- 1.0.1 Patch Notes - 8 September 2026
🏆 AchievementsAll locally unlocked achievements are now automatically reconciled with Steam whenever you launch the game, preventing achievements from getting stuck when they were unlocked while Steam was temporarily unavailable.Special thanks to GiraffeTamer for reporting this issue in the forum!- Matheus
- DON’T BUY THIS GAME - 28 August 2026
Not yet, at least.There’s a 20% discount coming to MOBU on August 31st. The lowest price ever!It’ll last for one week, so if you’ve been thinking about getting the game... WAIT!You’ll save some money, which is nice. And I promise I won’t be offended.
- We're Joining the Cat Awareness Feline Sale! 🐈 - 4 August 2026
We're excited to share that MOBU will be participating in the Cat Awareness Feline Sale, running from August 7 to August 17! 🐈Cats have a funny way of sneaking into everything we create. While MOBU isn't a game about cats, our two adopted troublemakers definitely found their way into it. From small easter eggs to a certain mysterious encounter, they've left their paw prints throughout the game. We hope you'll enjoy discovering those and other little surprises along the way!Huge thanks to DEVCATS for inviting us to the Cat Awareness Feline Sale. Besides featuring lots of awesome games, the event is all about celebrating cats and encouraging adoption. Something we're happy to support!If you love cats, you'll definitely want to take a look around the event. We hope you discover some amazing games (and maybe even fall a little more in love with these little fluffballs).
- MOBU Joins Eastern Martial Artists Week! ⚔️ - 22 July 2026
We're excited to announce that MOBU is participating in Eastern Martial Artists Week on Steam! 🥳 To celebrate, MOBU is available with 10% OFF during the event! If you've been waiting for the perfect moment to jump in, now's the time to unleash powerful builds and survive relentless waves of bouncing enemies. While you're browsing the event, don't forget to check out the many amazing martial arts-inspired games featured alongside MOBU! See you in the arena! 🔥❤️ Please consider leaving a review!If you're enjoying MOBU, leaving a Steam review is one of the best ways you can support the game. Whether it's a detailed review or just a few words, every review helps Steam recommend MOBU to more players and makes a huge difference for an indie developer. Thank you for being part of this journey!
- 1.0 Patch Notes - 16 July 2026
Version 1.0 is here!A huge thank you to everyone, especially the streamers who played MOBU over the past few days. I watched every video I could find, implemented many community suggestions, and fixed several bugs and polishing issues I was able to identify before launch.I also put together every video I found into a playlist on the our YouTube channel. It's a small way of saying thank you while also helping showcase everyone's content.Playlist: People Playing MOBUIf you're a streamer and think your audience would enjoy MOBU, feel free to get in touch if you'd like a free review key. I'd be happy to collaborate with you!New FeaturesAdded new character visual customizations for the Interest-ing Returns, Extra Life, and Insight upgrades. Just like Submerge, purchasing these upgrades during a run now adds a new accessory to your character.Expanded the synergy highlighting system. Hovering…
- MOBU is out NOW! - 16 July 2026
Greetings, fellow monks! After 17 months of development, MOBU is finally available on Steam! Seeing this game being released is incredibly special for both my sister (the artist behind the game!) and me. To everyone who followed the journey, shared feedback, reported bugs, streamed the game, created videos, or simply wishlisted MOBU... thank you. Every bit of support helped make a better game. MOBU is now available on Steam with a launch discount for a limited time. I hope you enjoy playing it as much as I enjoyed creating it. Thank you, and happy playing! — Matheus
- MOBU Launches Tomorrow! - 15 July 2026
Hi everyone! Tomorrow is finally the day. Whether you've been following the game since the demo or you've only recently discovered it, thank you for being here. Every wishlist, playtest, bug report, suggestion, comment, and kind message has helped shape MOBU into what it is today. MOBU launches tomorrow, July 16, with a launch discount, so if you've been waiting to jump in, tomorrow will be the perfect time. See you tomorrow! — Matheus
- MOBU Launches on July 16 - 9 July 2026
Hi everyone! After a long journey, we're finally just one week away from MOBU's release! It's been an incredible experience developing the game, and I can't thank everyone enough for all the feedback, bug reports, suggestions, and encouragement along the way. Many of the features and improvements currently in the game are there thanks to the community. Whether you enjoy experimenting with different builds, chasing achievements, or simply surviving increasingly chaotic waves of enemies, I hope you'll enjoy what we've put together. MOBU launches on July 16, and it will be available with a launch discount during its first days on Steam. Thank you all for being part of this journey. I can't wait to finally share the full game with everyone! See you next week! — Matheus
- Demo Patch #4 is now available! - 6 July 2026
This update introduces one of the biggest quality-of-life improvements to MOBU so far: the new Synergy Highlighter system, making it much easier to understand how your build works and discover powerful upgrade combinations. Alongside it, this patch brings numerous bug fixes, gameplay improvements, balance adjustments, visual polish, and a brand new skin to unlock.Note: Some of the changes below are related to unlockable content from the full version. Even so, they can already be previewed in the demo.New FeaturesSynergy HighlighterAdded a new Synergy Highlighter system to both the Upgrade Shop and the Fractured Shrine.Hovering an upgrade now highlights all related attributes that influence it.Hovering an attribute now highlights every upgrade in your current build that benefits from that attribute.This makes it much easier to understand build synergies, identify scaling upgrades, and ex…
- Demo Patch #3 is now available! - 29 June 2026
Thanks for 1,200+ runs played this month and for the 240 wishlists!Note: Some of the changes below are related to unlockable content from the full version. Even so, they can already be previewed in the demo.New ContentUpdated the alternate skin for the Energy Monk.Added a new challenge that rewards a brand-new skin for the Blade Monk.Added a new Character Progress screen to the character selection menu, allowing you to view the highest difficulty cleared with every monk in one place. Perfect for grabbing that satisfying screenshot!Added Interest as a new attribute. You can now see exactly how much interest your gold is generating directly from the build screen. Since it's now an attribute, it can also be blessed at the Fractured Shrine, making it stronger for the rest of the run.Added an initial loading screen that preloads shaders and visual effects before the game starts, reducing stu…
- Fixes and Quality-of-Life Improvements - 15 June 2026
This update brings a bug fix, usability improvements, and clearer upgrade descriptions.Quality of LifeThe game now automatically mutes audio when an Alt + Tab (window switch) is detected.UI & Text ImprovementsImproved the description of the legendary upgrade Explosive Temper, making its effect easier to understand.Bug FixesFixed a bug that caused Fractured Shrine offerings to run away from the mouse cursor when trying to click them. 😅Thank you to everyone who continues to share feedback and report issues. Your input helps make MOBU a better experience with every update!
- Gameplay, UI and Bug Fixes - 14 June 2026
This update brings balance adjustments to the later waves, UI clarity improvements, visual polish, and several bug fixes reported by the community.GameplayIntroduced a new defensive mechanic for the second boss. At certain moments during the fight, it can summon a shield that makes it invulnerable for approximately 5 seconds.Increased enemy health by 5% in Waves 13–16 on Difficulty 1.Reduced the spawn delay of smaller enemies by 3 seconds during Wave 16 on Difficulty 1.UI & Quality of LifeThe Space key can now be used to confirm options while navigating menus and UI screens.Added a Strong Reroll Hint to the shop. If a player purchases all available shop options without ever using reroll, a special hint will now appear to increase awareness of the mechanic.Updated the Continue button text in the Fractured Shrine:During the offering flow, the button now displays Skip, making it clear that…
- Last Demo Patch Before Bullet Fest - 6 June 2026
Bug FixesFixed an issue that could cause the music during the second half of a run to stop playing.Fixed an issue where Arcane Stand projectiles would not attempt to trigger elemental conditions when dealing damage-over-time. Upgrades that grant a chance to inflict Burn or Freeze through damage-over-time effects now work correctly with Arcane Stand.Fixed an issue where Arcane Stand projectile particles would not appear when playing as certain monks.Fixed an issue that could cause shop purchase buttons to become visually offset downward when rerolling and quickly navigating between them with a mouse.Fixed an issue where the attribute blessed during the last visit to the Fractured Shrine would remain highlighted upon returning. Highlights are now shown only while selecting a blessing.Fixed an issue where blessing an attribute in the Fractured Shrine would not correctly update its tooltip…
- Fractured Shrine Improvements + Bug Fixes - 4 June 2026
Thanks for reporting the bug and for the Fractured Shrine UI improvement suggestion, u/rmfnord!Patch NotesAdded current attributes to the Fractured Shrine screen. You can now make more informed decisions when choosing a new blessing or special ability based on your current build.Fixed a bug that caused the overall progress text on the completed challenges screen to become unreadable at the end of a run.Fixed a bug that made Fractured Shrine navigation harder to see when playing with a controller. The UI highlighter was darker than intended for some options in that screen.
- Skins, New Music, and Quality-of-Life Improvements - 4 June 2026
Hello everyone!This update introduces the first step of MOBU's new skin system, a brand-new track created exclusively for the game, as well as several quality-of-life improvements and bug fixes.New FeaturesNew skin system added. Skins can now be unlocked through challenges and equipped from the character selection screen.For now, only one character has an alternate skin available, but many more are planned for future updates.New music track added: "Visão", composed exclusively for MOBU by Pedro Otávio.New challenge added: "Beat Difficulty 5". Completing it unlocks an alternate skin for the Energy Monk.ImprovementsUpdated the default keyboard + mouse control scheme:Movement: A and DAttack: Left Mouse ButtonSpecial: Right Mouse ButtonAuto Attack: Middle Mouse ButtonAdded additional keyboard and mouse icons for display in the keybind menu.Improved tab navigation on the Challenges page.Upda…
- New Pause Menu and UI Improvements - 29 May 2026
Improvements• Added a new pause menu with options to return to the main menu or quit the game. It can now be accessed from anywhere in the game.• Updated the names of 5 attribute upgrades.• The Challenges list is now sorted as follows:Completed and unseen challenges (marked with the NEW tag)Incomplete challengesCompleted and already viewed challenges• Mouse buttons can now be used in the keybinding settings. For example, Basic Attack can now be bound to the left mouse button.• When the Steam Overlay is opened, all game audio is now muted and the new pause menu is automatically displayed.Controller & UI• Fixed an issue that could prevent UI navigation from being started using only a controller. In some cases, a mouse was required before controller navigation would function properly.• Improved UI navigation when using a controller or keyboard. It is now easier to identify which UI element…
- MOBU launches on July 16! - 26 May 2026
MOBU launches on July 16! After a lot of work (and many bouncing enemies flying in my direction), I can finally share the game's release date. =) I also released a brand-new trailer showing more of the combat, upgrades, and energy you can expect during your runs. Festivals MOBU will also be participating in a few Steam events over the next few weeks: • Bullet Fest (June 8 - June 15) • Steam Next Fest (June 15 - June 22) • Eastern Martial Arts Week (July 23 - July 30) Thank you so much to everyone who has been following the project so far. Your support, feedback, and wishlists have helped a ton. If you'd like to share suggestions, or just talk about the game, feel free to join the Discord: https://discord.gg/TMwaDYPmY4 And if you still haven't wishlisted MOBU or tried the demo yet, now's a great time:
- Demo Patch #2 is now available! - 22 May 2026
Mobu has reached 100 wishlists on Steam! Thank you so much for the support! ❤️We also have some news: Mobu now has an official Discord server!We’d love to hear your thoughts. Feedback has been extremely important in helping improve the game experience, especially at this stage of development. Feel free to join and share your impressions:https://discord.gg/TMwaDYPmY4Update HighlightsLegendary Upgrades have arrived!Legendary upgrades are rare, single-level upgrades with huge potential to completely change your build and the way you play... besides making you extremely powerful =)Examples of legendary upgrades:Arcane StandAfter traveling a certain distance, fires a powerful projectile that deals effect damage.Absolute Critical When reaching 60% or higher critical chance, all of your attacks become critical hits.New FeaturesAdded a feedback submission flow to the game. Feedback buttons have…
- Demo Patch #1 - 30 April 2026
A major update in preparation for Steam Next Fest (we’ll be there!) and a live stream on the GDTK channel happening tonight!Here’s what’s new:New FeaturesNew fire animation (triggered when using Dash lv2 or applying burn to enemies)New boss attack warning system: depending on the attack being prepared, a red arrow and sound cue will indicate its directionNew upgrade: Building Pressure — grants bonus effect damage for each missed basic attack. Unlock it by completing a challengeNew in-game background! Starting from wave 7, the scenery changesNew original soundtrack by Pedro Otávio, playing during the first six wavesNew Blessings system: when visiting the shrine, you can choose one of three options. Each blessing grants a permanent stat bonus for the rest of the runImprovementsUpdated visuals for several upgrade iconsAdded subtle hover animation to most interactive UI buttonsNew visual ef…
- Demo Out Now! Try the Game - 20 April 2026
Demo Available NowThe demo is live! Come check it out =)Fight through waves of enemies, experiment with upgrades, and craft your build each run.What’s in the demo:Core combat and progression4 unique characters20+ challenges that unlock new characters, upgrades, and abilitiesA second, tougher difficulty unlocked after your first winThis is an early slice of the game, and your feedback will help shape it.If you enjoy the demo, please wishlist the game! It helps a lot and lets you know when the full game releases.Let me know what you think!