Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4404590 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Oct 27, 2026 |
| Developer | The Colonization Bureau |
| Publisher | The Colonization Bureau |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | No |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Build and optimize the factory systems keeping people alive aboard a generation ship. Form relationships with a crew that remembers everything, and uncover the truth about your past. A factory-building life sim set 300 years into a 750-year voyage.
About this game
BACKGROUND (REAL LIFE) Please note that this game is being built as a "father daughter" project. My kid wants to be an AI Scientist and I thought this would be a good experiment to teach her about what GenAI can do today, how it may help humanity in the future, and how different computer mechanics today work together (software, audio, video, imagery, etc). You will see a lot of similarities to Stardew Valley, Factorio, Starbound, Dwarf Fortress (her and my favorite games), but there is no chance this game would be anywhere near the quality/level of those games. I have a background in software engineering, but we don't have a team of top-notch veterans with years of experience in game development. We want to make a mini-playable game, but really this is about the making of the game itself. The story, however, is pretty cool :) THE GAME You are Luma Hartwell, 25 years old, born aboard a ship you never chose. Three centuries ago, people you'll never meet decided what your life should look like -- the training you'd complete, the roles you'd fill, the challenges you'd face. None of it is natural. All of it is by design. Your mother just passed away. The ship's recyclers are already processing her into nutrients for the gardens. In 750 years of voyage, sentiment cannot outweigh survival. Now it's just you, a ship full of people who knew her better than you did, and questions about your father that no one wants to answer. So what do you do with a life someone else architected? Build . Factory mechanics -- belts, inserters, circuits, materials -- but the factory is life support. Food production, atmosphere control, power systems. Inefficiency has human consequences. Live . Enjoy your time aboard the ship or step into the Collective -- a virtual space where you can perform experimental research and building happens. Connect . The people, and AI personalities, on your ship remember what you do and change over time. This isn't a quest log -- it's a community small enough that every person matters. Discover . Learning what happened to your father takes you on a path of self-introspection. A destination centuries away. A life designed by people long gone. What…
Supported languages
English * * languages with full audio support
