- 🎰 New Game Project Announcement: Idle Slots: Casino HQ Demo is NOW LIVE! - 15 September 2026
Hey everyone!If you've enjoyed playing Apocalypse: The Hunger, we'd love for you to check out what we've been building next!We just launched the free playable demo for our upcoming game, Idle Slots: Casino HQ! Jump in, test out your casino management strategies, and let us know what you think.If you enjoy it, hitting the Wishlist button on the new store page helps us out tremendously!👉 CLICK HERE TO PLAY THE DEMO & WISHLIST IDLE SLOTS: CASINO HQ 👈Thank you as always for your support!— Bit Boy Games
- Apocalypse: The Hunger — Patch v1.3.1 - 16 July 2026
Core UI & Gameplay Safety UpdatesWorld Scene Movement LockAccidental Collision Prevention: To eliminate frustrating missteps while browsing options, character movement is now strictly locked whenever an in-game menu button is clicked on the world scene.Geo Network Map Exception: The Geo Network Map is intentionally exempted from this movement lock. The world map screen remains fully active by design, allowing you to seamlessly look at, interact with, and navigate through the environment utilizing both the Geo Network Map and the Mini-map simultaneously.Audio Options ExpansionVoice Over Volume Slider: Added a dedicated Voice Over Volume control slider under the Audio Options menu (accessible via ESC).Direct Modulation: Verified and wired the slider to directly modulate and scale the output volume of all in-game voice overs dynamically.Status HUD & Resistance BreakdownThe Status HUD on th…
- Hotfix 1.2.1 DEMO Build - Starter Belt Tradeskill Fix - 20 June 2026
Attention runners,We've just pushed a quick hotfix to the Apocalypse: The Hunger (Demo) to address a bug many of you reported when trying to forge early-game gear.🛠️ Bug Fixes & UpdatesStarter Equipment Upgrade Fix: Resolved an issue where attempting to upgrade the Standard NCU belt (belt_basic) at the Tradeskill menu would fail and throw an "Item not found" error, despite having the required resources.Technical details for the curious: This was caused by a strict data-type mismatch in the backend. Starting gear was being generated with a numeric ID, while the Tradeskill UI was passing a string ID when dragging and dropping. Dropped loot already used string IDs, which is why everything else worked fine. The Anvil's logic has been rewritten to safely recognize all item IDs regardless of their origin.Your starting gear can now be successfully upgraded into a black-market masterpiece alon…
- Patch 1.3.0 is Live: The Comprehensive HD Visual Overhaul - 15 June 2026
Welcome back. We are excited to announce that Patch 1.3.0 for Apocalypse: The Hunger is officially live. This update brings a massive, top-to-bottom visual upgrade to the game, moving us away from the older vintage aesthetic and into a crisp, modern, high-definition experience.Here is everything you need to know about the new graphics overhaul.👁️ Visual Enhancements & Smart ScalingWe have implemented a series of smart techniques to drastically enhance the visual fidelity of the entire game. By converting our assets to true HD quality, every element on your screen will feel significantly more defined and impactful.Sharper Units and Environments: The blur and visual noise are gone. Characters, enemies, and the environments you explore now feature razor-sharp pixels, allowing you to see the intricate details of the world like never before.Revamped Card Assets: One of the most noticeable c…
- Patch 1.2.3: Critical Hit Fixes & Healing Overhaul! - 14 June 2026
Hey everyone!First off, a huge thank you to the community for your detailed bug reports. Many of you noticed that certain stat-boosting cards weren't quite packing the punch they were supposed to. We've spent the last few days digging into the combat engine, and we're excited to bring you Patch 1.2.3, which completely overhauls and fixes the Critical Hit mechanics!Here is what's new and fixed in today's update:🐛 Bug FixesThe "Voided Stat" Crit Bug is Squashed! We found an issue in the effect resolver where CRIT_CHANCE and CRIT_MULT buffs weren't being parsed correctly by the engine. This was causing these stats to act like "voided stats" during combat. This parsing logic has been completely rebuilt. Cards like Money Shot, Scope, and Rangefinder will now accurately apply their Crit Chance and Crit Multiplier buffs exactly as intended.Attack/Buff Sequencing Fixed:Previously, cards that d…
- Patch 1.2.2 is Live! - Shop Tooltips & QoL Upgrades - 11 June 2026
Jack in, Runners.We've been monitoring the Grid, and we hear you loud and clear: navigating your inventory and dealing with merchants needed to be smoother. Patch 1.2.2 is entirely dedicated to Quality of Life (QoL) upgrades, making it easier than ever to build your deck, manage your implants, and spend those hard-earned credits.(Both the Base Game and the DEMO have been Updated with this QoL feature.)Here is what this update means for your day-to-day survival in the Metropolis:🔍 Interactive Shop & Inventory TooltipsNo more guessing what a card does before spending your credits! When visiting a Merchant Node, you can now hover over any card or item in the shop's inventory (or your own sell list) to instantly view its full details.Cards: Hovering will display the full-sized card artwork, complete with its exact neural cost, type, and mechanics.Items & Implants: Hovering will display the…
- Patch 1.2.1 Hotfix - Champion & Boss Unique Scaling Fix - 7 June 2026
Hey Runners,We're deploying a quick hotfix today (Patch 1.2.1) to address a frustrating issue regarding Tradeskill upgrades, specifically affecting the high-tier loot dropped by Champions and Bosses.What was broken?Previously, if you took a high-risk/high-reward unique item—like the Blood-Iron Matrix or the Omnipath Core—to the Tradeskill menu, upgrading the item wouldn't properly update its stats. You would spend your hard-earned Obsidian and Crystal, the item would level up in name, but your Max HP, NCU, and Resistances wouldn't visually change on the item tooltips or in your character sheet.Because it takes a serious grind to push these base items from +1 to +2 and beyond, seeing no stat payoff was a massive letdown.What’s fixed in 1.2.1?We have completely overhauled the stat-scaling engine in the background.Dynamic Stat Scaling: Now, when you hit those new upgrade thresholds (e.g.,…
- Steam Community Update: The Grid Expansion is Now Live! (v1.2.0) - 7 June 2026
Greetings, Netrunners and Cyber-netcores!We are incredibly excited to deploy v1.2.0: The Grid Expansion—a major free update to the base game! This update introduces a brand-new layer of tactical risk and reward to the Geo-Network in the form of the Cyber-Dimension Grid.Are you ready to overclock your neural pathways and step into the wireframe? Here is everything you need to know about the latest anomaly to hit the system.⚡ Entering the Grid: Procedural Neon GatewaysAs you explore the procedurally generated sectors of the Geo-Network, your mini-map and long-range sensors will now pick up signature readings from Neon Dimension Gateways.Procedural Anomalies: These green portals are randomly scattered across the ground coordinates of every zone.Seamless Shifting: Simply step onto a Gateway to breach the dimensional barrier and enter the Grid. Need to cool your systems down? Step back onto…
- Patch 1.1.4: System Stability & Exploit Fixes - 4 June 2026
Apocalypse: The Hunger - Patch 1.1.4: System Stability & Exploit FixesHey Runners,Patch 1.1.4 is now live! This is a targeted hotfix addressing a few critical issues you've reported over the last 48 hours, specifically regarding UI glitches and a rather nasty economy exploit.(Note: All of the updates and fixes in this patch have been deployed to both the full Base Game and the Demo build!)We appreciate the rapid feedback on the forums—it helps us keep the Grid clean.Here’s what’s changed in this build:Bug Fixes & System Updates:Fixed: The Invisible Combat LogResolved an issue where loading a saved game directly from the Main Menu would cause the Combat Log to vanish behind the main UI overlay. The log now correctly initializes its display state on a quick-load.Fixed: The "Infinite Sell" Exploit (Item Duplication)We’ve patched a core flaw in how the engine handles Unique Identifiers (UID…
- Patch Notes: Version 1.1.3 – 24 Boss Only Loot Caches & Drops Update - 14 March 2026
Greetings, players!Version 1.1.3 is officially live. This update focuses heavily on rewarding your combat prowess, providing clearer feedback on your performance, and tightening up some of our core RPG systems. From guaranteed unique drops to critical healing, there is a lot to dive into.🏆 Major Loot Overhaul: Champions & BossesWe’ve heard your feedback regarding drop consistency. We want the toughest fights to feel rewarding every single time.Loot Caches: Champion units, Raid Bosses (System Cores), and Zone Foremans now drop Loot Caches upon defeat.Guaranteed Uniques: These caches are guaranteed to contain Unique items, ensuring your victories over elite threats provide a meaningful power spike. Note: These changes will not be integrated into the Demo as these are Premium features and are only available in the Base Game.Improved Drop Rates: General drop rates for high-tier units have…
- Master the Grid: The Official Apocalypse Deck Planner App is Live! - 12 March 2026
Greetings, Survivors!Whether you're struggling to fine-tune your deck's NCU curve or trying to figure out the perfect combination of cybernetics and mutations, we've got something special for you today.We are thrilled to announce the launch of the Official Apocalypse Deck Planner, now available live on our Database Wiki!Building a successful character in Apocalypse: The Hunger isn't just about throwing strong cards together; it's about the intricate synergy between your species, your traits, your equipped gear, and your deck. To help you master this complex web of mechanics, we've built a comprehensive theorycrafting tool.Here is a breakdown of all the powerful features the new Deck Planner has to offer:🧬 Total Character Customization (Race & Traits)Before you draw a single card, you need a body. The Race & Traits tab lets you lay the foundation of your build.Select Your Species: Choos…
- Plan Your Build: The Official Apocalypse: The Hunger Database Wiki is Live! - 11 March 2026
Runners,To help you navigate the brutal world of Apocalypse: The Hunger, we are thrilled to announce the launch of our official Game Database Wiki!Whether you're struggling to piece together the perfect deck or just want to see what kind of chrome you can install in your next run, the database has everything you need to plan your ultimate strategy. We've laid out all the stats, costs, and descriptions so you can theorycraft without having to learn the hard way.What’s in the Database?The Complete Card Library: Browse through an absolutely massive collection of Attacks, Defenses, Buffs, Debuffs, and Utility cards. Surf through different damage types like Kinetic, Energy, Chemical, and Cold. Want to see exactly how much damage a Hellfire card does or what it takes to pull off a Black Hole? It's all there, including the devastating Premium Unique cards.Armory & Items: Check out the exact st…
- Patch 1.1.2: Loadout Tooltip Upgrades & QoL Fixes! - 26 February 2026
Hello, Runners!We're rolling out Patch 1.1.2 today, which focuses heavily on Quality of Life (QoL) improvements for your inventory management. We know that optimizing your build is critical to surviving the Grid, and we wanted to make comparing and upgrading your gear much smoother.Here is what is new in today's update:🔍 Advanced Item TooltipsGone are the days of guessing exactly how much of a boost that shiny new piece of gear will give you.Full Stat Breakdowns: Hovering over any item in your Loadout or Tradeskill screens will now display a full, detailed list of every stat the item provides (STR, AGI, Armor, Crit%, Resistances, Max HP, and more).Level Scaling Included: The tooltips now dynamically calculate and display your item's stats including any bonuses it receives from its current upgrade level.🖼️ UI "Breathing Room" FixesWith our new tooltips providing so much extra informati…
- PATCH 1.1.1: PHASE LINK OPTICS UPGRADE - 26 February 2026
Listen up, Runners.The Metropolis doesn't forgive mistakes, and in the underground arenas, knowing exactly what malicious code the enemy is throwing at you is the difference between cashing out and flatlining. You told us that when the action gets heavy, tracking every move on the Stack was getting tough. We heard you.K3N-0 has been hard at work in the Deep Grid and just pushed a mandatory optics firmware update to all active Netcores.👁️ NEW FEATURE: PHASE LINK INSPECTORNo more guessing what that incoming attack actually does. We’ve completely overhauled the Phase Link (Combat Stack) interface to give you instant, real-time tactical data.Holographic Card Inspection: Simply hover your cursor over any item currently sitting in the Phase Link. The system will instantly project a full-scale, detailed hologram of the card.Total Clarity: Instantly review exact NCU costs, card types, full eff…
- Update v1.1.0 - The "Simulation" Patch - 24 February 2026
Welcome back to the streets, Hustlers.Update v1.1.0 is officially live! In this patch, we have completely overhauled the new player experience. We know that dropping into the unforgiving world of the Metropolis can be daunting, so we've added a brand-new, interactive onboarding system to get you up to speed on the grid before you wager your hard-earned gear.Here is everything included in today's update:🌟 MAJOR FEATURESNew Interactive Tutorial: The SimulationAdded a fully integrated, diegetic tutorial accessible directly from the Main Start Menu.Instead of a static wall of text, players will now receive a "secure connection" from a street Fixer. This interactive chat sequence breaks down the core mechanics of the game natively within the game's lore.Dynamic Visualizers: As the Fixer explains different mechanics, the right-side panel dynamically updates to show visual examples of:The Sta…
- Incoming Transmission: The Metropolis Survival Guide & Website Update - 24 February 2026
Listen up, operatives. The Metropolis is an unforgiving place, and we've seen a lot of rookies getting scraped off the pavement because they didn't know how to handle the Ante or ignored their Directives.We are currently at work building an official website and expanding our in-game onboarding to make sure you have all the intel you need. But until that drops, we aren't leaving you blind.We've just published the Metropolis Welcome Guide over on the Steam Forums. It breaks down everything you need to know to secure the bag:Why you MUST pay attention to your Directive.How the Hardcore Ante system works (and how to win big).A full breakdown of your Hustler Stats.How to master "The Stack" in combat.🔗 Read up, upgrade your gear, and let's secure the bag. More updates coming soon!
- v1.0.1 added Options Main Menu - 20 February 2026
v1.0.1 added Options Main Menu. Now you have control over the Audio Volumes for SFX, and BGM. You can also return to the Start Screen from the Main Menu now.I also fixed the jankiness from defeats, before you would rip and didn't know what happened, hence the jank. I've added a blur and perish state to the defeats so it indicates exactly what happened. So you don't have to guess what happened. You just know it happened.
- Hotfix #1 Item Display Bug. - 19 February 2026
Just a quick Hotfix #1 at fixing the visual display bug on some implant items that drop from defeated units.I made an edit before I launched the game and I shouldn't have done that, since it broke some visual icons for some early implants you can drop in the early game. This won't fix the current display of the visual bugs but after you patch up, all new games should be fixed for that display issue.
- The Spreadsheet Era Ends Today. Welcome to the Apocalypse. - 19 February 2026
Apocalypse: The Hunger is officially LIVE.For too long, card games have felt like homework. You hide behind walls of minions, you calculate trades, and you wait for animations to finish.But that’s over now.We have stripped the genre down to its raw, violent core. No meat shields. No solitaire. Just you, your opponent, and the kill.Why jump in today?No Board States: This is a personal war. Every spell you cast impacts the Hero directly. The tension is immediate.The Stack Returns: Stop watching and start reacting. Real-time counterplay means you can respond to your opponent’s moves the second they happen.Hear the Threat: The city breathes. From chrome-hardened Mercs to radioactive Ghouls, every encounter is fully voiced. Don't just read the text—hear the aggression.Real Stakes: In the depths of the neon-soaked sprawl, the Ante System awaits. In key encounters, you aren’t playing for XP. Y…