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Giantess Survival Simulator

Giantess Survival Simulator Steam news

Nae | Coming soon | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID4412070
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNae

Giantess Survival Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4412070
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNae
  • PublisherNae
  • Parent gameNot available

Genres: RPG

Company pages: Developer: NaePublisher: Nae

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Giantess Survival Simulator Steam news

Giantess Survival Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog - Making Tiny Speck Crowds and Cities - 16 September 2026

    Hey everyone! You all voted for tiny speck NPCs in the priority poll, and the first speck settlement is was added to the game along with the new soul gathering system. This was a very technical one and I learned a lot of new things building it, so this devlog is going to dig deeper into the technology than usual. Let me walk you through what this feature is, why it exists, and how it actually works under the hood!Why This Feature ExistsThe whole idea of the speck kingdoms and the speck system in general comes down to a few reasons. The first is size content for the player to be much bigger. This world is built on huge differences in size, so I don't want it to only have giantesses and big enemies. I want smaller enemies too, and even super insignificant tiny speck cities. Until now there was nothing in the game that could make the player feel big, because you can shrink but you can't gr…

  • Devlog - Making Multisize Goblins Scale During Gameplay - 1 September 2026

    Hey everyone! This update was a big milestone for the game. On the surface it's "a goblin you can fight." and under the surface, it's the foundation for every NPC that will be added to the game. I want to walk you through why I built it this way, what it means for gameplay, and the technical rabbit holes I fell into along the way (there were several) 😭 A quick note that this devlog will be much more technical and nerdy than my previous ones because almost everything I did to get these systems working was heavy math. If that doesn't scare you then read on!Why a Size Changing Enemy is ImportantI could have added a normal, fixed size enemy in a fraction of the time. But this is a size game, and I've learned from every system so far (player shrinking, the giantess, mounts) that retrofitting size support into something built at one scale is a nightmare. It's much better to build size awaren…

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