Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4413280 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2027 |
| Developer | Little Puck Studio |
| Publisher | Little Puck Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
An ink-washed Shanhai world is overrun by beasts. Fight with foresight: read your foe’s intent, plan your sword techniques, and unleash seamless chains. One miscalculation, and the tide turns.
About this game
Since the Severance of Heaven and Earth, the gods have remained silent and aberrant beasts roam unchecked. The Lord presides over rites; the King wages war. She seeks answers from Heaven through ritual; he takes up arms and sets out on campaign. Play as the King of ancient Shu, bound by your oath to the Lord, and set out to knock once more at the old gate to Heaven. Play also as the Lord, who remains in Shu to ward off calamity and pray for rain, summoning the Spirit-Essences gathered on the King's journey to defend the realm. Rituals & War: Shan Hai is a turn-based tactical card game with deckbuilding and hand-painted ink-wash art. Before each round, arrange your actions into a sequence. Once the exchange begins, your choices are final: both sides carry out their sequences along a shared timeline until the round ends. Consider how to close the distance, when to strike, and at which step to evade — all before the first move is made. I | Pre-set Commands · Simultaneous Resolution Arrange your action cards to plan the round's advances, retreats, and strikes. Both sides then act along the same timeline. The order of your actions, and the distance your Stepwork opens or closes, both affect how later techniques play out. You can use Stepwork to adjust your distance before following up with an attack. Or time a strike with the same Speed as your opponent's to trigger a Clash, canceling both attacks. Choose each technique's place in the sequence with the enemy's intentions in mind. II | Discernment and Communion Your enemy does not reveal their intentions easily. The King uses Discernment to reveal hidden enemy action cards; the Lord uses Communion to examine the opponent's card piles. Your strength relative to your opponent's determines how many cards you can reveal and how much information you can uncover. Build your plan around what you have discovered. As for the cards still face down — how much room will you leave for the unexpected, and how much are you willing to risk? III | Strike at the Six Pivots Each enemy has six Parts that hold Qi — the Six Pivots — divided into Upper and Lower sections. Choose where to direct each strike. Breaking a Part with…
Supported languages
English, Japanese, Simplified Chinese, Traditional Chinese, Korean
