- Patch v1.0.4 - Pick a Goblin - 15 September 2026
Hey everyone! This patch introduces a new draft system to give you far more control over building your goblin squad.When you win an encounter, you will now choose 1 goblin out of 3 options to add to your team, rather than receiving 1 random goblin. As always, increasing your Luck stat improves your chances of finding rarer goblins after a victory.Changelog v1.0.4:Draft System: Choose 1 goblin out of 3 options after winning an encounter.Tutorial: Exploration tutorial now only shows on your first playthrough.Balance: Slightly increased building costs for Wizard Sanctum and Citadel to reflect their ability to recruit legendary goblins.Bug Fixes: Minor bug fixes and improvements.Update your game now to try out the new draft mechanics!
- Patch v1.0.3 - New Buildings - 30 August 2026
This patch brings not only bug fixes but also a batch of new buildings!Both the War Camp's Magic School and Keep now provide a new building at each rank. Each one recruits its goblin every 5 turns:Magic School rank 1 grants the Magic Library, which recruits a Goblin Scholar.Magic School rank 2 grants the Mage Tower, which recruits a Goblin Mage.Magic School rank 3 grants the Wizard Sanctum, which recruits the legendary Goblin Wizard.Keep rank 1 grants the Squire Camp, which recruits a Goblin Squire.Keep rank 2 grants the Garrison, which recruits a Goblin Knight.Lastly, Keep rank 3 grants the Citadel, which recruits the legendary Goblin Cataphract.You can access these new buildings from the War Camp's loadout window, just like the other buildings.Other than the new content, I've fixed some bugs and done some balance tuning:Totem of Power had a bug that reset Spell Power when combined wit…
- Patch v1.0.2 - War Camp & Balancing Update - 28 August 2026
Patch v1.0.2 is live, focusing on enemy tuning and accelerating War Camp progression:Spoils: Enemies now drop more spoils when defeated.War Camp Costs: Lowered spoils cost for upgrades, particularly for higher-tier upgrades. Upgrades can now be unlocked significantly faster between runs.Enemy Damage: Further reduced across all stages (minor reduction at lower difficulties, major reduction at higher difficulties).Update your game now to try out the new changes.
- Patch v1.0.1 - Quick Update & Difficulty Adjustments - 27 August 2026
Thank you all for playing Goblins Can Conquer! Based on your feedback, I've made a few adjustments, especially to reduce enemy damage at higher difficulty levels (8 and above), along with a few other fixes:Difficulty Scaling: Enemy damage now scales down at difficulty level 8 and higher, meaning enemies won't hit as hard in high difficulty encounters.Squire Goblin: Increased base damage.Scholar Goblin: Increased base HP.UI: Fixed various UI issues.Thanks again for all the support and feedback!
- Goblins Can Conquer is Out Now! - 26 August 2026
The wait is over: Goblins Can Conquer is officially live on Steam!To celebrate the release, you can grab the game right now with a 30% launch discount for the next 2 weeks.If you jump in and enjoy building your horde, please take a moment to leave a review here on Steam. For a solo developer, user reviews are huge for helping the algorithm push the game to new players.A massive thank you to everyone who played the demo, shared feedback, and wishlisted the game leading up to today.Now go build your base, draft your (goblin) troops, and conquer the lands!
- Launching 26 August! - 28 July 2026
It's about time for the goblins to cause some chaos and conquer new lands!Goblins Can Conquer officially launches on 26th August. Compared to the demo, you can expect way more goblins, spells, buildings, enemy types, territory to take over and more.Wishlist now and get ready for the full invasion!
- Road to Launch 1 - It's starting to look like a city... A goblin city! - 16 May 2026
I've been working on the game for the past few days and I wanted to show some new stuff, such as some of the new buildings in the War Camp and the third stage of the game.I've added a few new buildings to the War Camp: some provide initial bonuses, such as the Goblin Altar, which replaces the goblin commoners in the starting party with much stronger goblins like the barbarian and the adventurer. Others unlock new construction options that you can build during matches, such as the Goblin Dormitory, which provides +2 team size but also +1 luck each turn. There's more within the War Camp, but I don't want to spoil everything!Regarding the stages, I've finished the third stage, which is the last stage featuring the human lands. It's a 9x9 grid with more enemies in each encounter, but it also contains a new encounter area that is even harder than the Safehouse: the Village. It's a tough enco…
- Localization, Elite Enemies, Balance Adjustments and more - 1 May 2026
I've been working hard to add a total of 9 new languages to the game, introducing Elite enemies, tuning the balance, reworking the UI, and much more! Here is the full list of what’s new in v0.7 of the Goblins Can Conquer demo:Localization! The game is now translated into Japanese, Chinese (Simplified), Korean, Portuguese (Brazil), Spanish, German, French, and Italian.Elite Enemy System: Higher-tier encounters, such as Hideouts and Safehouses, now have a chance to spawn one Elite enemy. Elites are stronger foes that grant significantly more score (Spoils) upon defeat. There are currently 3 Elite Modifiers, with more planned for the future.Reworked Difficulty Scaling: Adjusted to offer a fairer challenge at higher turn counts.Buffed Spoils: Increased rewards for both victories and losses to help players build their War Camp faster.Buffed Barracks: Reduced the build cost from 100 gold to 9…
- Demo update v0.6 - Treasure Chests, Cursed Effigies and more! - 17 March 2026
With this update I've added some new items that aids your goblin army during combat, such as the Cursed Effigy, which applies a slow and a bleed on the enemies:And the Bouncy Bomb, which bounces around and then explodes, applying a burn on the enemies:Other than these 2 objects, I've added a Treasure Chest, which will be always spawned in harder encounters, such as the Safehouse:The Treasure Chest gives a random spell, some gold and a few perk points. You can start seeing them in the safehouses (Stage 2 - Medium).I've also worked on bugfixing and improved the UI, such as in the War Camp.You can play the new version 0.6 of the Goblins Can Conquer demo for free now!