demo timer. The demo is now limited by in-game Sols instead of real-world time.Hardened a bunch of save/load edge cases. Improved the first minutes of onboarding so the opening flow is clearer and less overwhelming.Reworked early quest guidance, the current mission pill, quest tooltips, and next-target markers.Improved the starter system and starter planet rules.Added a more natural starter ecosystem setup.Added a p…

  • The Zenith Expanse demo is out now - 16 May 2026

    Hi everyone, This is a strange and very good sentence to finally type: The Zenith Expanse demo is now available on Steam. You can start a colony on the edge of known space, scan nearby stars, land on alien planets, gather resources, build your first settlement, send colonists into questionable situations, and discover how quickly a reasonable plan can become a small administrative disaster. The demo is a focused slice of the game. It is about the opening stretch: exploration, survival, first colony setup, early decisions, and the first signs that the frontier is not especially interested in being convenient. It is also still a demo. There will be rough edges. Some systems are still growing into themselves. Some colonists may make choices that suggest the training program was more optimistic than effective. But the heart of the game is there: build a fragile colony, explore strange plane…

  • Dev log #3 - Public playtest is finally here - 1 May 2026

    Hey, explorers! Long time no see.I was supposed to release the public playtest earlier. Then I made the dangerous mistake of letting real humans play the game.First, Łucja Marczyńska, the illustrator I’m working with, tested the build and sent me a very useful - and very painful - list of UI/UX issues. Then my son played it too and confirmed many of the same problems.The verdict was basically:“The game looks great, but I have no idea what I’m doing.”Which is not exactly the dream onboarding experience. :DSo I delayed the playtest and spent the last few weeks reworking the early game.The old tutorial was a quest-chain system. I still like the idea on paper, but in practice it was too vague for the first minutes of gameplay. I replaced it with something much more direct:Do this. Then do that. This is why it matters.Less elegant? Maybe. More useful? Definitely.I also gave the UI a much-nee…

  • Dev log #2 - The One Where Everything Clicked - 26 March 2026

    The game stopped being a collection of features and started being a living thing - where systems talk to each other, decisions ripple forward in time, and the world pushes back.Here's what happened.Shipyard & Ship ModulesThe flagship feature (pun intended). A complete ship customization pipeline - from data models to marketplace UI.- 26 ship modules defined in LetMeCook (PZE's modding framework) - from Laser Turret Mk1 and Plasma Cannon Mk1 through Quantum Fuel Cell to Luxury Staterooms. Each with unique stats, weight, price, and slot category (weapon, defense, utility, cargo, passenger).- Modules define the ship. Damage, fire rate, shields, hull, cargo capacity, scan range, passenger slots - everything is now calculated from installed modules. No more magic numbers on ship classes.- Shipyard as a settlement type - generates randomized ship offers with class-based pricing. Buy, sell, sw…

  • Steam Integration Complete - Demo Coming Soon - 8 March 2026

    I've been quiet. Building. Testing. Breaking things and putting them back together at 3 AM with too much coffee and not enough sleep. Today I'm happy to announce that Project: Zenith Expanse is now fully integrated with Steam - achievements, stats, rich presence, Workshop mod support, the whole package. What does this mean for you? - Your journey, tracked. Planets explored, colonies founded, battles won, trades completed - Steam tracks your progress across the stars. Unlock achievements as you carve your path through the galaxy. - Your friends will know. Steam Rich Presence shows what you're up to - whether you're managing a thriving colony on Hynstrixus IV, navigating the galaxy map with 12 settlements under your belt, or getting into trouble you probably deserve. - Mods from day one. Steam Workshop integration is built in. Every piece of content in Zenith Expanse is data-driven - new…

  • Dev log #1 - Official Gameplay Trailer + Dev Introduction - 1 March 2026

    Hi!Today is a special day - Project: Zenith Expanse finally has its official gameplay trailer. You can find it on the Steam page or on the YouTube: I thought this would be a good moment to introduce myself a bit more - and the project as well.My name is Szymon. I was born and still live in Bytom - in New Le… well - Poland. :)I have been involved in game development for around 20 years - professionally speaking. I wrote my first tiny game at about 8 years old on a Commodore 64 - I definitely do not count that as professional experience, but that is where the obsession probably started.Somewhere back then, little Szymon told himself he would one day make a game about being a celebrity - and about space.So in a way, I guess I always wanted to make a game about stars.Some of you might know me from Wonderlife - a Polish project launched in 2008 that has been running for 18 years and is even…

  • The frontier is now open. (Store page live!) - 16 February 2026

    Captain's log, day one.After months of building, testing, rewriting, and drinking way too much coffee – Project: Zenith Expanse has a store page.What is PZE? A space colony sim about the people who didn't make it into history books. Build settlements on planets that don't want you there. Manage crews who have opinions about everything. Try not to starve on day three.What happens now?Wishlist if you want to follow the journey.Join our Discord - https://discord.gg/CV7FGd9UTx - I'm there, I read everything, I'm a solo dev with no corporate filter.Early Access is planned for September 30, 2026.This is just the beginning. The store page is live. The game is coming. The frontier is yours.Try not to blow it.- Szymon

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4386170
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ3 2026
DeveloperGlitched Phoenix Studios
PublisherGlitched Phoenix Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Explore, fight and manage your colony in space, where systems intertwine and every decision has consequences. Choose your path - explorer, trader, smuggler - or try everything in a deep, living simulation.

About this game

A damaged scout ship. One awake crew member. Two lives locked in cryostasis. In 2420, humanity finally reached beyond its home systems. The warp engine opened the way to distant worlds, and the Zenith Expanse program sent small scout vessels ahead of the larger expedition. Whisper-1 was one of them. It was not a colony ark. It was a fragile recon ship with a crew of three, enough to scan planets, prepare a first outpost, and prove that life could survive where the maps ended. Then the power failed. Most supplies were lost. The water recycler contaminated almost everything it touched. Two crew members remain sealed in emergency cryostasis, and the ship AI refuses to wake them until survival projections improve. Your first job is simple: keep everyone alive long enough to deserve a future. Survive the first days Zenith Expanse is a single-player space colony survival sim where your expedition begins small, vulnerable, and badly underprepared. Scan nearby worlds to find planets worth risking a landing. Secure water and food before the ship AI allows the rest of your crew to wake. Hunt, harvest, craft, and build your first survival chain from whatever the planet gives you. Choose when to settle down and when to stay mobile aboard Whisper-1. Build a colony that has to live with your decisions Your colony is not just a base. It is a fragile system of people, supplies, buildings, ships, weather, wildlife, morale, debt, and bad ideas. Construct water pumps, crop fields, workshops, kitchens, storage, defenses, and settlement infrastructure. Turn raw materials into meals, tools, medicine, weapons, ship modules, and trade goods. Manage food, water, morale, health, fatigue, workload, and the slow cost of poor planning. Automate recurring work orders and ship routes once your colony grows too complex to babysit by hand. Your crew are people, not counters Colonists have skills, traits, relationships, needs, injuries, loyalties, grudges, and opinions about your leadership. They can carry the colony through a crisis, make one worse, or quietly become the reason everything still works. Assign work based on skill, health, location, and availability. Handle illne…

Supported languages

English * , German, Spanish - Spain, Polish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Linguagem imprópria Atos criminosos
steam germany14Drogen Derbe Sprache Fantasy-Gewalt
igrs18Simulasi dan/atau kegiatan judi Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Zenith Expanse's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zenith Expanse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zenith Expanse at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.