- Da First Road Map Complete - 18 September 2026
Build 0.9.5.0, 18th of September 2026. Da biggest drop TEEFS has had. Three new modes, a reset above the Great Green Reset, one war meter that every mode feeds, and a klicker screen rebuilt from the counter down. Everything below has gone in since the 28th of August build. THREE NEW MODES DA GREAT TRAIL O' TEEFS. Load up a konvoy and roll out across four regions. On the way you get fights, scrap piles, sick orks, merchants, treasure maps and a boss guarding the road out of every region. Whatever you bring home lands on the pile. DA INVENTORS STASHUN. At the workbench you bolt a weapon together out of parts. What you build arms the horde, and that armin' is what decides how hard your army hits. DA GREAT SIEGE. Your army marches on 20 strongholds, one after the other, and it keeps marching while the game is shut. Every stronghold that falls pays teefs and sends spoils back to the Trail. I…
- Much mo' Betta' Optimizashun and urninz - 28 August 2026
The Great Green RebalanceA progression overhaul: prestige now pays, achievements and offline time finally earn, the active layer stops going quiet, and six long-standing bugs come out including three finished minigames that could never appear. Build 2026.08.27 Status Unreleased Engine Godot 4.4.1 Scripts touched 21 Save format Unchanged Measured impact Captured from a real headless boot against the development save 9 resets, 13 buildings, 30 achievements before and after the changes below. Development save, identical starting state Metric: Before After Change Effective production 2.61 / sec → 44.89 / sec 17× Click value 4.33 → 18.43 4.3× Global multiplier ×1.000 → ×5.395 5.4× Offline earn rate 0% → 25% newThe global multiplier resolves as Greenskin Legacy ×4.15 (nine resets) × achievement bonus ×1.30 (thirty unlocked). Neither existed previously; the entire meta-upgrade tree had been wo…
- Re-upload of previous patch, incorrect path - 14 July 2026
Changelog: -Player discovered a bug where your visual hammers would begin to go away after earning a goofy amount of TEEFS, this is now fixe. Thanks Brad. -Cosmetic unlocks were not persistent for most players, this should now be fixed. -The game was very heavy on RA and CPU demand; this has been very ironed out and should no longer impede your other application use on your computer. I hope this patch helps some people out. Cheers, Swamp Donkey Interactive
- TEEFS Patch 1.0.12 Stability and Bug Fixes - 14 July 2026
Changelog: -Player discovered a bug where your visual hammers would begin to go away after earning a goofy amount of TEEFS, this is now fixe. Thanks Brad. -Cosmetic unlocks were not persistent for most players, this should now be fixed. -The game was very heavy on RA and CPU demand; this has been very ironed out and should no longer impede your other application use on your computer. I hope this patch helps some people out. Cheers, Swamp Donkey Interactive
- Orbiting hammer visual fix - 9 June 2026
Orbiting hammer visual fix The previous patch lead to an unpleasant visual hiccup in the orbiting hammers. This has been fixed. Cheers, Swamp Donkey Interactive
- Optimization pass, with a little upgrade change. - 8 June 2026
The big change with this housekeeping update leading up to the big update in da sky is the rebalancing of upgrades. I have been told by multiple players that the upgrades are a bit too expensive early game and not expensive enough early game. So I have created a curve from a floor price to a ceiling price that will scale evenly (I hope) as you grow your bois in da valley. Fixes: -The intermittent hitching should be fixed -The performance should be much better all around. -No more heavy impact when opening the menu or when cycling through menu tabs. -The news reel now displays, not running over the UI. -Players can now scale their window at their discretion for maximum screen accessibility. -UI uniform stretching will be coming with a UI art refactor in the future. This is the update for now, if there are any issues, with the update, please do not be afraid to let me know. I will fix the…
- Da Near Future Roadmap - 20 May 2026
Da Near Future RoadmapIts here, the thing that someone was definitely waiting for, a roadmap for what this game will release in the near future. I'd love to give exact dates, but I am just one man... I mean Ork. For every building, a minigame The first of the listed updates is the continuation of the minigames. Each building will have its own minigame to offset TOOF clickin' repetition and provide a more lucrative avenue for TEEFS income. The first five minigames are already in, leaving another ten to go. OptimizationI am an artist first and a novice programmer second I have heard the optimization woes and please believe me when I tell you that I am working on them. Every comment, gripe and piece of feedback I get is taken seriously and addressed as fast as I can get to it.Full idle experienceThe addition of a more micro rpg idle experience has always been something that I wanted to do…
- Meta Gameplay Update - 15 May 2026
Patch notes I have heard the feedback, and I have made the Meta upgrades within the Great Green Reset. This is not just moving numbers around, this is an entire overhaul. I hope you all enjoy! Overhaul changes: Greenskin Fiscal Memory The Old Way: start-run income calculations and milestone previews. The New Way: Just straight-up TEEFS in your pocket. You now get flat, passive income right out of the gate after a reset. Lv 1: Start resets at 2 TEEFS/s Lv 2: 5 TEEFS/s Lv 3: 10 TEEFS/s Lv 4: 20 TEEFS/s Lv 5: 40 TEEFS/s Predictive Orkonomics The Change: Completely simplified into a straightforward building discount. Lv 1 to 4: Buildings cost 2% / 5% / 10% / 15% less. Lv 5: The first 5 buildings you buy after a reset are completely FREE. Entropy Market Conditioning The Old Way: Diminishing-return smoothing (this was an ambitious attempt that just didn't land). The New Way: Every 10th buildi…
- Steam achievements, never heard of 'em - 10 May 2026
Patch notes -Fought (insert god you don't like here) to get this working but my forehead and me pulled through. I hope Steam achievements are working for everyone again, and if they aren't let me know. For now, I sleep Cheers, Swamp Donkey Interactive
- Steam achievement fix *WIP* - 9 May 2026
Patch notes Another patch to help ease the frustration of steam achievement compatibility issues with some players.
- Steam achievements fix *WIP* - 9 May 2026
Patch Notes -Working on finding the mystery bug on why my steam achievements are not working for most users. This patch should be a step in the right direction
- Updated pre-existing Steam achievement bridge - 8 May 2026
Patch notes -Pre-existing steam achievements should now register as active achievements for players.
- Steam achievements bridge added - 8 May 2026
Patch Notes -Added a steam achievement bridge to handle steam achievements more consistently.
- Stability build - 5 May 2026
Stability build 01
- Steam Achievement iteration 10 - 4 May 2026
iteration 10, Steam Achievement
- Steam achievement iteration 9 - 4 May 2026
iteration 9 Steam achievement.
- Steam Achievements Iteration 8 - 4 May 2026
Test 8 for Steam Achievements
- Iteration 7 - 4 May 2026
Patch notes Steam achievements test
- iteration 6 - 4 May 2026
Patch Notes Iteration 6 on Steam Achievements
- Steam achievements round 5, a saga - 4 May 2026
Patch notes Steam achievements are working, or at least they better be... Or else Godot *Shakes fists at sky*